• Just a reminder that providing specifics on, sharing links to, or naming websites where ROMs can be accessed is against the rules. If your post has any of this information it will be removed.
  • Ever thought it'd be cool to have your art, writing, or challenge runs featured on PokéCommunity? Click here for info - we'd love to spotlight your work!
  • Our weekly protagonist poll is now up! Vote for your favorite Trading Card Game 2 protagonist in the poll by clicking here.
  • Welcome to PokéCommunity! Register now and join one of the best fan communities on the 'net to talk Pokémon and more! We are not affiliated with The Pokémon Company or Nintendo.

[ARCHIVE] Simple Questions (SEARCH BEFORE ASKING A QUESTION)

Status
Not open for further replies.
thats great.
Any chance you could tell me the app names?
i hope its not Rsevolution
as i tried that and cant get it to open
it says something about CODL is missing
any ideas?

search the toolbox, there is a tool called YAPE, you need to have the .NET framework installed.

YAPE will be the only pokemon editor you EVER use... trust me.
 
Right i have another question - i have sorted out the evolution thing thanks to the person that Pm'ed Me :)

How do i add pokemon from another season into Fire Red?
 
does someone know the script code of the mew battle?
 
Right i have another question - i have sorted out the evolution thing thanks to the person that Pm'ed Me :)

How do i add pokemon from another season into Fire Red?

i tried the guide that i found on here but i cant seem to get
it to work correctly and i was wondering is there like a
update file or something for Fire Red that adds all pokemon
in a easier way so that all i have to do is add them with Advance Map

i want to add the new Legendary pokemon into my Fire Red hack
i cant seem to get them added i have tried but i cant seem to
get it to work
 
Last edited:
i tried the guide that i found on here but i cant seem to get
it to work correctly and i was wondering is there like a
update file or something for Fire Red that adds all pokemon
in a easier way so that all i have to do is add them with Advance Map

i want to add the new Legendary pokemon into my Fire Red hack
i cant seem to get them added i have tried but i cant seem to
get it to work

I don't think that there is a patch for that. Sorry. :(
 
Great - i really want to add Darkari to my game
as its part of the story but i have tried and tried
but i just cant seem to add it.

what about a patch just to add all the Legendary Pokemon
 
whats wrong with this i apply it to a clean rom at offset 800000 and i get some error at line 14 when i try to compile it

Code:
#dynamic 0x2D50FC
 #org @start
 lock
 checkflag 0x1000
 if b_true goto @released
 applymovement 0x01 @moveexclam
 waitmovement 0
 applymovement 0xFF @moveexclam
 waitmovement 0
 applymovement 0x01 @walktome
 waitmovement 0
 applymovement 0x01 @finishwalk
 waitmovement 0
 message @yourawake
 boxset 6
 applymovement 0x01 @computerroom
 waitmovement 0
 applymovement 0xFF @computerroom
 waitmovement 0
 message @pokemon
 boxset 6
 fanfare 0x13E
 setflag 0x828
 setflag 0x1001
 hidesprite 0x2
 givepokemon 151 8 0 0 0 0
 waitfanfare
 message @11
 boxset 2
 fanfare 0x13E
 message @22
 boxset 6
 setflag 0x829
 setflag 0x1002
 hidesprite 0x3
 special 0x16F
 waitfanfare
 message @goodluck
 boxset 6
 setflag 0x1000
 release
 end
 
 #org @released
 release
 end
 
 #org @11
 = Oh, and he also left this for you.
 
 #org @22
 = You received a PokéDex!
 
 #org @moveexclam
 #raw 0x63 0x62 0xFE
 
 #org @walktome
 #raw 0x10  0xFE
 
 #org @finishwalk
 #raw 0x11 0xFE
 
 #org @computerroom
 #raw 0x12 0xFE
 
 #org @yourawake
 = WORD
 #org @pokemon
 = Here \v\h01! this is your 1st POKEMON\nYour DAD wanted you to have it\lYou can start your journey now. YOUR TEXT
 
 #org @goodluck
 = More Words
 
with my hack i am having Pichu, Charmander and Slowpoke as my starters
but with Pichu it only evolves when its happiness is maxed
and then it requires Thunderstone to evolve again
would this be an unfair disadvantage for those who use it?

