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[ARCHIVE] Simple Questions (SEARCH BEFORE ASKING A QUESTION)

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The command is "setmaptile" if my memory serves me correct.

Oh yeah, blazichu, I forgot to tell you I put the text:
Code:
87A4B87F8788918EE77F8BAEAEAA7FB6A7A0B37FA2AEAEABA4B87FA3A8A3E7
two bytes after the script end of the script at 0x18266E. The text is at 0x182670 and the pointer for that text is 607066.
I changed the pointer to 7066 and the text now gave me this:
Spoiler:

 
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The command is "setmaptile" if my memory serves me correct.

Oh yeah, blazichu, I forgot to tell you I put the text:
Code:
87A4B87F8788918EE77F8BAEAEAA7FB6A7A0B37FA2AEAEABA4B87FA3A8A3E7
two bytes after the script end of the script at 0x18266E. The text is at 0x182670 and the pointer for that text is 607066.
I changed the pointer to 7066 and the text now gave me this:
Spoiler:


You need to use the offset of the 00 before the text. Then the person should read the script, scripting can be difficult at times I guess xD
 
cooley said:
Yeah, thanks blazichu. One more thing:
I can't get the show emoticon box work, This:
74 xx yy - xx is the emoticon no. - yy is the event to show over. I don't kno wht to insert for event no. Or if it is in hex: 10 or hexadeciamal: 0A.
One more thing:
nothing.

First off you need to put the load code ie. [73][Bubble] and then [74][Bubble][Person][Amount of time].
 
cooley said:
OH!!!!! No wonder.....Stupid Tuts.
And lemme guess, the time has to be seconds in hex? e.g. 1 sec = 01 or 10?
That should be the last question, unless I don't get map repointing at all. That tut,
Only shows how to expand.

Umm...you have to do hex to decimal to get the number you want, eg. 10 = OA.
 
cooley said:
For the bubble thing how would you know the person? By its character no. or what?

Well Hiro = 0 and the rest are shown in GoldMap except you add on 1 xD
 
hey how do u change proffeser birch in the beginning thing can anyone help me out here?
 
xx1hacker1xx said:
hey how do u change proffeser birch in the beginning thing can anyone help me out here?

Search for his sprite in unLZ.GBA and import a new one over it.
 
i cant find it can anyone give me a hand
 
This is for Pokemon Gold,
Because the only safe way to script in Gold is using a hex editor, where would I find the movements byte list and things I will need when actually changing anything?
 
Celebi_XD said:
Wait,
Ive always wondered, how do we change the background in battles?
Thanx in advance.




~Celebi

The backgrounds in Ruby are located at 1379-1407, in Fire Red they are located at 255-257 in unLZ.GBA.

Crashink said:
This is for Pokemon Gold,
Because the only safe way to script in Gold is using a hex editor, where would I find the movements byte list and things I will need when actually changing anything?

Well I have attached the file needed.
 
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