Scarlet Weather
The Game is Afoot!
- 1,823
- Posts
- 18
- Years
- In a House
- Seen Mar 20, 2016
Yeah, I was going over some of my old posts and found this RP which I let die for reasons I've forgotten by now. *shot'ed* So in order to rectify the situation, I'm resuscitating it with the power of science, and adding a little more substance to things I've missed. Here goes...
Many years ago, the land of Aramani was a succesful country, and a world superpower. This, however, was before it was forced to fight a series of costly wars, and hire mercenaries in order to supplement its flagging armed forces. With the help of these mercenaries, the war was won- however, the country no longer had the money necessary to pay the soldiers they had hired. Angered, the mercenaries took over and stormed the treasury, only to find that it was empty. With nowhere to go and no possesions to speak of, most eventually decided to remain in Aramani and seek work there. This, however, became the country's undoing. With a rise in population and an empty treasury, they had no way of supporting themselves, and were forced to raise taxes. With the burden of such a heavy tax, many businesses folded and thousands became unemployed, and with no way to find work. That was when the crime wave began- within the space of a few years, Aramani went from economic paradise to dunghill. With no way to keep criminals in check, the government began to despair- that is, until the police arrived. Headed by a mercenary leader, the new police force promised to restore order to Aramani, of a sort, within a year. With the government's consent, they immediately began a campaign to bring in freelance workers, known as bounty hunters, in order to track down criminals. The bounty hunters were paid an amount equivalent to a criminal's "rank" which was based on a point system developed by the police's former mercenary chief. Additionally, bounty hunters had their own rank raised for every criminal they caught- the higher your rank, the more you were allowed to do in order to track down a criminal. The job only required a quick physical and a quick demonstration of talent, and became so popular that former criminals began looking for it. And to make things easier, bounty hunters were hired out to areas with similar problems, for a nominal fee of course. Within a few years, the government treasury had been replenished, the police force was the highest organization in the country next to the council of officials, and the police force relied on bounty hunters to take care of their dirty work.
However, a new threat to the land has appeared- a mysterious criminal calling himself DL has issued an ultimatum- either the country surrender itself to him, or he will plunge it into a war that will destroy it. It isn't an empty threat, either- besides being a suspected head of the criminal organization "Russian Roulette", he has captured the plans for the country's defense, and is threatening to sell them to another nation, Plunging Aramani into war once again. Angered and concerned, the country has offered an enormous bounty for the head of this man, and amnesty for any criminal who captures him. You are a bounty hunter, and have just received word of this- are you ready to take the challenge?
Info about Aramani:
Technology, government system, and general info: Aramani is a sort of city-country- it's basically a gigantic city with a few farms in between districts. The city is referred to simply as "the metropolis", while farm areas are referred to as "chow makers". There are several "crime district" areas, where the police never go- these are usually home to either lawbreakers or bounty hunters. Aramani is governed by both a president and a traditional "Council of Elders", both of which are elected by the people. These two branches must be in agreement in order for any law to be passed. Currently, the country is in the hands of the police force, however, as both the elders and president will listen to anything the chief says, effectively making him the most powerful man in Aramani. Aramani's technology is a bit strange- in terms of communications and transport, they are above Earth-Level, but due to the fact that gunpowder was never discovered, the weapons are a bit archaic. Common weapons include air guns, swords, and blunt objects and knives of various varieties. Due to the number of mercenaries hired during the war, Aramani has quite a few cultures within it.
Races: Being on a planet and universe far from Earth, there are a few alien species living in the world of our roleplay. Let's take a look.
Armania: A long-lived race that is said to be the first one to emerge on this planet, the Armania resemble humans in all respects but one: all Armania have silver hair, though some have taken to dying it in recent years, and a pair of small, silver horns jutting from their forehead. Armania are possessed of incredible longevity- in fifty years, they only age twenty. The Armania are known for being a people that has a tendency towards eccentricity and laziness- they mature emotionally and mentally at about the same rate as they age, and tend to overlook the obvious in favor of their fantasies.
