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[ARCHIVE] Simple Questions (SEARCH BEFORE ASKING A QUESTION)

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[PokeCommunity.com] [ARCHIVE] Simple Questions (SEARCH BEFORE ASKING A QUESTION)

That keeps appearing on a few maps, and i'm not sure where/what I would search to fix it. I'm using an Emerald (E) rom.

How do I fix it?

Slawter666

Search for the given value in your ROM and turn it into a point.

In this case, search for 10 66 48 [S-HIGHLIGHT]00[/S-HIGHLIGHT] (Reversed address of what you posted). And change the highlighted bit to 08.
 
I am sorry, but I'm having trouble finding information on this subject by myself. Where can I learn more about hex editing for Fire Red? (such as hex locations of different data and whatnot)

The best thing to do is google something like pokemon fire red hex offsets, though I have yet to find a list with everything on it, I beleive there is still alot more to figure out about what alot of the offsets are for.

How do I make a Pokeball item that disappears after I obtain it? I tried looking in the guide in XSE but it doesn't load for me and I need help. I got it to work for the 3 Pokeball scripts I made for the 3 starters but I can't get it to work for items.
Post the starters script and what you have for the items and I will look at it.
 
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What is the most user friendly/easiest scripting program (for FireRed)? and where can i find a tutorial for it?
 
XSE

for some reason when i write a script in XSE then compile it then looking at it again it says:


'----------
#org 0x80005F

Can anyone help?

(I would put pictures but i need 15 posts)
 
Quote:
Originally Posted by phosphate5 [PokeCommunity.com] [ARCHIVE] Simple Questions (SEARCH BEFORE ASKING A QUESTION)
Ok... I changed all the TMs with Item Manager. Including changing Water Pulse into Muddy Water. Then I beat Juan in Emerald and got TM03, booted it up, and it was still water pulse. I taught it to Gyarados, and it was still Water Pulse. I went back to Item Manager, and it said TM 03 was now Muddy Water. YAPE says the same thing in the TM compatibility section. So... what's the problem?

Bumping my question. I wonder why all my questions get drowned out.

Argh! Drowned out again. Can anyone actually answer this question?
 
Sorry if it's already been asked before, but I made a map, so how do I make it replace Alabastia(Pallet Town) in my Fire Red rom?
 
Hey, i don't think this deserves its own thread so i'll post it here.

Whats the easiest/Least time consuming way of inserting a Fakemon's sprites into a pokemon game, OVER an existing pokemon?
Like what tools etc. do i need, because i've seen a few ways of doing it and i can't say i'm too confident with it..
 
Search for the given value in your ROM and turn it into a point.

In this case, search for 10 66 48 [S-HIGHLIGHT]00[/S-HIGHLIGHT] (Reversed address of what you posted). And change the highlighted bit to 08.

Thanks

I tried searching for it in cygnus free edition but it comes up string not found, i presume i'm still doing something wrong...do i need to use something different than a hex editor or am i just using it wrong?

Also if i get this problem again will I always have to change the 00 to 08 or would it be something else?
 
Hey, i don't think this deserves its own thread so i'll post it here.

Whats the easiest/Least time consuming way of inserting a Fakemon's sprites into a pokemon game, OVER an existing pokemon?
Like what tools etc. do i need, because i've seen a few ways of doing it and i can't say i'm too confident with it..
Search for the Advance Tools and then look up a tutorial, that set is the best, well in my opinion that is.
 
Thanks

I tried searching for it in cygnus free edition but it comes up string not found, i presume i'm still doing something wrong...do i need to use something different than a hex editor or am i just using it wrong?

Also if i get this problem again will I always have to change the 00 to 08 or would it be something else?

You should be searching for a value, not a string.
 
Where can I learn how to make my own tools for Fire Red? I have been searching all over Google and Pokecommunity with little luck, and I'm about to rip my hair out..

What I know: (very little)
Use Visual Basic

What I would like to know:
Code for loading the ROM
Different Data locations in the ROM (pokemon info, names, text, etc.)
Overwriting data to the ROM

Help will be very appreciated! Thanks
 
when i use unLZ.GBA & try 2 change my sprite 2 one i made it gives me a message saying:
ERROR:Image not indexed
how do i fix this 2 add my custom sprites i made.
 
Okay, if this has already been answered, could someone direct me to an answer?
I know these are extremely basic questions, but I'm pretty new to this.

I'm making a PokeMon Red hack based on my comic, but it'll be a pretty basic text and graphics only edit.

I need these three questions answered, if possible:
-How do you make Pokemon that are available in the wild in Blue available in the wild in Red?
-What is a good hex editor for R/B/Y?
-How can I change Overworld sprites?
 
Okay, if this has already been answered, could someone direct me to an answer?
I know these are extremely basic questions, but I'm pretty new to this.

I'm making a PokeMon Red hack based on my comic, but it'll be a pretty basic text and graphics only edit.

I need these three questions answered, if possible:
-How do you make Pokemon that are available in the wild in Blue available in the wild in Red?
-What is a good hex editor for R/B/Y?
-How can I change Overworld sprites?

-For wild pokemon I think you can find some tools in the Toolbox, or, if you want to use hex editor, you should find the "wild pokemon" data starting from address $D0E0 (here's a guide, written by Philip Reuben: https://www.romhacking.net/docs/%5B73%5Dchangewildpokemon.htm);

-My favorite hex editors are Hexecute (1st place) and Hex Workshop (2nd place);

-You can easily edit Overworld sprites using a tile editor (i suggest Tile Layer Pro, or TileMolester)

EDIT:
For wild pokemon editing, look also here:https://skeetendo.proboards.com/index.cgi?board=toolz&action=display&thread=41
 
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You should be searching for a value, not a string.

ummm, how? I tried searching using all the different options in hex workshop but it still keeps coming up string not found. Then i tried going to the offset and it took me to it but there were just a load of 00s. I'm really confused...and i feel really stupid. (how can I fail using a search function) :(
 
Is there a Tool on which you can edit the moves, name and type of a Pokemon for the third-generation games?
I remember downloading one like that before but, I've got a new computer and I can't remember the name of the tool...
Could someone post a link towards which thread it is in?
 
Is there a Tool on which you can edit the moves, name and type of a Pokemon for the third-generation games?
I remember downloading one like that before but, I've got a new computer and I can't remember the name of the tool...
Could someone post a link towards which thread it is in?

Use YAPE (Yet Another Pokemon Editor). It's in the toolbox, it's not too hard to find.

Does anyone know the RAM offset for the LASTRESULT variable for pokemon ruby? It's not really directly related to scripting, so I posted here.
 
hey how can it be that it's imposible for me to index sprites in irvanview it just doesnt work (sorry if this has been told bt I didn't want to watch maore than 500 pages)
 
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