Perfect_Palkia_10
Ruler of Space
- 28
- Posts
- 17
- Years
- Age 29
- Between Dimensions
- Seen Jun 21, 2016
in firered, is there a way to do the sprite animation of deoxys to another pokemon
in firered, is there a way to do the sprite animation of deoxys to another pokemon
The only reason I would see this hapenning would be that the tileset you walked into is different that is regularly is, but that only happens with tile connections.I've got a tile problem.I download a rom base with kyledove tiles,it's fine but when I exit out of the house I see this:![]()
then after I go to another map and back to the glitched house it's got no problems and looks good,what to do?
The door animation muck up the last tiles in a row. Go into the tileset and move all the house tiles up one tile, and fix the blocks.I've got a tile problem.I download a rom base with kyledove tiles,it's fine but when I exit out of the house I see this:![]()
then after I go to another map and back to the glitched house it's got no problems and looks good,what to do?
I'm using various .png files I got online, mostly ones created for Hoenn and GBA-style Kanto and Johto maps; a lot of them came from this forum. As for what I'm trying to do with it, I'm just trying to create maps for the new region I created for a fanfic project I'm working on. All of the tile map editors I've tried using either have a tile limit so low, it's impossible for me to do anything with them, or they require the tilemaps to be of a ridiculous extension, like .xtv or something else I can't reproduce. And most of them end up crashing on me for no reason while I'm using them; I was trying to make a worldmap on Tile Mapper, for example, and it froze up when I tried saving my progress for a second time, forcing me to shut it down and lose everything, and for some reason, it refuses to load the map file I DID manage to save.
I'm not doing anything drastic with them, I'm just using them in the way they were intended. I dunno why they're crashing on me, except maybe that they hate being used on Vista. I'd like to try and solve the problem I'm having with File Mapper, since I really like how you can grid the tilesets yourself and resize them any way you wish, meaning I don't have to worry about missized tilemaps, but any workable tilemapper would be fine.
Edit: Looking back at Tile Mapper, it looks like I can export my maps as .png files, like I wanted, so all I really need is someone with experience with the program that can help me fix its tendency to crash and not upload any of the map files it creates.
Yeah i know,i already loaded the raw.
Hmm maybe the tileset is too big?
Cause i already did this before,but with smaller sprites,such
as giratina,rayquaza,palkia,lucario etc.and the backgrounds too
withought srewing it up..
in firered, is there a way to do the sprite animation of deoxys to another pokemon
No. It is the normal pallette and i did not put a blank offset for the pallette as the tutorial said not to.
Um. Just asking if someone can answer my question? it's two pages back.
Hmm, I have a question about running A-Map. Is it possible to export a tileset as an image file (.bmp or .dib?) If so, how can you do it?
Hmm, I have a question about running A-Map. Is it possible to export a tileset as an image file (.bmp or .dib?) If so, how can you do it?
I have three questions, relating to Ruby version...
1. In both players starting houses, whenever I put a brown dirt tile in a certain location, instead I get a different one... this happens for every ruby ROM I do, so I don't think that its the ROM.... I could be wrong though. Here's the picture:
Spoiler:![]()
Thank you!
You need a table file to see the correct letters. Try using the relative search option if your editor has one.3. How exatcly do you work a hex editor? whenever I search for a word the game uses that I want to edit, say, Magma, I do not find it in the hex column or the ASCII coulmn. Do I need a new hex editor or am I missing something entirely? (BTW I'm using a program called HexEdit)
2. Is there a way to edit/remove the Pokeball animations/text that goes along with catching a Pokemon? My hack is going to use some sort of Pokeball-less taming to get Pokemon, and I need to remove them from the game. How would I go about this? Would I have to use uNLZ or something awfully difficult like ASM?
I've been trying to insert some maps into my ROM (FireRed) to replace the Safari Zone, but have been having no luck. It always seems to overwrite some of my maps with the map that I just inserted, and I can't seem to be able to fix it. Originally I thought it was the map footer, because I was getting the "Invalid pointer to map footer." on the map after the one I just inserted. But I fixed it using this tutorial. So now a couple maps after the one I just inserted are blank, but I don't care about that, since I was going to replace them anyways. My problem is that when I enter the map before the one I just inserted it warps me to a spot on the one I just inserted. It's something like this:
"image removed"
Obviously that's not where it's supposed to warp me to. It's not even the right map. I think it's overwriting stuff, but I don't know how to fix it. It looks fine in A-map. This is really important to know before doing other stuff because right now it seems I can't insert any maps. Can anybody help me?
Thanks, ~Watermelon, but I re-checked the warps and all the warps are correct. That's not even the problem because it is warping me to the wrong map. The weird thing is that all the events are still there. When I walk into a map that is supposed to be a small cave with a couple of sprites in it, it warps me to another one of my maps, but still includes the sprites. They are at the right coordinates but on another map. And I am warped to what I think are the right coordinates on that other map. I've included another screenshot so you can see what I mean.
"image removed"
Now obviously they are not supposed to be there. Correct events, wrong map. That's why I think it's overwriting something. Maybe like the map header or footer or something, because it looks fine in AdvanceMap.