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[ARCHIVE] Simple Questions (SEARCH BEFORE ASKING A QUESTION)

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2. Is there a song ID list for Gold?
If you're capable of playing songs, compile a list yourself. Regardless, here's one for Crystal:

00 -- nothing
01 -- title screen
02 -- Route 1
03 -- Route 3
04 -- Route 12
05 -- Train Ride
06 -- Kanto Gym Leader fight
07 -- Kanto Trainer fight
08 -- Kanto Wild Pokemon fight
09 -- Pokemon Center
0A -- Look! Hiker
0B -- Look! Lass
0C -- Look! Officer
0D -- Heal Pokemon sound
0E -- Lavender Town
0F -- Route 2
10 -- Mount Moon
11 -- Show Me Around
12 -- Game Corner
13 -- Bicycle
14 -- Hall of Fame
15 -- Viridian City
16 -- Celadon City
17 -- Trainer Victory
18 -- Wild Pokemon Victory
19 -- Gym Leader Victory
1A -- Mount Moon Square
1B -- Gym
1C -- Pallet Town
1D -- Professor Oak's Pokemon Talk
1E -- Professor Oak
1F -- Rival
20 -- After the Rival Fight
21 -- Bicycle (again?)
22 -- Evolution
23 -- National Park
24 -- Credits
25 -- Azalea Town
26 -- Cherrygrove City
27 -- Look! Kimono Girl
28 -- Union Cave
29 -- Johto Wild Pokemon
2A -- Johto Trainer Fight
2B -- Route 30
2C -- Ecruteak City
2D -- Violet City
2E -- Johto Gym Fight
2F -- Champion Fight
30 -- Rival Fight
31 -- Rocket Fight
32 -- Elm's Lab
33 -- Slowpoke Well
34 -- Route 29
35 -- Route 36
36 -- S.S. Aqua
37 -- Look! Youngster
38 -- Look! Beauty
39 -- Look! Rocket
3A -- Look! Pokemaniac
3B -- Look! Sage
3C -- New Bark Town
3D -- Goldenrod City
3E -- Vermilion City
3F -- Pokemon Channel!
40 -- Poke Flute Channel
41 -- Tin Tower
42 -- Sprout Tower
43 -- Burned Tower
44 -- Lighthouse
45 -- Lake of Rage
46 -- Indigo Plateau
47 -- Route 37
48 -- Rocket Hideout
49 -- Dragon's Den
4A -- Johto Wild Pokemon (nighttime)
4B -- Ruins of Alph radio signal
4C -- Successful Capture
4D -- Route 26
4E -- Mom
4F -- Victory Road
50 -- Pokemon Lullaby
51 -- Pokemon March
52 -- Gold/Silver Opening
53 -- Gold/Silver Opening (part 2)
54 -- New Game or Continue?
55 -- Ruins of Alph (inside)
56 -- Rocket theme (overworld)
57 -- Dancing Hall
58 -- Counting the Points (Bug-Catching Contest)
59 -- Bug-Catching Contest
5A -- Lake of Rage, Rocket's radio signal
5B -- Printer
5C -- Post-credits
5D -- Clair
5E -- ~beta
5F -- Mobile Adapter ~mobile
60 -- Buena's Password
61 -- Look! Mysticalman
62 -- Crystal Opening
63 -- Battle Tower theme
64 -- Wild Pokemon Battle (Raikou/Entei/Suicune)
65 -- Battle Tower lobby
66 -- Pokemon Center ~mobile

G/S may be similar or exactly the same (barring the new songs of course)
 
Hi!
I have a problem with character making...
I made a easy script saying:"this is my script".(just for a test XD)...I made a new OW character and I applyed the script and it worked...exept the character doen't move oround in the town...(I edit the movement it A-map)
Please Help!?
 
Hi!
I have a problem with character making...
I made a easy script saying:"this is my script".(just for a test XD)...I made a new OW character and I applied the script and it worked...except the character doesn't move around in the town...(I edit the movement it A-map)
Please Help!?

It which town did you make the script?
If you are using advance map 1.92, go to "Header", and there is a "remove" tab.
Here is a screen shot:
[PokeCommunity.com] [ARCHIVE] Simple Questions (SEARCH BEFORE ASKING A QUESTION)



Keep pressing remove, until the "script type" goes to "00 No script".
Hope that helps.
 
