BlitŻ1
guahh my dog is so cute
- 472
- Posts
- 16
- Years
- Bay Area, Califronia.
- Seen Oct 1, 2015
Ok, so I was inserting a new sprite for the titlescreen in Fire Red, the way it's shown in DawnRyder's tutorial, but since he's left PC I figured I'd ask here.
The sprite was divisible by 8- it was 128x128 in size. It was also indexed. So, I imported the sprite into UnlzGba, and unlike in the tutorial, I had to repoint it. Which was fine. I then imported the tilemap.raw which also needed repointing. So I open up my Rom, and the sprite is perfectly intact- but not actually using the correct palette. It's using the palette of the "Pokemon" logo, ie it's just white, with different shades of yellow and blue. How can I fix this? I've changed the Charizard Title-sprite palette, so how can I... I dunno, re-direct (doi- repoint) the palette to the new sprite?
Well, you might as well start over with your titlescreen, becuase you've done enough damage already. What you did wrong is skip one of the steps in the tutorial where Dawn Ryder said the change over from the tilemap to the Palette map. He then made all the 0's D's for the charizard. Make alll your 0's D's, and it should work :P