Maruno
Lead Dev of Pokémon Essentials
- 5,286
- Posts
- 17
- Years
- Seen May 3, 2024
Just two and a half weeks after the first new version, this happened...
Link: (broken link removed)
The biggest change you're likely to notice is the new script section: Settings. It contains many of the various options that used to be scattered around the scripts where they were hard to find. You can now easily change the max level Pokémon can reach, the level eggs hatch at, the badges needed for various hidden moves (or make it check the number of badges instead), whether Pokémon faint from poisoning (or lose HP to poison outside battle at all), the original screen size/zoom, the rarity of shiny Pokémon, and so on. And there are plans for even more settings in the future.
Credits have now (finally) been included somewhere they might actually be seen - in the in-game credits to be shown at the end of a game. They are incomplete, though, because I know some people here have made lots of contributions and should be mentioned by name - I'm just bad with names. If you can think of anyone who deserves to be named, nominate them!
A few of the changes are paving the way towards the big overhaul: updating to pseudo-Gen 4 style. These include making the battle screen spread itself out automatically, making the visibility circle in dark maps centre on the player properly, and adding in more potential move flags.
Enjoy!
A new version of Pokémon Essentials has been released!
Link: (broken link removed)
The biggest change you're likely to notice is the new script section: Settings. It contains many of the various options that used to be scattered around the scripts where they were hard to find. You can now easily change the max level Pokémon can reach, the level eggs hatch at, the badges needed for various hidden moves (or make it check the number of badges instead), whether Pokémon faint from poisoning (or lose HP to poison outside battle at all), the original screen size/zoom, the rarity of shiny Pokémon, and so on. And there are plans for even more settings in the future.
Credits have now (finally) been included somewhere they might actually be seen - in the in-game credits to be shown at the end of a game. They are incomplete, though, because I know some people here have made lots of contributions and should be mentioned by name - I'm just bad with names. If you can think of anyone who deserves to be named, nominate them!
A few of the changes are paving the way towards the big overhaul: updating to pseudo-Gen 4 style. These include making the battle screen spread itself out automatically, making the visibility circle in dark maps centre on the player properly, and adding in more potential move flags.
Enjoy!