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[ARCHIVE] Simple Questions (SEARCH BEFORE ASKING A QUESTION)

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Kazbat028

The Only Guy With a Girlfriend
84
Posts
14
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    • Seen Sep 5, 2011
    There's another thing.
    I made a map and attached a PNG of the map when I see it in-game. What's all this blue crap and HOW do I get rid of it?
     

    Binary

    え?
    3,977
    Posts
    16
    Years
    • Seen Apr 7, 2014
    There's another thing.
    I made a map and attached a PNG of the map when I see it in-game. What's all this blue crap and HOW do I get rid of it?
    The "blue crap" is the border block. You can find it near the top right corner above the tiles used in the map (In AM). Just edit it accordingly/how it best fits.
     
    49
    Posts
    14
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    • Seen Sep 10, 2011
    How do I add the PC storage systems into pokecenters I created in advancemap? Also, what are the scripts and what type of events are they?

    Yup, like colcolstyles said, its in the "map" tab in A-MAP, find the right PC and place it on the map. Theres no need for an event for it to work, the picture has that bit saved to it, kinda like the ledges you can jump from, or the tall grass. It Automatically has that "script" saved to it.
     

    Andrut

    Collecting dust since 1898
    284
    Posts
    14
    Years
  • Is there a way to make the "solid block" command in FR? It exists in ruby,but not here. Has it got another number?
     
    47
    Posts
    13
    Years
  • Is there a way to fix natures? I want to remove the nature system from my hack. (Read: i want to make all wild pokemon and the ones you receive have the 'docile' nature)

    I know there are gameshark codes to do this for wild pokemon, and i have them. But how do i permanently implement them into the rom?

    Firered gamesharks to do this are:
    AA3BB0ED41CD5D95
    A58F6F1BBFB13FEF
    (these do not work for pokemon you receive though)
     
    49
    Posts
    14
    Years
    • Seen Sep 10, 2011
    Ugh.. Ok, I'm using a-map with a FR hacked engine, and in route 1 I have 5 trainers and 3 hidden items. My hidden Items wont work and the trainers work, but some aren't doing the movements I assigned (like run left and right, it'll do it, but only in 2 squares) and after a wild battle, suddenly my sprite is stuck, but the camara moves up and down 2 squares when I press up or down, or I take controle of a trainer on the map, then once I get in a wild battle again as the trainer and come back, the sprite changes to the hero again and the origional me is stuck where I first had the problem. I'm now the previous trainer as the hero..
    Each trainer has a check on trainer and a view radius, and the script offset, and the Items are Talk always and have an amount. The only thing I can think of that may be causing this is the fact I used Trainers that origionaly had no names (in A-Trainer, trainer IDs 001, 002, 003, and 004) Other than that, WTF?! All I did was add trainers and hidden items, why is it acting like this?

    OH and is it just me, or does A-MAP change OTHER UNOPENED ROMS while you edit the one you want? JHGBKHYGKUYGKUYG! I looked at a FR rom, the origional, and it had the events I added to my blank rom on it! So I deleted them from the origional and went to my project and its all gone! WTFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF!!!!????! THIS IS BS!
     
    Last edited:
    10
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    13
    Years
    • Seen Nov 18, 2010
    I'm having a problem with the border block, i changed it to trees but when i look at it in the game they turn out as black blocks, it's wierd. Also does anyone know what the offset for your trainer backsprite is? One last thing how do you change the name of one place in advance map without changing other, i can't get the create new name thing to work so it keeps changing pallet town.
     
    9
    Posts
    13
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    • Seen Jun 25, 2014
    Hi

    Well I understand how do you make someone disapear by activating a flag and put it into the person ID. but I want to do the oposite. when I activated a flag the person apears..

    how do I do it?
     
    514
    Posts
    14
    Years
    • Age 28
    • Seen Mar 29, 2017
    I wasn't entirely sure where to ask, so I thought the Simple Questions would be the best place. It was too difficult trying to use the search, so I don't know if anyone's asked yet (someone probably has though).

    Can I add extra moves, abilities, and Pokemon to a third gen game? If so, how/how many? Is there any way I can fit an extra 200+ Pokemon?

    Also, do we know how to map edit 4th gen games yet?
     

    Ninja Caterpie

    AAAAAAAAAAAAA
    5,979
    Posts
    16
    Years
  • Hi

    Well I understand how do you make someone disapear by activating a flag and put it into the person ID. but I want to do the oposite. when I activated a flag the person apears..

    how do I do it?

    well, the same thing, but the opposite way.

    You know how you set an unset flag in order to make someone disappear? What's the opposite? Clear a set flag!

    Set the flag at the start of a game in some script, then use the clearflag thing when you need the person to appear. Simple as that.
     

    Diho

    Beginning Game Creator
    128
    Posts
    13
    Years
    • Seen May 22, 2011
    It looks to me like you used the bottom row of tiles in the tileset. Well, more accurately, whoever made that ROM Base did that. I'm not 100% on this but I believe that door animations use the last couple of tiles in the secondary tileset in the VRAM so if you have tiles there, they will be overwritten with the door animation's tiles. Just move those tiles elsewhere in the tileset and redo the blocks.

