• Just a reminder that providing specifics on, sharing links to, or naming websites where ROMs can be accessed is against the rules. If your post has any of this information it will be removed.
  • Ever thought it'd be cool to have your art, writing, or challenge runs featured on PokéCommunity? Click here for info - we'd love to spotlight your work!
  • Welcome to PokéCommunity! Register now and join one of the best fan communities on the 'net to talk Pokémon and more! We are not affiliated with The Pokémon Company or Nintendo.

[ARCHIVE] Simple Questions (SEARCH BEFORE ASKING A QUESTION)

Status
Not open for further replies.
does anybody know which movement permission value it was to make the player still stand behind trees while on a second level of ground? when the player stands behind a tree on normal leveled ground hes behind it, but on another level after going upstairs, they appear to be on top of the tree/over it
 
So, anyone know whats going on here? i havent used xse in a few months, then the second i open it up, this happens... o-o
 
So, anyone know whats going on here? i havent used xse in a few months, then the second i open it up, this happens... o-o
Read previous posts ;) The issue was the same.
Do what DJG wrote in his post.
 
Questions!

1) How do I determine the start and the end of an ASM code? (Hex Editor)
2) How do I determine the start and the end of a script? (Hex Editor)
3) Wait. I'll try to remember them....
 
Do you have an idea of which page its on? or the username so i can search he post? x3

On this very same page, a few posts above yours... =/

I heard that you should edit the Settings file of XSE and change the AutoUpdateCheck to 0.
Spoiler:


edit...
I replied quicker than the two below me.
My time powers are still working! Yesh!
 
Questions!

1) How do I determine the start and the end of an ASM code? (Hex Editor)
2) How do I determine the start and the end of a script? (Hex Editor)
3) Wait. I'll try to remember them....

1) You have to open it up with a debugger that can view all of the code and then follow it everywhere. It is impossible with just a hec editor.

2) This one is easier. You open up the script in XSE or PKSV and go to your first offset. You will have to have a hex <-> command structure reference for this (there is one in XSE if you hit F1) and you can follow each command and how many bytes it uses to see where the script is.
 
1) You have to open it up with a debugger that can view all of the code and then follow it everywhere. It is impossible with just a hec editor.

2) This one is easier. You open up the script in XSE or PKSV and go to your first offset. You will have to have a hex <-> command structure reference for this (there is one in XSE if you hit F1) and you can follow each command and how many bytes it uses to see where the script is.

Hmmm.... Okay. :P

So how about this one?

Does something like this exist in a clean FR ROM?
Code:
applymovement MOVE_CAMERA @offset

I was digging up Chaos Rush's Hack; DarkViolet and I came across it. I'm confused if it exists in the game itself because if not, XSE's not going to accept it right? (Or just replace it with nop right?)
 
Hmmm.... Okay. :P

So how about this one?

Does something like this exist in a clean FR ROM?
Code:
applymovement MOVE_CAMERA @offset

I was digging up Chaos Rush's Hack; DarkViolet and I came across it. I'm confused if it exists in the game itself because if not, XSE's not going to accept it right? (Or just replace it with nop right?)

XSE will accept it. it needs a special 0x113 or something before the command and another special after the command. Just make sure to return the camera to the centre of the hero.

The commands can come from clean ruby roms as well remember.
 
Hmmm.... Okay. :P

So how about this one?

Does something like this exist in a clean FR ROM?
Code:
applymovement MOVE_CAMERA @offset

I was digging up Chaos Rush's Hack; DarkViolet and I came across it. I'm confused if it exists in the game itself because if not, XSE's not going to accept it right? (Or just replace it with nop right?)

You know how the player is 0xFF? The camera can be moved using 0x7F.
 
Oh, oh, oh. That would require a little ASM to check if the "b" button is pressed on the screen and to go back to the selection screen.

Rather than ASM, is it possible to modify the script to use multichoice number 1 (Yes/No, commonly used in the Pokémon Center) instead of yesnobox or msg_yesno or whatever? Then I can make a new compare 0x7F statement to go back to the previous script offset.
 
You know how the player is 0xFF? The camera can be moved using 0x7F.

So I wont need something like custom ASM, custom special or anything like he said?

XSE will accept it. it needs a special 0x113 or something before the command and another special after the command. Just make sure to return the camera to the centre of the hero.

The commands can come from clean ruby roms as well remember.
 
So I wont need something like custom ASM, custom special or anything like he said?

Nope, just a regular applymovement script.

Rather than ASM, is it possible to modify the script to use multichoice number 1 (Yes/No, commonly used in the Pokémon Center) instead of yesnobox or msg_yesno or whatever? Then I can make a new compare 0x7F statement to go back to the previous script offset.

You could, if the intro was a script. As far as I know, the intro is ASM that calls scripting commmands by their routines or it is a routine that calls short scripts.
 
Last edited:
Okay so I put in a script that gave my player the aurora ticket and mystery ticket. I've been reading that you have to enter cheat codes to get them to work. I was really hoping that isn't the only way to get them to work as I've worked them around a center axis in my story line. Thanks everyone also for the great help I've gotten here!
 
Okay so I put in a script that gave my player the aurora ticket and mystery ticket. I've been reading that you have to enter cheat codes to get them to work. I was really hoping that isn't the only way to get them to work as I've worked them around a center axis in my story line. Thanks everyone also for the great help I've gotten here!

You just need to clear/set a flag (I can't remember which). Look through the flag lists in my flags, vars, and script tiles tutorial and you should find how to deal with them.
 
Can you use the same person ID for multiple people? For example, if I wanted to make multiple people disappear at once could I use the same flag to hide/show them?
 
Yes, thats why multiple people disappear in one script.
 
You just need to clear/set a flag (I can't remember which). Look through the flag lists in my flags, vars, and script tiles tutorial and you should find how to deal with them.

What do you mean by these?

If Flags 0x84A and 0x84B are cleared, the Vermilion City dockworker won't even bother checking for the MysticTicket and AuroraTicket, respectively. You won't be able to use them. I don't know what sets or clears these flags.
 
Status
Not open for further replies.
Back
Top