Garagana: From the land of Gargar in the north, these people are bizarre mixes of human and beast. Or rather, that's what humans call them. The Garagana are actually a group of loosely united tribes, each possessing the features of some sort of animal. Some human scientists have theorized that the Garagana were created when humans attempted experimentation meant to increase their fighting potential, but evolved into an offshoot race and killed their creators, destroying all information relating to their creation. The Garagana, on the other hand, maintain that their bestial forms are gifts from their patron deities, the Tribal Spirits, which they look to for guidance. Known for strength and healing ability, this race is usually the most unaccepted in normal society due to their highly-strung tempers and tribal religions and rituals.
Hiratana: From Hirata in the south, these people are human, but live in a society based around discipline and the martial arts. The wreckage of what appears to be a starship was found years ago, just outside a Hiratana village, which suggests that they emigrated from some distant world. Whether this is the truth or not, no one is sure, though the Hiratana maintain that they too are natives of this world and have stated that the wreckage isn't nearly old enough to be a ship that brought their people to the planet. Hiratana are known to be technologically adept, moreso than either of the other "races", and seem to have an affinity towards conquering others. These people, along with the Armania, are the dominant members of society.
Chi: Let's talk about special powers! The basics- chi is life energy, which every living being is born with, and which grows stronger with age- the longer you live, the more life energy you gather, hence, the more available chi you have. Life energy is gathered at the approximate rate at which you age, meaning that Garagana and humans gather it more quickly than most Armania, though there are a scant few exceptions. Chi can be replenished simply by resting and eating, or by using an external means such as water from the sacred springs in Hirata, which replenishes it almost instantly. The use of chi cannot be classically taught, as each person's chi manifests itself differently, within one of several broad disciplines. The use of chi is based mostly on discipline- the more you can control your mind, the more you can do with your chi. Chi users usually learn control by meditating until they can summon their chi "aura"- an outward manifestation of their energy. When this is accomplished, they begin experimenting with its use until they can fully manifest it and use it as naturally as they would their body. The uses of individual chi techniques are limited only by the imagination and chi type of the user. Each chi class needs a necessary inborn trait to be within the user from birth in order for them to effectively use that type of chi. Now, on to the disciplines.
Materialization/Manipulation: This class of chi user is able to transform their chi into a solid object or being of some sort, then control it. This class of chi user usually has the least available energy, but the best control. If the object is destroyed, the person who materialized it temporarily has their available chi reduced to nothing, leaving them just enough to stay alive. Armania are usually of this class, although Hiratana have been known to use it as well. For some reason, Garagana have never been able to use this ability, it is suspected that this is because they lack the necessary inborn imagination needed to make their aura into a complex solid object. The necessary trait for this discipline is "Imagination"- without a vivid imagination, the user cannot form a vivid enough image of their chi weapon or object to make it solid.
Regeneration/Reinforcement: These chi users cannot manipulate or launch chi outside of their body, but they can use it to accelerate their own healing process and augment their strength. Most Garagana are of this type, along with a fair number of Hiratana- however, no Armania are able to use this ability, supposedly because they lack the inborn focus needed to use this technique. The necessary trait of this ability is "Focus"- without it, the chi user would be unable to circulate their chi throughout their body effectively.
Barrier: These chi users materialize their chi as a barrier or wall of some sort- be it a stone barrier, a glowing shield, or a wall of flames. Barrier users can also use their barriers to attack by "Rushing" the enemy with them. All races share this form of chi use evenly. The necessary trait for a barrier user is "Determination". Without enough willpower and refusal to give in, their barrier would crumble. They are usually more stubborn then angry.
