mastermudkip
Pokevalley Owner
- 23
- Posts
- 16
- Years
- Age 31
- Holland,Rotterdam
- Seen Jul 8, 2010
How insert New Items in Games
same answer... It's very difficult and maybe impossibleHow insert New Items in Games
Theres a lot of unused ??????? items you can just edit.How insert New Items in Games
Could it maybe be done the way more overworld sprites are done?I think it's impossible with standard method, and it's very difficult to do using High-level hacking methods... You probably have to find Attack bank, understand the way attacks are stored in, and then repoint the bank...
Could it maybe be done the way more overworld sprites are done?
Repointing the attack bank and then adding more attacks. Then you edit the attacks with an attack editor.
Idk im probably thinking wrong. Im not new at rom hacking but I'm not an expert either...
Can be done, easily. It is just repointing the attack bank. Animations are tricky though; I personally have no idea how to work them (and not having an animation will make the game crash when a new attack is used).
In the FR/LG Trainer Tower, the trainers pokémon are the same level as the player's highest leveled pokémon.
I searched for those trainers with a-trainer, and I couldn't finde them. I tried to look at their script, but a-map gives an error and their script offset is $000000.
So I had no luck fining out how to do this (opponents level = highest player level). However, I 'need' this for a Battle Frontier in Fire Red. If it can't be done, I will sticky with some random levels above 50.
probably yes, it's possibleah...
well is it possible to point to different attacks to the same animation?
you have to load a Text Table in your text editor... i don't know where you can find a pokemon text tableHow can I edit what a someone says in the game with a hex editor? Basically how can I edit text with Hexecute or Hex Workshop but I sort of prefer Hexecute.
maybe some people in map have the behaviour "hidden"? This often cause game restartI've got a major problem... I've been working on a game and everything worked fine. But now at some points in some maps the game restarts :(. There are no scripts or anything and I have no idea what's causing it. I just walk somewhere and all of a sudden the game restarts. Has anyone else had this before? Please help me! I'm uploading a video to show what's happening.
Oh! That's the problem! Thanks :Dmaybe some people in map have the behaviour "hidden"? This often cause game restart
Sorry if this has been answered already, but I couldn't see anything anywhere.
Was just wondering if anybody knew of any hacking tools for Mac OS X? I have downloaded CrossOver which allows me to use Windows programes but only AdvanceMap and unLZGBA actually load up with it. Nothing happens when I try to open AdvanceMart, AdvanceText, OverWorldEditor etc. eventhough they have the CrossOver symbol like the two that do work. Have tried downloading them from different places to see if that helps, just need to know if there's any way to get these programes to run, if I need to download anything else? Or if there are just tools for Macs, would be much easier!
Ok so I pulled some D/P sprites from a Ruby hack and am trying to put them in a Fire Red rom(using unlz.gba) the problem occurs when i hit write to rom.
I put in the image on the left but after hitting write to rom the image on the left appears in the game. This happens with pretty much every sprite I try to insert. So how do I fix this?
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Ok so I pulled some D/P sprites from a Ruby hack and am trying to put them in a Fire Red rom(using unlz.gba) the problem occurs when i hit write to rom.
I put in the image on the left but after hitting write to rom the image on the left appears in the game. This happens with pretty much every sprite I try to insert. So how do I fix this?
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uhm... In every game, area from 02040000 to 02FFFFFF is unusued... But pheraps it doesn't work if you use it...Hm, which areas of RAM are unused in Ruby?
Uhm... maybe they aren't Lz77 compressed palette's: so you have to deselect the option "compressed palettes (LZ77)I change a pallete in APE, then I check in UnLZ.GBA. The pallete is corrupted. How do I fix those kind of things?
I imported a 16-color pal.
This is how it looks in UnLZ.GBA:
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This is how it looks in APE:
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