Charmander evolves at lvl16
but Sloepoke evolves at lvl36 to Slowbro and then needs to be traded to evolve again

would changing the following make it more balanced:

Pichu evolve into Pikachu : lvl16
Pikachu evolve into Raichu : lvl36
Slowpoke evolve into Slowmo : lvl16
Slowbro evolve into Slowking : lvl36

or

Pikachu Evolve into Raichu : Thunderstone
Slowbro evolve into Slowking : Psystone *
Charmeleon evolve into Charizard : Firestone

*this would require me to make a new item, can this be done?
-----------------------

Right i have gone with this:

Pichu -lvl25- Pikachu -lvl50- Raichu -lvl100- ????
Charmander -25- Charmeleon -lvl50- Charizard -lvl100- ????
Slowpoke lvl25- Slowbro lvl50- Slowking -lvl100 - ????
Aron -lvl25- Lairon -lvl50 Aggron -lvl100- ????

So i have it set up like that, whatcha think does it seem balanced?
the ???? are a further evolution but i wont say what until i get
the thread opened in progressing hacks (made it yesturday - still not up, any idea)
i was wondering can you make it so that it requires 2 things such as being lvl100+ using a thunderstone?

as for my evolution changes so far i have :

Cadabra - Alakazam = lvl36
Poliwhirl - Politoed = Leaf Stone
Machoke - Machamp = lvl36
Graveler - Golem = lvl36
Haunter - Gengar = lvl36
Onix - Steelix = Moonstone
Seadra - Kingdra = Water Stone
Scyther - Scizor = Leaf Stone
Porygon - Porygon2= lvl25
Clamperl - Huntail = Water Stone
Clampearl - Gorebyss = Moon Stone

are there any others in Fire Red that require trades?
 
Last edited:
Okay. The tool most often used for editing text on a rom is Advance text. But A-text doesn't work on my laptop (stupid windows 7). Is there another program that can edit text easily? There's a lot of text scripting doesn't change (simple scripting anyway). So do I have to learn some complicated method to work around this, or is there an easier fix?
(An error saying something like 'a component is missing' pops up, but I know the file is fine since I got it off my old computer and it worked on there)
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Edit:
whats wrong with this i apply it to a clean rom at offset 800000 and i get some error at line 14 when i try to compile it

Okay, I think the issue is this:
message @yourawake
boxset 6

Sometimes when I try compiling that it won't work like that, instead try:

message @yourawake 0x6

If that still doesn't work, sorry ;(
 
yeah i have been looking for a good text editor
but Advance Text doesnt work as it wont load
 
Hey, in unLZ I left click "save as" on for an example Ivysaur and then I paste in a Yellow revamp in paint on the same file, it is still the same size and palette, but when I left click "import" and left click the Ivysaur again, a message says that "File is not Indexed".

What should I do?
 
ANSWER MY QUESTION ALREADY!!! Its on page 522! Aint gonna ask anything else until i get an answer!

Lameeee...anyway, i looked at ur question, idk why. go to the toolbox section in the ROM hacking forums, go to forum tools, search "pokemon diamond", and it'll find you the threads with the pokemon diamond tools.
 
XSE has been doing this weird thing to me. after i make the script, it works fine, all the movements and text boxes. however, everytime i either go back and edit that script (open it up in XSE to change a thing or two to perfect it), or make anotehr script after that one, some of the words turn into symbols. i opened it up in XSE after it turned into symbols, and i saw that it changed some of the words. I fixed it, re-compiled it, and played my ROM, and the symbols were still there. When i opened the script back up AGAIN, the symbols were back in the script instead of some of my words. is there anyway to stop XSE from doing this, unelss i'm the only one who is having this problem :x
 
Hey, in unLZ I left click "save as" on for an example Ivysaur and then I paste in a Yellow revamp in paint on the same file, it is still the same size and palette, but when I left click "import" and left click the Ivysaur again, a message says that "File is not Indexed".

What should I do?
 
