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[ARCHIVE] Simple Questions (SEARCH BEFORE ASKING A QUESTION)

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thanks for the help, I finally found this amplifier tool, and it is very useful.

However, I'm interested in learning some hex. I've seen some tutorials around here but I don't think I've seen any on changing trainers, so if anyone has a link to one, can you please link me?

thanks in advance.
 
I got two questions:
1. I tried creating one but instead of a new map, the created map replaced one of the old ones. Why?

2. When I open a FR rom at A-Text, some texts are blank, I tried to fill it but it will cause a text glitch. How can I fix it?
 
I have a Question.
In Advancemap, how do I create new sign text


You have to script it I believe.

I think that is right.

I got two questions:
1. I tried creating one but instead of a new map, the created map replaced one of the old ones. Why?

2. When I open a FR rom at A-Text, some texts are blank, I tried to fill it but it will cause a text glitch. How can I fix it?

1. I dont understand this either. I guess just make a new directory and store your new maps there

2. Make sure you have a clean ROM because sometimes that might make it now work (duh)
 
2. Make sure you have a clean ROM because sometimes that might make it now work (duh)

I tried it on a clean rom days ago and some of the text are still blank. That's what happened after I edit a text.

EDIT: I created a new building in Viridian and I created a warp there using A-Map. The problem is, when I entered the new building the player landed on the table instead of landing on the mat/door. How can I change the player position when it entered the building?

EDIT2: Since I replaced the FR Pidgey with a DP one using unLZ, the whole Viridian map has no events(except the flight position in front of the Pokémon Center). Is it connected to the Pidgey?
 
Last edited:
Advance Map

How can i edit the end credits of the game?

With advance map, i am inserting new maps, but they keep going to littleroot town folder in "Header" How do i make a new folder in "Header"?
 
Last edited:
Question: When i create a new map i can't seem to make a new name for it, instead they only allowed me to use another map's name and i could then change the name to a name a i want. This meant that if i were to use pallet town as a name and change it to another name, both pallet town and my custom map will be the same.
Anyone knows how to deal with such a problem?
(new to hacking as always)
 
How can I script one then???

Well I shouldn't be answering this here but here's a signpost script(pokescript).
Spoiler:

Please don't ask how do I insert it. Read Irish Witch's Tutorial on scripting.

I tried it on a clean rom days ago and some of the text are still blank. That's what happened after I edit a text.

EDIT: I created a new building in Viridian and I created a warp there using A-Map. The problem is, when I entered the new building the player landed on the table instead of landing on the mat/door. How can I change the player position when it entered the building?

EDIT2: Since I replaced the FR Pidgey with a DP one using unLZ, the whole Viridian map has no events(except the flight position in front of the Pokémon Center). Is it connected to the Pidgey?

I'm not sure about the A-text problem.

The second problem is that you have to make sure there is a warp on the inside and that they have the right values attached. Usually if you've warped to a room, but pointed to a warp no. that isn't there, It usually warps to the middle of the room.

3rd Problem. I have no idea. That shouldn't have happened.
 
Help

I need help on my Pokemon Red hack I made. I used Changer to change the Starter Pokemon to Mew, Mewtwo, and Alakazam but there is a problem. How do I change to where when you pick Mew as your starter, your rival will have Mewtwo instead of the same Pokemon? And have him use Alakazam when you pick Mewtwo?
 
Hi everyone.

My friend and I started hacking Fire Red yesterday. We never done something like that before so we... suck. Right now we have several questions (I'm sure we will have more)

1. (We're using advance map) We tried to builed a new market but everytime we use the warp from the outside to the inside, the screen turns black an the game freezes. (It's the first market in the game and we tried to delete the oak-parcel-event. I didn't worked, so we built a new one.) The warp is linked correct. Any what might be wrong?
2. How can we edit the trainersprites of the maincharacter (you know, the one at the beginning and on the trainer card)
3. Is there a programm or a way to add new trainers?
4. Are there tilesets made by other hackers for downloading and using?

TIA

maggi
 
Hi everyone.

My friend and I started hacking Fire Red yesterday. We never done something like that before so we... suck. Right now we have several questions (I'm sure we will have more)

1. (We're using advance map) We tried to builed a new market but everytime we use the warp from the outside to the inside, the screen turns black an the game freezes. (It's the first market in the game and we tried to delete the oak-parcel-event. I didn't worked, so we built a new one.) The warp is linked correct. Any what might be wrong?
2. How can we edit the trainersprites of the maincharacter (you know, the one at the beginning and on the trainer card)
3. Is there a programm or a way to add new trainers?
4. Are there tilesets made by other hackers for downloading and using?