Destructive: DBZ, anyone? Destruction users can launch their chi as a powerful, destructive burst. This class generally has the most available chi, but the least control. This trait is evenly spread as well, but has fewer users then the Barrier class. Destructive chi requires two qualities-"Determination" and "Rage". "Rage", as it is called, is a name given to a berserk anger that all Destructive users are prone to. Though rare, occasionally a barrier-type chi user will become a destructive user if his anger escalates to the point where he cannot control it.
It should be noted that even though chi users have a specific personality trait that determines their use, that trait is not always life-dominating: Rather, it is simply the most dominant aspect of their personality. (Let me clarify- not all Materialization users spend their lives in a waking dream, but all materialization users are creative and somewhat imaginative.)
Explanations of criminal rank: This ranking system is used to determine the bounty of a criminal.
E Rank: 1-50 points. The basic pickpocket or Dine N' Dash crooks falls into this category. Not worth much.
D Rank: 50-500 points. Now we're moving up in the world. These crooks range from house burglars to low-rank mob people. Not exactly easy to get along with. Worth a fair amount of money.
C Rank: 500-1500 points: Whoah, now we're talkin'! These guys are definitely considered fairly dangerous, and include murderers, gang members, etc. Worth enough money to make a car payment.
B Rank: 1500-5000 points. Most multiple-killers fall into the B-Rank category, and they're worth quite a bit of money- probably enough to pay the bills for a few months, at least, presuming that you haven't been living extravagantly.
A Rank: 5000-10000: A-Rank is reserved for criminals who are considered extremely dangerous, even by professional standards. It has less to do with the crimes commited than it does the danger involved with the capture. Most criminals with a background in combat through chi are placed in this category, and a fair number of "big wheel" mob members are up there too, not so much because of their combat experience but because they are guarded by underlings. Most A-Ranks are worth enough that you can pay off your house or car if you take one down, and the bounty maxes out at half a million.
S Rank: 10000-15000: Only S-Ranked bounty hunters are allowed to pursue these with government consent. All S-Ranked criminals can use chi formidably, and are considered a serious threat to society. If you can take one down and bring him in, he's worth enough money to buy your house, car, a fine night out, and a big screen TV, with enough left over to live off of for a month- maxing out at three million credits.
Star Rank: 15000+. Star Rank criminals- the most despicable beings on Earth. Only one is currently known- DL has been elevated to this status officially by police. The bounty for a star-ranker is upwards of six million credits.
And Finally, a blurb on phones:
Every bounty hunter has a cell phone issued to them which contains access to a file on all criminals with a bounty currently offered. The phone has text and picture capability, and rings when a criminal with a substantial bounty appears on the scene. The criminal file contains information including appearance, bounty offered, and a list of crimes, past and recent, as well as information on the weapons and tactics of the person mentioned.
It should also be noted that all bounty hunters are at least proficient in some form of martial art, or in the use of one or more types of weapons.
Rules:
1. Normal rp rules- this includes no god-modding, powerplaying, etc.
2. No "bunnying" without permission of the other user, and notifying me.
3. My word is law. I say what goes, not you. In other words, no mini-modding OR mini-running the rp. Unless your name happens to have the word "Moderator" beside it, and you have a specific reason for doing so.
4. I want at least six lines in your rp post unless you can say everything you need to in less, and proper grammar. If you can't do this, run the post through a spellcheck on a word processor or something. I want understandable posts.
5. If you have a concern, notify me. I want to hear you.
6. If you enter into a fight with another character, you must use proper "fighting etiquette". This means ending your post with an attack being launched instead of making it contact immediately, especially if said attack could do major damage if it contacts. Likewise, you are not allowed to avoid attacks indefinitely. You and the other player must decide on a winner over PM system before fifteen posts, or I will cut in and decided for you. If the fight is really cool though, I may allow you to extend it for a few extra if you want.
7. Character death is not permitted without my consent, unless the character is your own.
8. If your character dies but you want to rejoin, PM me a sign-up for another character and I'll see if I can fit you in.
