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- 16
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- Seen Oct 6, 2009
Erm, does anyone have a list of unused/free flags? I haven't been able to find any. But then I'm not great at searching.
Erm, does anyone have a list of unused/free flags? I haven't been able to find any. But then I'm not great at searching.
Got a quick simple question: When inserting new pokemon sprites into unLZ, I see the back sprites are shiny. Do I insert shiny versions of back sprites or regular?
Got a quick simple question: When inserting new pokemon sprites into unLZ, I see the back sprites are shiny. Do I insert shiny versions of back sprites or regular?
How do I make event pokemon shiny? Like how Zel did with the res gyarados.
Is it possible to change the hero's OW via scripts?
Thanks.Yep. Look in the Hacks Showcase and find the old RHN archive on page 2. Issue 17 had what you looking for.
Thanks.
Is there a list of the checkattack attacks?
I know STRENGHT is 0x46, but what's TACKLE?
And BODY SLAM?
Does anybody know at which offset the player's palette byte is stored in Fire Red's RAM?
Now that so many people are bringing up Firered's Pallate data in the RAM...
Question: Where's the offset to the player's overworld pallate in Ruby in the RAM?
Thanks.
Is there a list of the checkattack attacks?
I know STRENGHT is 0x46, but what's TACKLE?
And BODY SLAM?
Okey-doke. I only need it for the telepathy anyhow, which is really just an advanced script, so the pallate will be changing back anyhow XDThe player's palette in FireRed is stored at 0x020377F8. As
The player's palette in Ruby is stored at 0x0202F0C8. Like I said earlier, it will get back to normal as soon as you enter/leave a map.
Where can you download Elitemap because the kickassgamers host shut down so the helmeted rodent site is gone too