TIA

maggi
1. |You can't delete the mart event, it is programmed into the map.

2.|Unlz.gba

3.|PET, I don't think you can add trainers, but you can change them.

4.|I only know of one, and that is for Ruby. Why would someone want to give you there tileset? A majority of tilesets have new palettes, if you want to add or replace someting in a-mpa, export tileset 2, paste the image on there the import it back. you can either replace an image(like the pokecenter, or add blocks to the tileset add add the tile there.

__________________________________________________________
I have found the birch event, when he warps you back to his lab, I got it using scriptED:
Code:
'-----------------------
#org 0x14EA7F



#raw 0x0



#raw 0x0



call 0xFF5700 
if 0x0 jump 0xFF4F000D
#raw 0x0





#raw 0x0
#raw 0x0


#raw 0x0

applymovement 0x2 0x814EAD7

#raw 0x0
#raw 0x0
msgbox 0x816D191 '"PROF. BIRCH: Whew......"

call 0x29000025 

end

'-----------------------
#org 0xFF5700































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































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end

'-----------------------

'---------
' Strings
'---------
#org 0x16D191
= PROF. BIRCH: Whew...\pI was in the tall grass studying wild\nPOKéMON when I was jumped.\pYou saved me.\nThanks a lot!\pOh?\pHi, you're \v\h01\v\h05!\pThis is not the place to chat, so come\nby my POKéMON LAB later, okay?

'-----------
' Movements
'-----------
#raw B 'Right2
#raw FE 'Exit
I know its long, but bare with me, it's a start.
 
This is similar to the question that was just answered, but a little different.

I need to get mud tiles (like in Pokemon Quartz) into my game so that I can make a route all muddy. How do I do that?

I tried exporting, I tried editing it, but I can't do it.
 
I have a scripting problem.

Whenever I try to burn a script with the bike or the runningshoes the programm says : floating point must be pushed enter offset for ($item)
 
I have a scripting problem.

Whenever I try to burn a script with the bike or the runningshoes the programm says : floating point must be pushed enter offset for ($item)

That basically means that there is a problem with the script. You've left out a pointer. POst the script the script thread and I'm sure someone will help you fix it.
 
im not sure if this is the place to put this but,
i just wanted to know if this is normal for pokescript
when i click compile,i get
file not found or user canceled.
when i look at the log it shows
Code:
#PROCESS: test.rbc F:2 for input
-------------------------------
 
#OFFSET: 0, 0
Invalid Command : Lock
Invalid Command : Faceplayer
Invalid Command : message
 
#INLINE: 0, 1
9: Encoding text: I'm not made of cookies!\lYou only get one.
Invalid Command : boxset
Invalid Command : release
Invalid Command : end
|
\- Processed 0 Lines
 
#PROCESS: H:\Documents and Settings\leo jayr malaya\Desktop\Ragnarok Stuff\Scripts\test.buf F:2 for write
--------------------------------------------------------------------------------------------------------
COMMENT BUFFER DROP 10 [NO COMMENT]
DROPPING 0 Pointers
DROPPING 1 Offsetts
$ShowText at buffer 0 position 0 
DROPPING 1 Offsetts
$nocookie at buffer 1 position 0 
BUFFER 0 DROP: 55 [Lock Faceplayer message $NoCookie boxset 6 release end ]
BUFFER 1 DROP: 510 [' o aeo oke!lo nygtoe
|
\- Processed 16 Buffers
 
|
\- Processed 0 Lines
 
|
\- Processed 0 Lines

im not sure if that's normal since i see invalid command lock and so on
if its something to do with pkmn advance thing that i also needed to download, is it supposed to be in a specific folder?
(yeah i kno its pretty long)
 
im not sure if this is the place to put this but,
i just wanted to know if this is normal for pokescript
when i click compile,i get
file not found or user canceled.
when i look at the log it shows

im not sure if that's normal since i see invalid command lock and so on
if its something to do with pkmn advance thing that i also needed to download, is it supposed to be in a specific folder?
(yeah i kno its pretty long)

No it isn't it means that either there is a problem with the commands file in the folder with pokescript or the commands file isn't located in the correct spot.
 
The second problem is that you have to make sure there is a warp on the inside and that they have the right values attached. Usually if you've warped to a room, but pointed to a warp no. that isn't there, It usually warps to the middle of the room.

I set the warp numbers in the right warp number but it keeps on going in the middle.
 
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