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Most definitely, and there is information on it in the Research & Developement Section.Is there a way to implement the Physical/Special split in Firered?
Most definitely, and there is information on it in the Research & Developement Section.Is there a way to implement the Physical/Special split in Firered?
yes. that's a simple part of scripting. :3Close, but no cigar. What I'm looking for is definitely similar to the example you presented "when Norman is telling you you need more badges". Let's take it one step before, when you first start talking to Norman, and then Wally barges in. What I'm trying to control is him actually walking in, not when he starts talking. Him taking steps, can I edit that?
I don't personally know how, but there is a whole discussion about the specific matter in the Research and Development subforum. Sorry, but I can't post links yet, but I guess it's pretty obvious if you look into it.
EDIT: I now can. Here's the thread.
Most definitely, and there is information on it in the Research & Developement Section.
yes this is possible using trainerbattle 9 actuallyIs it possible to write a script that continues after you lose a battle in Pokemon Ruby? Something like trainerbattle 9 that continues after you win, but instead continues if you lose?
Sorry, but this is not true. You can't have a trainerbattle 0x9 because it simply won't work right.yes this is possible using trainerbattle 9 actually
you start the script normally with the lock, facplayer stuff then you get to the next step
trainerbattle 0x09 0x01 $win $lose
$ win 1 = "Put down whatever the trainer will say if he/she loses"
$ lose 1 = "Put down whatever the trainer will say if he/she wins"
then continue the script normally as you would in any other battle
(note: these commands may be different whether your using XSE or just making a script in notepad)
does anyone know where i can find an INI for leaf green for the advanced pokemon sprite editor? ive searched all over and tried making it myself but cant
does anyone know where i can find an INI for leaf green for the advanced pokemon sprite editor? ive searched all over and tried making it myself but cant
does anyone know where i can find an INI for leaf green for the advanced pokemon sprite editor? ive searched all over and tried making it myself but cant
Can you be more specific? Did you add the evolution to your Fakemon using YAPE? And if you tested to see if it works did it freeze? Be a bit more specific so we can help. :XI need help with YAPE. I made a fakemon and its supposed to evolve into another fakemon, but it just stops. Can you help?
He needn't be any more specific. I guess after some searching, the answer is simple. You just made your fake pokemon out of a slot from the pokemon that are available after you get the National Pokedex, in the original ROM.I need help with YAPE. I made a fakemon and its supposed to evolve into another fakemon, but it just stops. Can you help?
It randomly generates the spots depending on certain things such as Trainer ID. There's more information on Bulbapedia.Just wondering, how exactly does Spinda work? You know how it's pattern changes? Yeah, I need to know how exactly that works, as I'm replacing it with a Pokemon that has a similar ability.
I think the color the Spinda has (a.k.a. the tan-ish body and everything that color) will get the random spots and such. I THINK.I know...I mean how it works as in; How does it work? How would I edit it correctly? How does it change the sprites? Where are the sprites stored? I don't want to run into a giant cow that turns out to be a Panda with spots, or a giant cow with spots from spinda all over the place.
No problem, if I really helped, I feel the same way.Thankyou! You were a great help!
Tried using a different Ruby ROM?Soooo this is probably a ridiculously simple question [...]
Define 'remake'. If by that you mean 'start from scratch' then yes, that would include rescripting everything. But completely remaking a game isn't exactly fit for ROM Hacking, right? I mean, so far no one has done it. Alternatively, Game Development might be closer to your desire, as you technically don't have a ROM to mod and "remake". (although there might be some set configurations you have to follow)and yet another question..
Say, you wanted to remake the game completely. You'd have to rescript it, right?