Sniper
ふゆかい
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- Seen Aug 9, 2016
Can I have two mugshot show at one script?
By using showpokepic two times? Can they show both at a time?
By using showpokepic two times? Can they show both at a time?
Anyone have an answer for this?
It could be very helpful to me, just want to make sure there won't be any side-effects of doing it.
Can I have two mugshot show at one script?
By using showpokepic two times? Can they show both at a time?
Whenever I use a nickname script it only nicknames the first Pokemon in my party. How could I make it nickname the Pokemon that I just got given?
...
countpokemon
copyvar 0x8004 0x800D
subvar 0x8004 0x1
fadescreen 0x1
special 0x9E
...
You should have put this "]" in the end of the midi. (Should be correct if not it won't work)
Then place the "[" where you want. Then export the midi, it should work fine.
The .ips file applies all the hacks (also removes all standard scripts) while the tool itself only applies stuff you selected before.For V1.1 of the hacked firered engine, does the .ips file need to be applied before or after the hacktool is used, or does the order not matter? Or do they do the same thing?
I see what you mean, I used ruby tileset 11 which is the entrance to the elite four which has a lot of flower tiles. How would I go about fixing this? Would I have to use a different tileset because this one can not be changed or is this gonna require some sort of hex number changing stuff?
Huh. Well that helps but it doesn't explain why my shiny battle script didn't work. Meh probably just bad scripting on my part. :P Thanks for the help though. :)The .ips file applies all the hacks (also removes all standard scripts) while the tool itself only applies stuff you selected before.
how do i change the second frame of the sprites with Advanced Sprite Editor in game i see the normal sprite for the first frame and for the second frame i just see a green bar is there a way around this?
[IMG]https://s8.postimg.org/rstzdq1mt/New_Bitmap_Image.png[/IMG]
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It is the position in the tileset, not the block set, that is causing the issues. When water is loaded, or any animation for that matter, all of it's frames are stored in the empty spaces in you tilesets, in the ram. If you replace those spaces, the animation will still happen, overwriting your new tiles. This is what happened to you. The most common thing that happens to people like this is having the door animation show up like you have water showing up.
You just need to put the tiles in a different space.
Im not entirely sure but I believe you can delete existing animations using LU-HO's Tileset Animation Editor. This should fix your problem.I only have 128 x 256 to work with, is there really no fixing this?
Hi
I was wondering what program would be the easiest/best to use for scripting trainer battles.
As of now I am using Advanced Map and pksv, but I was also wondering what other programs are necessary for a complete rom hack.
I only have 128 x 256 to work with, is there really no fixing this?
im modding emerald ya know the ones with the animated pokemon sprites well what do i do for sprites with only one frame instead of two
Spoiler:![]()
btw sorry about the big chunk of white on the side
Huh. Well that helps but it doesn't explain why my shiny battle script didn't work. Meh probably just bad scripting on my part. :P Thanks for the help though. :)
This post has one for both Firered and Emerald. After applying the patch all you need to do is change the type of the attacks with PGE.Is it possible to have a physical and special split in fire red or emerald? I saw apost on it but it didnt help and explained very little thanks!