    Edit: It isn't fixed at all, or at least the doors act as Pokecenter doors now, or they glitch again. Here's a pic of the block I'm using, as you can see the tiles are not in the bottomrow:
    View attachment 56597
     
    Last edited:

    astar_01

    Creator of Pokémon Grey
    106
    Posts
    16
    Years
  • I was wondering how you set location art for maps in Pokémon FireRed.
    An example of location art is the picture of Silph co. upon entering the building.
     
    7
    Posts
    13
    Years
    • Seen Sep 12, 2021
    Bugs

    I had 2 little problems here

    but becouse i can't seem to upload anything or something

    please add me to MSN

    quincyaltena1 @ live .nl
    remove the spaces

    tyvm

    Small info:
    Border problem while changing Tile set

    Script problem (oak in Pallet town walks the wrong way to his pokemon center)
     

    Banjora Marxvile

    hOI!!!!!! i'm tEMMIE!!
    3,496
    Posts
    15
    Years
    • Age 30
    • Seen May 1, 2024
    Edit: It isn't fixed at all, or at least the doors act as Pokecenter doors now, or they glitch again. Here's a pic of the block I'm using, as you can see the tiles are not in the bottomrow:
    View attachment 56597

    Wrong bit, colcolstyles meant the middle column in Block Editor (you know, the bit where you go Picture - Save Tileset 1). Show us that.
     
    7
    Posts
    13
    Years
    • Seen Sep 12, 2021
    Anyone????

    I had 2 little problems here

    but becouse i can't seem to upload anything or something

    please add me to MSN

    quincyaltena1 @ live .nl
    remove the spaces

    tyvm

    Small info:
    Border problem while changing Tile set

    Script problem (oak in Pallet town walks the wrong way to his pokemon center)
    Anyone knows this plzzzz?????
    im realy needing help
     
    19
    Posts
    14
    Years
  • I wasn't entirely sure where to ask, so I thought the Simple Questions would be the best place. It was too difficult trying to use the search, so I don't know if anyone's asked yet (someone probably has though).

    Can I add extra moves, abilities, and Pokemon to a third gen game? If so, how/how many? Is there any way I can fit an extra 200+ Pokemon?

    Also, do we know how to map edit 4th gen games yet?

    Firstly telling us what game you're using helps, if you're using a hacked engine, rombase, etc etc.

    Depends what you mean by extra moves, if you mean brand new moves like Thunder Wing or something like that then I'd say it's possible but you would have a HELL OF A LOT OF WORK AHEAD OF YOU. As you would have to do animations, and most probably ASM (Assembly code) work.

    No you cannot fit an extra 200 Pokémon, you can only replace current Pokémon or possibly add a small amount, but nothing close to 200 to my knowledge.

    "Too difficult to use search" .... o_O
    What?
    It's not that hard, you'd search for "new pokémon" or "new moves"
    Anyways that wasn't your question, and I hope I at least answered it somewhat, if anyone else with more knowledge would like to correct me, go ahead.
     
    9
    Posts
    13
    Years
    • Seen Jun 25, 2014
    well, the same thing, but the opposite way.

    You know how you set an unset flag in order to make someone disappear? What's the opposite? Clear a set flag!

    Set the flag at the start of a game in some script, then use the clearflag thing when you need the person to appear. Simple as that.

    thank you ! It realy is simple ! I just didnt knew you could clear flgas ;)
     
    514
    Posts
    14
    Years
    • Age 28
    • Seen Mar 29, 2017
    Firstly telling us what game you're helps, if you're using a hacked engine, rombase, etc etc.
    >.< Right, sorry, gah, I probably should've have decided to tackle something difficult without actually doing some damn research.
    Erm, I'm hacking a plain Emerald (no extra patches, and not previously hacked as far as I know). And what's a ROMbase?

    Depends what you mean by extra moves, if you mean brand new moves like Thunder Wing or something like that then I'd say it's possible but you would have a HELL OF A LOT OF WORK AHEAD OF YOU. As you would have to do animations, and most probably ASM (Assembly code) work.
    By extra moves, I meant adding, say, Dark Pulse to Emerald (I apologise for being so unclear before). Looks like I'll probably just skip this for now, until I actually learn what to do...

    No you cannot fit an extra 200 Pokémon, you can only replace current Pokémon or possibly add a small amount, but nothing close to 200 to my knowledge.
    Oh, okay, thanks.

    "Too difficult to use search" .... o_O
    What?
    It's not that hard, you'd search for "new pokémon" or "new moves"
    Anyways that wasn't your question, and I hope I at least answered it somewhat, if anyone else with more knowledge would like to correct me, go ahead.
    Well, Pokemon and moves would have yielded too many results (or may just have been omitted because of how common it is), and I didn't think that it would have been recently asked, so in case there was any new advancement in the past whenever, I felt it was better to ask.

    I suppose this raises a new question; if I want to learn how to hack Emerald, what should I start learning? I know next to nothing, besides toying with the odd tool here or there.
     
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