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You need to save the tileset image using AMap's Block Editor. When you do this, it will save two files: a 16-bit bitmap (*.BMP) and a palette file (*.PAL).Sorry if its been asked already, but I'm in a hurry: When I go to load up a tileset image (png) in Advance Map, it keeps telling me I'm missing the palette file. How would I get this file?
You don't need the palette file to edit the bitmap with some other program, but you need the palette file to load the bitmap with AdvanceMap. The palette file and bitmap must have the same filenames (besides the BMP/PAL extensions).
So you need to
- Copy the tileset BMP and PAL files you saved with AdvanceMap.
- Make sure that your PNG uses exactly the same colors.
- Paste it into the copy of the BMP.
- Make sure the copied BMP and copied PAL files have the same name, sans extension.
- Load the copied-and-modified BMP in AdvanceMap.