It which town did you make the script?
If you are using advance map 1.92, go to "Header", and there is a "remove" tab.
Here is a screen shot:
[PokeCommunity.com] [ARCHIVE] Simple Questions (SEARCH BEFORE ASKING A QUESTION)



Keep pressing remove, until the "script type" goes to "00 No script".
Hope that helps.
I'm doing this in pallet town!
 
It which town did you make the script?
If you are using advance map 1.92, go to "Header", and there is a "remove" tab.
Here is a screen shot:
[PokeCommunity.com] [ARCHIVE] Simple Questions (SEARCH BEFORE ASKING A QUESTION)



Keep pressing remove, until the "script type" goes to "00 No script".
Hope that helps.
A thousand thanx !!!!!!!!!

I have a Q again...What do you make to give the player running shoes in the start of the game?
 
Last edited:
You should use setflag 0x82F. It activates the running shoes.

For example, this small script:

Spoiler:
 
you have to script using pokescript or xse i think and tutorial can be found in the document an tutorials section
 
GSC problems, need a little help with crystal. Help??

If you're capable of playing songs, compile a list yourself. Regardless, here's one for Crystal: ...

1. Hey thnx for this dude. We've been looking for thid a while now. Is this the complete list? It doesn't look like it...



2. Does any one know any sound hacking tools for Crystal or GS? Is PokeCRY compatible with the GSC series? We only use 100% US roms.

3. When we change graphics of the badges in crystal using TLP they come out with stray pixels on the corners that aren't there in TLP, why? The graphics of the badge were the only things changed. We tried this on G and S and the badges are completely ok. We did not important or export anything. Simply change the badges there within TLP. What seems to be the problem?
 
Hey thnx for this dude. We've been looking for thid a while now. Is this the complete list? It doesn't look like it...
Of course it's complete. I wouldn't have provided the list if it weren't.
Does any one know any sound hacking tools for Crystal or GS? Is PokeCRY compatible with the GSC series? We only use 100% US roms.
I doubt PokeCry is compatible. Cries can be edited in hex. Music can be edited in hex (don't know of any documentation for it). There's a German music editor out somewhere, but I don't remember the name and it doesn't really work that well.
When we change graphics of the badges in crystal using TLP they come out with stray pixels on the corners that aren't there in TLP, why? The graphics of the badge were the only things changed. We tried this on G and S and the badges are completely ok. We did not important or export anything. Simply change the badges there within TLP. What seems to be the problem?
Try shifting the pixels a bit with Ctrl-+. It sounds like your offset was off by a byte or two.
 
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Hi...me again...what do you make to give a character the national dex in the begginning??

For activating the national dex, use this:
setflag 0x829
special 0x16F


This is for fire red. setflag 0x829 is for the normal pokedex
spacial 0x16F is for the national dex.
 
Yeah, I made it with A-Text... i don't now how to repoint the texts... is there any tutorial here about A-text or repointing? (I know, it's too basic but i don't want my hack to have that problems)
 
Yeah, I made it with A-Text... i don't now how to repoint the texts... is there any tutorial here about A-text or repointing? (I know, it's too basic but i don't want my hack to have that problems)

Unless you are trying to change what the opening prof and the credits say, it would be soooo much easier to make a simple text script instead of using A-Text.

#Dymanic 0x800000

#Org @Main
lock
faceplayer
msgbox @talk
boxset 6
release
end

#org @talk
= Hello, can't you see i am talking here?
 
Mmm, is that what Zel used on SGX?
Well, i'm not referring to people (actually yes but i'm not focusing on people right now) I'm working on things like signposts and stuff.
Do I have to use Thingy 32? It's very complicated for a simple and reduced brain such mine.
Thanx for the simple script.
Sorry for asking too many questions...
 
Mmm, is that what Zel used on SGX?
Well, i'm not referring to people (actually yes but i'm not focusing on people right now) I'm working on things like signposts and stuff.
Do I have to use Thingy 32? It's very complicated for a simple and reduced brain such mine.
Thanx for the simple script.
Sorry for asking too many questions...
For people use:
Code:
#org @start
message @hello
boxset 0x2

#org @hello
= Hello there!

For signposts use:
Code:
#org @start
message @sign
boxset 0x4

#org @sign
= You are here
 
Just a quick question I've been pondering.
If I insert a sprite over Spinda, will it get spots on it in random places?
 
Ok, thanks. If I don't change the offset it will though? If so, do the dots appear over the shape of Spinda's sprite or whatever sprite I insert over it?
 
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