9. Romance is fine, but no hentai please.
10. If you screw up in the roleplay too often, I will summon the power of the Cruel Angel of Thesis and kick you out of the RP for good. Your character will die an embarassing death.
11. I reserve the right to refuse you because I don't like you. (.0000000000001 percent chance of this occuring.)
12. And finally, you may manipulate NPCs as long as they aren't connected with the police station ('cause only I can do that), or you aren't using them instead of your main character in the posts. If you do that, I want a new sign-up.
Sign-Up sheet.
Full name: (Can be from any Earth culture, cannot be an anime ripoff.)
Age: (As long as you're above sixteen or its Armanian equivalent, you should be Okay.)
Personality: (most important category- six lines, please, unless you can say everything you need to in less. No Mary Sues/Gary Stus. They will be shot on sight.)
Gender: (It's either one or the other people.)
Race: (No cliche Gargar unless you can do them well, please.)
Appearance: (Pics are fine, remember that your character is a bounty hunter, and is probably a bit eccentric. Do a good job of describing him.)
Rank: (E-S, and make it logical- S Class bounty hunters are obviously more experienced and older then E Class.)
Criminal Rank (If former criminal): (If your character was a crook at some point, give his rank here. Remember, his age has to be logical- he has to be old enough to commit the crimes he got his rank for, and then wait until he has either served his sentence or waited until the statute of limitations on his crime ran out. You should also give us a list of past offenses here.)
History: (Standard four lines, and feel free to keep part of your character's history under wraps and reveal it throughout the rp. If the rest of your sign-up looks good, you can skip this category altogether. Remember to update this section as your character's history is revealed, though.)
Chi Class: (Choose from the above.)
Abilities: (Give a sampling of what your character can do. If he has specific attacks, list them here and explain them in detail. Be logical- an E Class bounty hunter will probably not be able to use attacks of the same caliber as a B Class would. Feel free to add new attacks as the rp progresses, just give them some logic. Feel free to leave blank and update as needed if your sign-up is Okay without 'em.)
Rp Sample: (Show your stuff! I'll only ask for one if I really need it, but if you are weak in other areas, a good rp sample is a great way to change my mind.)
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Many years ago, the land of Aramani was a succesful country, and a world superpower. This, however, was before it was forced to fight a series of costly wars, and hire mercenaries in order to supplement its flagging armed forces. With the help of these mercenaries, the war was won- however, the country no longer had the money necessary to pay the soldiers they had hired. Angered, the mercenaries took over and stormed the treasury, only to find that it was empty. With nowhere to go and no possesions to speak of, most eventually decided to remain in Aramani and seek work there. This, however, became the country's undoing. With a rise in population and an empty treasury, they had no way of supporting themselves, and were forced to raise taxes. With the burden of such a heavy tax, many businesses folded and thousands became unemployed, and with no way to find work. That was when the crime wave began- within the space of a few years, Aramani went from economic paradise to dunghill. With no way to keep criminals in check, the government began to despair- that is, until the police arrived. Headed by a mercenary leader, the new police force promised to restore order to Aramani, of a sort, within a year. With the government's consent, they immediately began a campaign to bring in freelance workers, known as bounty hunters, in order to track down criminals. The bounty hunters were paid an amount equivalent to a criminal's "rank" which was based on a point system developed by the police's former mercenary chief. Additionally, bounty hunters had their own rank raised for every criminal they caught- the higher your rank, the more you were allowed to do in order to track down a criminal. The job only required a quick physical and a quick demonstration of talent, and became so popular that former criminals began looking for it. And to make things easier, bounty hunters were hired out to areas with similar problems, for a nominal fee of course. Within a few years, the government treasury had been replenished, the police force was the highest organization in the country next to the council of officials, and the police force relied on bounty hunters to take care of their dirty work.
