- 78
- Posts
- 12
- Years
- Seen Mar 16, 2014
How do I delete text in Advanced Text without leaving a blank textbox in game where the text used to be?
Use NSE (the older version).
Import the palette and the not the image.
Go to Edit>Palette and look at the first color (top left).
Change that to the background color and change the background color wherever that is with the color you just replaced (example, if 0000 was in the top left, and the intended background is C439, swap the two wherever they may be. So the first color would be C439 and the old C439 becomes 0000).
Export the blank image with that palette.
Open that up in paint.
Post your Raichu in it.
Then re import.
BY THE WAY if you are using Windows 7, the new paint does NOT support indexed images. If you want to know how to put the old version of paint on your computer, ask me (since it's impossible to do any of this with Windows 7 paint).
Here is a simple explanation of how GBA pointers work:Is there a good Hex editing for Pokemon Fire Red tutorial out there? Want to get it all figured out.
I remember reading a post here which explained perfectly how to use pointers in Hex Editor (changing 900000 to 00 00 90 08 or something like that for example).
How do I delete text in Advanced Text without leaving a blank textbox in game where the text used to be?
What's the palette offset for this box in the battle screen [in Emerald]?
![]()
Also, is there a different way to change the regional Dex in Emerald and Fire Red than changing the National Dex? It makes the descriptions switch up.
Hello, I have a question about how to edit Egg Moves.
I have Gengar in the Fairy Egg Group now, and I want Clefairy to learn Night Shade as an Egg move.
Thank you for your time.
Alright. First time post here. I am having a few problems but I am pretty sure they are linked to the same cause, I just don't know how to go about fixing it. 1) When you enter cycling road entrance arrows appear between my character. 2) When exiting buildings a portion of my character's head appears at the bottom of the door instead of the arrow. 3) When surfing/flying my character's sprite splits when entering/exiting the surf/fly animation. Any Ideas?
I am pretty sure my problem is tied into the warp animation. Does anyone know if there is an offset for the animation or something? I am kinda new to this.
I don't know how DS roms work exactly but I believe the rom structure is organized into smaller parts. This is not the case in GB and GBA rom files so you're going to have to "play with" 1MB roms (that R/B/Y are) as their own.This'll sound noob-ish, but here goes.
How can I see all the raw data of the 1st gen games for myself? Just like you have Crystal Tile 2, which opens DS games and displays every hex in their respective offsets, is there a way to see the data and offsets in R/B/Y? I want to mess around with it myself instead of using tools but don't understand how to manually edit single data bits.(I think they're called bits...? Sorry.)
First, which game is it for, and what is the language? Second, I think it would probably be best suited to this thread here: https://www.pokecommunity.com/threads/196265Ok, I know this is probably not a response to any question, but I have an as-far-as-I-know complete LZ77 compressed data offset list that I made that could help some people looking for answers. would it be O.K. if I posted it here?