SKRoy
Pokémon Hacker
- 66
- Posts
- 15
- Years
- Seen Feb 8, 2016
then you probably need to update your XSE.
Oké, I want to, but in Hackmew's toolbox is the link wrong, so I can't download it. Does someone has a link for me?
then you probably need to update your XSE.
Is it possible to hack a new ability? Abilities like mountaineer (immunity to rock), dragon blood (restores hp when hit by a dragon type) and fast freeze (doubles speed in hail) as well as others have been speculated about and I was wondering if there is a hacking tool to do this because I'm trying to make a pokemon remake. Thanks
I have pksvui as my script editor, how would I make a script where someone gives me a Pokemon and talks to me in the same script? I can get him to give the Pokemon but all it says is "blabla received an Eevee."
I'm pretty sure that's not the purpose of this thread. Just Google them.I was wondering if someone could upload XSE and Advance Map 1.9.5 to something like Mediafire or Dropbox or even just attach as a file to one of their posts because currently both links are not working and I figured someone here will most like either one or both programs. I'm also sure that this is not against the rules, unless I missed something in the rules that prohibits me from asking for tools in this particular situation. If this is in the wrong forum, please move it.
Thanks for your time.
I am trying to add MISSINGNO to my Fire Red hack. I have YAPE. I have my ROM. I know what pokemon I am going to replace. I just need to figure out how to duplicate it. I want to make Gengar into MISSINGNO. But I still want him in the game. Is there any way I can make a second Gengar with some other program before I turn it into a MISSINGNO? Or at least a way I can add a new pokedex entry and then a program to edit the moves he learns and at what levels?
I would recommend this one. There's more to learn by yourself than with a measly tutorial when it comes to hediting, though.Could someone here give me a link to a tutorial or something along that line that teaches me about the wonderful world of Hex Editing? I just figured out how important it was...
Test it on a new ROM and mess with palettes? If you're talking about FRLG, the palettes 6 and 9 have a lot of blue blocks, and palette 7 has a really tinting one. Just saying.Yay, another question from me. Basically, I'm making some deep mud in my game, and I need it to look like the player is half under the mud. I set the behavior byte to "Hero halfway underwater", which looks fine, except the rectangle covering the lower half of the player is blue. How can I change the color of this?
Ok, so I searched all of the posts with unLZ gba in them and didn't find anything related to my issue. Lead me in the right direction if I was mistaken.
But I'm rather new to hacking, and right now I'm doing a couple basic hacks in Pokémon Ruby. Mostly just adding in my own pokémon here and there. I've already replaced the sprites for a few and have that method down. Or so I thought..
Right now I'm trying to add in my own pokémon in one of the free Hex offsets in the game but I'm having major issues.
1: While working on one of my roms, unLZ must have crashed or something because now every single sprite in the rom shows up as a big black square inside unLZ (they're fine in-game). I can no longer work off this rom, or any rom with the same name (I copied a pre-crash version of the file to the folder I'm working in and replaced the broken one, but the same error occurred until I changed the name.) This may be because I tried to add a sprite to one of the "??" spaces on unLZ. But like I said, I deleted the file I did that with and still have the problem on the replacement.
2: With a second rom I'm working with, I'm trying to add an evolution to Mawile using a free Hex offset. But the sprite isn't cooperating. When I import it, the image is fine on the top half, but the bottom is all random pixels. Secondly, the sprite imports itself to the next two sprites after it for some reason. All the sprites I'm working with have already been indexed to 16 bit... I'm at a loss here.
I'm running Windows 7 64 bit (Yes I know that's a problematic OS). And I can provide some screens if needed.
Any suggestions??
Thanks. Is it possible to modify existing abilities (make iron fist do 1.5X instead of 1.2X)? Also is it possible to alter frenzy plant/grass pledge etc. move tutor to teach more moves?There is no tool to do this. You would have to edit the games engine with ASM, which is no easy task.
I would recommend this one. There's more to learn by yourself than with a measly tutorial when it comes to hediting, though.
Test it on a new ROM and mess with palettes? If you're talking about FRLG, the palettes 6 and 9 have a lot of blue blocks, and palette 7 has a really tinting one. Just saying.
I made a script:
#dynamic 0x800000
#org @start
lock
faceplayer
msgbox @1 0x6
cry 0x246 0x0
wildbattle 0x246 0x5 0x0 0x0 0x0 0x0
fadescreen 0x1
fadescreen 0x0
hidesprite 0x4
setflag 0x200
release
end
#org @1
= LARVITAR: Lar lar!
When I talk to the Larvitar in the game the whole game freezed (I don't know how to say that in good English, but I think you understand me). How can I fix this?!
...
cry 0x246 0x0
wildbattle 0x246 0x5 0x0 0x0 0x0 0x0
...
...
cry 246 0
wildbattle 246 5 0 0 0 0
...