However, a new threat to the land has appeared- a mysterious criminal calling himself DL has issued an ultimatum- either the country surrender itself to him, or he will plunge it into a war that will destroy it. It isn't an empty threat, either- besides being a suspected head of the criminal organization "Russian Roulette", he has captured the plans for the country's defense, and is threatening to sell them to another nation, Plunging Aramani into war once again. Angered and concerned, the country has offered an enormous bounty for the head of this man, and amnesty for any criminal who captures him. You are a bounty hunter, and have just received word of this- are you ready to take the challenge?
Info about Aramani:
Technology, government system, and general info: Aramani is a sort of city-country- it's basically a gigantic city with a few farms in between districts. The city is referred to simply as "the metropolis", while farm areas are referred to as "chow makers". There are several "crime district" areas, where the police never go- these are usually home to either lawbreakers or bounty hunters. Aramani is governed by both a president and a traditional "Council of Elders", both of which are elected by the people. These two branches must be in agreement in order for any law to be passed. Currently, the country is in the hands of the police force, however, as both the elders and president will listen to anything the chief says, effectively making him the most powerful man in Aramani. Aramani's technology is a bit strange- in terms of communications and transport, they are above Earth-Level, but due to the fact that gunpowder was never discovered, the weapons are a bit archaic. Common weapons include air guns, swords, and blunt objects and knives of various varieties. Due to the number of mercenaries hired during the war, Aramani has quite a few cultures within it.
Races: Being on a planet and universe far from Earth, there are a few alien species living in the world of our roleplay. Let's take a look.
Armania: A long-lived race that is said to be the first one to emerge on this planet, the Armania resemble humans in all respects but one: all Armania have silver hair, though some have taken to dying it in recent years, and a pair of small, silver horns jutting from their forehead. Armania are possessed of incredible longevity- in fifty years, they only age twenty. The Armania are known for being a people that has a tendency towards eccentricity and laziness- they mature emotionally and mentally at about the same rate as they age, and tend to overlook the obvious in favor of their fantasies.
Garagana: From the land of Gargar in the north, these people are bizarre mixes of human and beast. Or rather, that's what humans call them. The Garagana are actually a group of loosely united tribes, each possessing the features of some sort of animal. Some human scientists have theorized that the Garagana were created when humans attempted experimentation meant to increase their fighting potential, but evolved into an offshoot race and killed their creators, destroying all information relating to their creation. The Garagana, on the other hand, maintain that their bestial forms are gifts from their patron deities, the Tribal Spirits, which they look to for guidance. Known for strength and healing ability, this race is usually the most unaccepted in normal society due to their highly-strung tempers and tribal religions and rituals.
Hiratana: From Hirata in the south, these people are human, but live in a society based around discipline and the martial arts. The wreckage of what appears to be a starship was found years ago, just outside a Hiratana village, which suggests that they emigrated from some distant world. Whether this is the truth or not, no one is sure, though the Hiratana maintain that they too are natives of this world and have stated that the wreckage isn't nearly old enough to be a ship that brought their people to the planet. Hiratana are known to be technologically adept, moreso than either of the other "races", and seem to have an affinity towards conquering others. These people, along with the Armania, are the dominant members of society.
Chi: Let's talk about special powers! The basics- chi is life energy, which every living being is born with, and which grows stronger with age- the longer you live, the more life energy you gather, hence, the more available chi you have. Life energy is gathered at the approximate rate at which you age, meaning that Garagana and humans gather it more quickly than most Armania, though there are a scant few exceptions. Chi can be replenished simply by resting and eating, or by using an external means such as water from the sacred springs in Hirata, which replenishes it almost instantly. The use of chi cannot be classically taught, as each person's chi manifests itself differently, within one of several broad disciplines. The use of chi is based mostly on discipline- the more you can control your mind, the more you can do with your chi. Chi users usually learn control by meditating until they can summon their chi "aura"- an outward manifestation of their energy. When this is accomplished, they begin experimenting with its use until they can fully manifest it and use it as naturally as they would their body. The uses of individual chi techniques are limited only by the imagination and chi type of the user. Each chi class needs a necessary inborn trait to be within the user from birth in order for them to effectively use that type of chi. Now, on to the disciplines.
