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[ARCHIVE] Simple Questions (SEARCH BEFORE ASKING A QUESTION)

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Anybody know where the scripts for encountering the legendary beasts in firered is located? I need to make it so I can encounter all of them

There isn't one. It's all handled by ASM. The beast you encounter is dependent on which starter you pick, so messing around with that variable is the only way to do it.

How do I change the rate of encountering shinies on FireRed?

Easiest way is to change a single byte in the rom. Off the top of my head, I can't recall where it is, but if you changed it to something higher than 8, shinies would be more common, but only in your rom.

In both cases, without changing the ASM code, your ability to control the thing you want to change is extremely limited.
 
The shiny-encounter rate is not just a single byte in the ROM...
Its a routine, which complicatly generates the rate :)

Not true, I have actually seen parts of this code. Every time a pokemon is loaded, it is checked to see if it is shiny, in every area of loading. It isn't marked upon being caught or anything like that; upon loading, a routine is BL'd to and there is a cross-check. At the end, if the result of all of the calculations is less than or equal to 7, the pokemon is shiny. If not, it is normal. So, Jambo is right. Like him, I can't remember where, but when I was writing my forme change code, I found it. It is hooked into all of the image loaders, which I have documented, so I can probably find it again fairly easily.

is there any tutorial on inserting animations for tiles?

Yes, there is one by narutoactor.

Yes, Windows 7. Here's a screenshot of my folder:
[PokeCommunity.com] [ARCHIVE] Simple Questions (SEARCH BEFORE ASKING A QUESTION)

Hmmm, I'm not sure what VBA is written in. It requires access to the cmd prompt. You do have admin rights, correct?
 
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The shiny-encounter rate is not just a single byte in the ROM...
Its a routine, which complicatly generates the rate :)

Yes, it's a routine which XOR's the trainer ID and PID, and then compares the resulting number with a constant 8. The constant 8 is easy to find and change. So what I said was correct.
 
Yes, it's a routine which XOR's the trainer ID and PID, and then compares the resulting number with a constant 8. The constant 8 is easy to find and change. So what I said was correct.

Where is that constant located and how do I change it?
 
How can I change that the nidoran in the intro doesnt pops out of the ball

and i have another problem

My hero sprite is normal
Spoiler:


But when i change the name

Spoiler:


same with the rival

Spoiler:


changed the name

Spoiler:


can someone help? ~_~
 
I want to make it so wild Pokemon appear in the flowers as well as the grass, but I want to use the "Rock Smash" type as opposed to still using grass, how do I do this?
 
KARATE KID: Hmmm, I'm not sure what VBA is written in. It requires access to the cmd prompt. You do have admin rights, correct?
Of course. When I double click on the .exe, the command prompt shows up for a split second then fades. I can't really read what it says because of it's quick cancellation.
Maybe you could send me a link to your emulator folder?
 
I need help. I inserted a new, fresh made map into my FireRed ROM. In the game, the borders show up as water-like blue tiles all around. How can I resolve this?
 
I want to make it so wild Pokemon appear in the flowers as well as the grass, but I want to use the "Rock Smash" type as opposed to still using grass, how do I do this?

Simple. Make the flowers have the rocksmash script, then you can change the wild pokemon in advanced map under wild pokemon, then select rocksmash. You could also just make the rocksmash rocks into flowers in the block editor in a-map to get the rock crush theme on the flower.
 
I need help. I inserted a new, fresh made map into my FireRed ROM. In the game, the borders show up as water-like blue tiles all around. How can I resolve this?

You selected transparent border tiles, not black ones. There is only one completely black tile in each set. The key is finding it. Try them all until you do, unless you are good with block editing, in which case you could make your own, or check to see which one is the black one.

Is there a Tool for Modifying the Type Effectiveness chart?

Yup, FinalZero made one for this purpose.

Of course. When I double click on the .exe, the command prompt shows up for a split second then fades. I can't really read what it says because of it's quick cancellation.
Maybe you could send me a link to your emulator folder?

https://www.dropbox.com/sh/t5v1tvvsijql4f8/FgA-fXoMie

Knock yourself out. All of my rom hacking stuff is in DropBox anyways, so feel free to ask.

If you don't have permision to use cmd prompt, it will still open and then close. This is what it does when I try to use cmd prompt at school.
 
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How can I change that the nidoran in the intro doesnt pops out of the ball

and i have another problem

My hero sprite is normal
Spoiler:


But when i change the name

Spoiler:


same with the rival

Spoiler:


changed the name

Spoiler:


can someone help? ~_~

Can siriously nobody help me ????
 
Which is the special that in emerald actives the national dex?
 
Can siriously nobody help me ????

You obviously used 2 palettes to insert the intro-hiro. (32 colors)
As soon as the hiro is the first time loaded, it works, but later on the 2nd part of the palette
is used by something else -> hiro is ****ed up.

You must reduce the colors of your hiro to 16 and then it FOR SURE works.
 
Thanks a bunch. I have another question. I made a cave. A made a warp to go into the cave. It worked. I'm in the cave now, and I want to go back out, but it won't let me come out of the cave. I am sure that I have my warping right and everything. What could be the resolution?
 
Is there a database for icons compatible with Wichu's advanced icon editor?
 
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