Konekodemon
The Master of Pokemon Breeding
- 2,074
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- 18
- Years
- Age 40
- NC
- Seen Nov 20, 2023
I notice whenever I play the Doom GBA rom it always looks blurry. How do I fix this?
In my game, the last slot of Box 2 is a bad egg. Even at the start of the game when you look at the PC the last slot of box 2 is a bad egg. What is going on? Is it fixable? Can I just ignore it?
I am having the same issue... Does anyone know if this is fixable or what could've caused it?
Have you already edited the ROM? I've learned that changing the vars above 0x40FF can create bad eggs.
If you haven't modified the ROM yet, you may have just downloaded a bad ROM. Try redownloading from another site and see if it is still there?
FFFFFFFFFUUUUUUUUUUUUUUUUUUUUUUUUUUUUUU I'm so sick of these tedious little bugs coming up.
I am using tileset 23 for Tileset 1 and tileset 24 for Tileset 2 for my pokemon ruby rom.
I have changed Palettes 0-6 to new palettes using AdvanceMap 1.92 since AdvanceMap 1.95 doesn't let you change the palettes at all if you put anything in Tileset 1 rather than tileset 0. So I spend like over 12 hours doing this new map and inserting a bunch of tiles into two custom tilesets and successfully changed the palettes and they look amazing. It's going to be a great map I say.
Then I open up the rom cus something was itching me to check.. and when I got to the city of course the blocks were all changed in tiles and colors... open up advancemap 1.95 and view the map.. all blocks still there but palettes messed up. It's only in 1.92 that everything looks fine and dandy. Talked to a fellow rom hacker and got this piece of advice
"Just copy and paste the raw data and throw some pointers around then reset the palette number in the tile editor tedious but easy"
Except I'm not exactly sure what he's saying and I don't know how to do that. EEEEEEK
If someone could me not lose 12+ hours of work it'd be nice! thanks in advance
I notice whenever I play the Doom GBA rom it always looks blurry. How do I fix this?
Why do you care what it looks like in a buggy version of A-Map? Like seriously? That sounds like an A-Map bug to me, not an issue with the way you are doing things.
No I'll show you with images what I'm talking about.
I'm using AdvanceMap 1.92 for this map.
Here is the screenshot of what it looks like in the program:
Spoiler:![]()
and here is what it looks like in the game:
Spoiler:![]()
im saying that i know in advancemap 1.95 that it won't let you change palettes if you use anything else for tileset 1 besides tileset 0 and maybe somehow thats linked with why it isn't working in game? cus 1.92 and right now it looks like how i wanted. just not in game.
I have edited the crap out of this rom. The clean unmodified version of this rom does not have this problem. Is there a list of variable ranges to avoid? I have used variables above 40FF.
https://www.pokecommunity.com/showthread.php?t=302347 is good documentation. Vars above 0x40FF are generally unsafe.
That was very helpful, however, for testing purposes I edited the warp out of the players room to lead to a Pokemon Center. When I look at the box it already has a bad egg in it. I changed the variable numbers, so that isn't the problem. This bad egg exists before a pokemon is even given... it exists before the player leaves his/her house.
Oh boy, that means that something is copying data into the PC boxes when it shouldn't be. Most likely, there is a bad dma pointer. So, when you say "I have edited the crap out of this rom." What do you mean? What tools did you use, how did you deal with data, did you attempt any ASM or Hex editing?
How come I can't ride bike in maps that was inserted? Even when I set the Type in Advance Map as "Route"?
How do I insert or edit a sprite? I know this question was probably already asked but I could not find how to get to the answered questions blog. I'm sorry if this is spamming you and I understand if you don't want to answer and delete this comment :)
How come I can't ride bike in maps that was inserted? Even when I set the Type in Advance Map as "Route"?
Just bumping my question.
Hi, I wanna know how did this happen?
![]()
On the first screeny, I thought only one picture can be show at a time?
Is that because of ASM to make it possible? I've asked before but I think
the answer I got is only one picture can be shown on a pokepic command.