Materialization/Manipulation: This class of chi user is able to transform their chi into a solid object or being of some sort, then control it. This class of chi user usually has the least available energy, but the best control. If the object is destroyed, the person who materialized it temporarily has their available chi reduced to nothing, leaving them just enough to stay alive. Armania are usually of this class, although Hiratana have been known to use it as well. For some reason, Garagana have never been able to use this ability, it is suspected that this is because they lack the necessary inborn imagination needed to make their aura into a complex solid object. The necessary trait for this discipline is "Imagination"- without a vivid imagination, the user cannot form a vivid enough image of their chi weapon or object to make it solid.
Regeneration/Reinforcement: These chi users cannot manipulate or launch chi outside of their body, but they can use it to accelerate their own healing process and augment their strength. Most Garagana are of this type, along with a fair number of Hiratana- however, no Armania are able to use this ability, supposedly because they lack the inborn focus needed to use this technique. The necessary trait of this ability is "Focus"- without it, the chi user would be unable to circulate their chi throughout their body effectively.
Barrier: These chi users materialize their chi as a barrier or wall of some sort- be it a stone barrier, a glowing shield, or a wall of flames. Barrier users can also use their barriers to attack by "Rushing" the enemy with them. All races share this form of chi use evenly. The necessary trait for a barrier user is "Determination". Without enough willpower and refusal to give in, their barrier would crumble. They are usually more stubborn then angry.
Destructive: DBZ, anyone? Destruction users can launch their chi as a powerful, destructive burst. This class generally has the most available chi, but the least control. This trait is evenly spread as well, but has fewer users then the Barrier class. Destructive chi requires two qualities-"Determination" and "Rage". "Rage", as it is called, is a name given to a berserk anger that all Destructive users are prone to. Though rare, occasionally a barrier-type chi user will become a destructive user if his anger escalates to the point where he cannot control it.
It should be noted that even though chi users have a specific personality trait that determines their use, that trait is not always life-dominating: Rather, it is simply the most dominant aspect of their personality. (Let me clarify- not all Materialization users spend their lives in a waking dream, but all materialization users are creative and somewhat imaginative.)
Explanations of criminal rank: This ranking system is used to determine the bounty of a criminal.
E Rank: 1-50 points. The basic pickpocket or Dine N' Dash crooks falls into this category. Not worth much.
D Rank: 50-500 points. Now we're moving up in the world. These crooks range from house burglars to low-rank mob people. Not exactly easy to get along with. Worth a fair amount of money.
C Rank: 500-1500 points: Whoah, now we're talkin'! These guys are definitely considered fairly dangerous, and include murderers, gang members, etc. Worth enough money to make a car payment.
B Rank: 1500-5000 points. Most multiple-killers fall into the B-Rank category, and they're worth quite a bit of money- probably enough to pay the bills for a few months, at least, presuming that you haven't been living extravagantly.
A Rank: 5000-10000: A-Rank is reserved for criminals who are considered extremely dangerous, even by professional standards. It has less to do with the crimes commited than it does the danger involved with the capture. Most criminals with a background in combat through chi are placed in this category, and a fair number of "big wheel" mob members are up there too, not so much because of their combat experience but because they are guarded by underlings. Most A-Ranks are worth enough that you can pay off your house or car if you take one down, and the bounty maxes out at half a million.
S Rank: 10000-15000: Only S-Ranked bounty hunters are allowed to pursue these with government consent. All S-Ranked criminals can use chi formidably, and are considered a serious threat to society. If you can take one down and bring him in, he's worth enough money to buy your house, car, a fine night out, and a big screen TV, with enough left over to live off of for a month- maxing out at three million credits.