Hey, in unLZ I left click "save as" on for an example Ivysaur and then I paste in a Yellow revamp in paint on the same file, it is still the same size and palette, but when I left click "import" and left click the Ivysaur again, a message says that "File is not Indexed".

What should I do?

Because it hasn't been indexed into only having 16 colours. Search Google for IrfanView, download it (It is safe, trust me), ope your sprite in it, go to Image - Decrease Color Depth, select 4BPP (Whichever has 16 colours next to it), and OK, and voila! Indexed. Now, it can be inserted after being saved (When saving it as a PNG, make sure the "Select transparecy colour" is selected, then when it asks select a colour to make transparent, select the background).
 
You know in certain buildings in FRLG, and everywhere in DPPt, how the player can run? I'm trying to implement this into my Emerald hack, but I've not been having any luck. I've tried editing the Map types (ie, changed from Indoor to Village and such), and I checked the behaviour bytes of all the tiles, but no luck there, either. Are the running shoes disabled every time you go indoors? Would I need to do a level script for each building that enables the running flag, or something?
 
with my hack i am having Pichu, Charmander and Slowpoke as my starters
but with Pichu it only evolves when its happiness is maxed
and then it requires Thunderstone to evolve again
would this be an unfair disadvantage for those who use it?

Charmander evolves at lvl16
but Sloepoke evolves at lvl36 to Slowbro and then needs to be traded to evolve again

would changing the following make it more balanced:

Pichu evolve into Pikachu : lvl16
Pikachu evolve into Raichu : lvl36
Slowpoke evolve into Slowmo : lvl16
Slowbro evolve into Slowking : lvl36

or

Pikachu Evolve into Raichu : Thunderstone
Slowbro evolve into Slowking : Psystone *
Charmeleon evolve into Charizard : Firestone

*this would require me to make a new item, can this be done?
-----------------------

Right i have gone with this:

Pichu -lvl25- Pikachu -lvl50- Raichu -lvl100- ????
Charmander -25- Charmeleon -lvl50- Charizard -lvl100- ????
Slowpoke lvl25- Slowbro lvl50- Slowking -lvl100 - ????
Aron -lvl25- Lairon -lvl50 Aggron -lvl100- ????

So i have it set up like that, whatcha think does it seem balanced?
the ???? are a further evolution but i wont say what until i get
the thread opened in progressing hacks (made it yesturday - still not up, any idea)
i was wondering can you make it so that it requires 2 things such as being lvl100+ using a thunderstone?

are there any others in Fire Red that require trades?
They're not balanced unless you also change their stats and movepool. Pichu, being a baby Pokémon, has lower stats than Slowpoke and Aron. Slowking has the same base stat total as Slowbro, so when Slowbro evolves into Slowking, it won't become stronger. And Raichu doesn't learn any moves by leveling up, unlike Slowking and Aggron.
The evolution levels are too high. Most people's Pokémon will be at around level 50 when they finish an official game; hacks tend to be shorter, so most people won't fully evolve their starter. And no way is anyone going to train a Pokémon to level 100 in a hack without cheating (unless it is a ridiculously amazing hack). Maybe do something like level 20, level 40, and level 60.
You can't have two evolution methods on one Pokémon.
And finally, I think you covered every trade Pokémon :)
Hey, in unLZ I left click "save as" on for an example Ivysaur and then I paste in a Yellow revamp in paint on the same file, it is still the same size and palette, but when I left click "import" and left click the Ivysaur again, a message says that "File is not Indexed".

What should I do?
Use Advanced Pokémon Sprite Editor instead.
 
Use Advanced Pokémon Sprite Editor instead.

How disappointing Wichu, telling someone to take the easy way out, that isn't like you at all!
It may be a nice tool and all, but wouldn't it make more sense to use unLZgba, to learn to use that ESSENTIAL rom hacking tool so that one may use it later for importing new graphics, like a world map, or trainer sprites, maybe new pokedex graphics, or a better looking bag...

That way the person won't come back later asking for that knowledge, and instead will be confident in their abilities in using unLZgba and do it on their own, boosting both confidence, and morale, helping them to keep at their hack, and not abandoning it.
 
Status
Not open for further replies.
Back
Top