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[ARCHIVE] Simple Questions (SEARCH BEFORE ASKING A QUESTION)

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Have you found the current pointers or do you have an offset for where the name(text) is?

I've found the text, but there is nothing that looks like it can relate to the animation anywhere near them. They're just surround by other text. I have been searching around those areas but I can't find anything to do with the battle animations, it looks like it's all text.
 
I've found the text, but there is nothing that looks like it can relate to the animation anywhere near them. They're just surround by other text. I have been searching around those areas but I can't find anything to do with the battle animations, it looks like it's all text.

Yes, the text won't help since the battle animation doesn't have to be near to the related text.
As far as I know, all battle animations are based on some LZ77 compressed images.
Therefore to repoint let's say, "Cut" to "Fly" you would have to search for those images on unLZ and once found the correct pointers to swap them. Unluckily the animations aren't just based on the images, I guess.
So there should be some extra data for the animation somewhere in the ROM that should be repointed as well.
Please remember that what I said is just based on my suppositions and I'm not 100% sure, obviously.
I hope it helps somehow.
 
I tried importing a sprite and pallete using OverworldEditor but it says "Run time error: '6'. Overflow". Why?
 
I am hacking Gold version. I thought I had managed to change the main character from red to dark blue clothes, but it changed all the other overworld reds as well! I want to change the overworld sprite of the main character from having red clothes to dark blue clothes, without changing all the other overworld reds to dark blue. The hex value of the dark blue I want is 3400. If anyone could tell me how to do this, I would appreciate it. Thanks in advance.
 
Light_Trainer
That usually happens if the sprite is larger than normal, or your using too many different colours.

I have a question of my own.
Does anyone have a D/P Pokecenter that can fit into a normal FireRed Rom.
 
Just recently I inserted my Gym Leader sprite into my hack and the exact colors I put on the GL stayed on there I put like the colors of Tate and Lisa and other people together so when I get the other GL and inserted it the pallete changed I think I must've forgot what I did is there a way to insert sprites without it changing the pallete?
 
Are you talking to me? Thanks, but A-Tack won't help me, neither will amplifier. I don't think you're understanding what I'm asking for. I doubt it's that simple. I'm pretty sure that the only way to do this is with a hex-editor, but I'm not sure where to look or what to change.

Oh and you're problem it would help if I could see a screenshot.
Which game are you working on? In GSC (and very likely RBY as well), the animation number is the first in each attack's set of attributes, along with power, accuracy, secondary effect, etc. Changing that byte will change the attack's animation to that of the appropriate move.
 
Light_Trainer
That usually happens if the sprite is larger than normal, or your using too many different colours.

The sprite is actually have a smaller head(I tried to edit male hero OW with no cap so it's head is a little smaller) and I used 16 different colors which is okay to OWE (maybe).
 
Which game are you working on? In GSC (and very likely RBY as well), the animation number is the first in each attack's set of attributes, along with power, accuracy, secondary effect, etc. Changing that byte will change the attack's animation to that of the appropriate move.

I'm changing Fire Red. And thanks. That bit of info has helped me out. I've found the offset of the aspects of the move, Power, accuracy, etc.
Now I just need to figure what to change. That's helped heaps. All I need to do now is change around the bytes and find which one will change the animation, which shouldn't take too long. Thanks so much.

EDIT: Well, I've been changing bytes for about an hour now, and I've had no luck. Thanks, maybe it's located somewhere different in FR.
 
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Hello, it's me again...

I haven't seen anyone posted a reply about my question so I'll post again...

Spoiler:


Thanks in advance! ^^
 
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Was that in foulumps tut? Look in Irish witch's tutorial. It mentions to stay away from 300-400 and 800-900. 800-900 shouldn't be used because a lot of flags are already in use. i.e. Pokedex Flag, Running Shoes, Pokemon Menu, etc.
Hope that helps.
 
I've done a lengthly, time consuming search for a tutorial that teaches the basics of hex editing. I haven't had any luck.

I want to hex edit rather than use tools, because the tools I have found are too easy but at the same time I find it restricting. I want to make a hack of pokemon blue, but most of the tutrials available are for advanced gen games.

I know nothing about hex editing but I'd prefer to be able to do it for its flexibility. I have the correct table for blue, and a hex editor, and they're all ready for usage. I just haven't got the faintest idea what to do with it, I can't make any sense of the code at all - its all another language to me. I hope someone can help, maybe point me in the direction of a good tutorial that teaches the basics of hex editing?
 
I've done a lengthly, time consuming search for a tutorial that teaches the basics of hex editing. I haven't had any luck.

I want to hex edit rather than use tools, because the tools I have found are too easy but at the same time I find it restricting. I want to make a hack of pokemon blue, but most of the tutrials available are for advanced gen games.

I know nothing about hex editing but I'd prefer to be able to do it for its flexibility. I have the correct table for blue, and a hex editor, and they're all ready for usage. I just haven't got the faintest idea what to do with it, I can't make any sense of the code at all - its all another language to me. I hope someone can help, maybe point me in the direction of a good tutorial that teaches the basics of hex editing?

Yup i sent ya the answer via pm ;)
 
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