Star Rank: 15000+. Star Rank criminals- the most despicable beings on Earth. Only one is currently known- DL has been elevated to this status officially by police. The bounty for a star-ranker is upwards of six million credits.
And Finally, a blurb on phones:
Every bounty hunter has a cell phone issued to them which contains access to a file on all criminals with a bounty currently offered. The phone has text and picture capability, and rings when a criminal with a substantial bounty appears on the scene. The criminal file contains information including appearance, bounty offered, and a list of crimes, past and recent, as well as information on the weapons and tactics of the person mentioned.
It should also be noted that all bounty hunters are at least proficient in some form of martial art, or in the use of one or more types of weapons.
Rules:
1. Normal rp rules- this includes no god-modding, powerplaying, etc.
2. No "bunnying" without permission of the other user, and notifying me.
3. My word is law. I say what goes, not you. In other words, no mini-modding OR mini-running the rp. Unless your name happens to have the word "Moderator" beside it, and you have a specific reason for doing so.
4. I want at least six lines in your rp post unless you can say everything you need to in less, and proper grammar. If you can't do this, run the post through a spellcheck on a word processor or something. I want understandable posts.
5. If you have a concern, notify me. I want to hear you.
6. If you enter into a fight with another character, you must use proper "fighting etiquette". This means ending your post with an attack being launched instead of making it contact immediately, especially if said attack could do major damage if it contacts. Likewise, you are not allowed to avoid attacks indefinitely. You and the other player must decide on a winner over PM system before fifteen posts, or I will cut in and decided for you. If the fight is really cool though, I may allow you to extend it for a few extra if you want.
7. Character death is not permitted without my consent, unless the character is your own.
8. If your character dies but you want to rejoin, PM me a sign-up for another character and I'll see if I can fit you in.
9. Romance is fine, but no hentai please.
10. If you screw up in the roleplay too often, I will summon the power of the Cruel Angel of Thesis and kick you out of the RP for good. Your character will die an embarassing death.
11. I reserve the right to refuse you because I don't like you. (.0000000000001 percent chance of this occuring.)
12. And finally, you may manipulate NPCs as long as they aren't connected with the police station ('cause only I can do that), or you aren't using them instead of your main character in the posts. If you do that, I want a new sign-up.
Sign-Up sheet.
Full name: (Can be from any Earth culture, cannot be an anime ripoff.)
Age: (As long as you're above sixteen or its Armanian equivalent, you should be Okay.)
Personality: (most important category- six lines, please, unless you can say everything you need to in less. No Mary Sues/Gary Stus. They will be shot on sight.)
Gender: (It's either one or the other people.)
Race: (No cliche Gargar unless you can do them well, please.)
Appearance: (Pics are fine, remember that your character is a bounty hunter, and is probably a bit eccentric. Do a good job of describing him.)
Rank: (E-S, and make it logical- S Class bounty hunters are obviously more experienced and older then E Class.)
Criminal Rank (If former criminal): (If your character was a crook at some point, give his rank here. Remember, his age has to be logical- he has to be old enough to commit the crimes he got his rank for, and then wait until he has either served his sentence or waited until the statute of limitations on his crime ran out. You should also give us a list of past offenses here.)
History: (Standard four lines, and feel free to keep part of your character's history under wraps and reveal it throughout the rp. If the rest of your sign-up looks good, you can skip this category altogether. Remember to update this section as your character's history is revealed, though.)
Chi Class: (Choose from the above.)
Abilities: (Give a sampling of what your character can do. If he has specific attacks, list them here and explain them in detail. Be logical- an E Class bounty hunter will probably not be able to use attacks of the same caliber as a B Class would. Feel free to add new attacks as the rp progresses, just give them some logic. Feel free to leave blank and update as needed if your sign-up is Okay without 'em.)
Rp Sample: (Show your stuff! I'll only ask for one if I really need it, but if you are weak in other areas, a good rp sample is a great way to change my mind.)