Anybody know where the scripts for encountering the legendary beasts in firered is located? I need to make it so I can encounter all of them
How do I change the rate of encountering shinies on FireRed?
The shiny-encounter rate is not just a single byte in the ROM...
Its a routine, which complicatly generates the rate :)
is there any tutorial on inserting animations for tiles?
Yes, Windows 7. Here's a screenshot of my folder:
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The shiny-encounter rate is not just a single byte in the ROM...
Its a routine, which complicatly generates the rate :)
Yes, it's a routine which XOR's the trainer ID and PID, and then compares the resulting number with a constant 8. The constant 8 is easy to find and change. So what I said was correct.
Of course. When I double click on the .exe, the command prompt shows up for a split second then fades. I can't really read what it says because of it's quick cancellation.KARATE KID: Hmmm, I'm not sure what VBA is written in. It requires access to the cmd prompt. You do have admin rights, correct?
I want to make it so wild Pokemon appear in the flowers as well as the grass, but I want to use the "Rock Smash" type as opposed to still using grass, how do I do this?
I need help. I inserted a new, fresh made map into my FireRed ROM. In the game, the borders show up as water-like blue tiles all around. How can I resolve this?
Is there a Tool for Modifying the Type Effectiveness chart?
Of course. When I double click on the .exe, the command prompt shows up for a split second then fades. I can't really read what it says because of it's quick cancellation.
Maybe you could send me a link to your emulator folder?
How can I change that the nidoran in the intro doesnt pops out of the ball
and i have another problem
My hero sprite is normal
Spoiler:![]()
But when i change the name
Spoiler:![]()
same with the rival
Spoiler:![]()
changed the name
Spoiler:![]()
can someone help? ~_~
Can siriously nobody help me ????
My ROM barely boots when loaded into the emulator. It gives me a blank white screen.