• Our friends from the Johto Times are hosting a favorite Pokémon poll - and we'd love for you to participate! Click here for information on how to vote for your favorites!
  • Welcome to PokéCommunity! Register now and join one of the best fan communities on the 'net to talk Pokémon and more! We are not affiliated with The Pokémon Company or Nintendo.

Armania: Revival

Status
Not open for further replies.

Scarlet Weather

The Game is Afoot!
  • 1,823
    Posts
    18
    Years
    Yeah, I was going over some of my old posts and found this RP which I let die for reasons I've forgotten by now. *shot'ed* So in order to rectify the situation, I'm resuscitating it with the power of science, and adding a little more substance to things I've missed. Here goes...

    ------------------------------------------------------------​

    Many years ago, the land of Aramani was a succesful country, and a world superpower. This, however, was before it was forced to fight a series of costly wars, and hire mercenaries in order to supplement its flagging armed forces. With the help of these mercenaries, the war was won- however, the country no longer had the money necessary to pay the soldiers they had hired. Angered, the mercenaries took over and stormed the treasury, only to find that it was empty. With nowhere to go and no possesions to speak of, most eventually decided to remain in Aramani and seek work there. This, however, became the country's undoing. With a rise in population and an empty treasury, they had no way of supporting themselves, and were forced to raise taxes. With the burden of such a heavy tax, many businesses folded and thousands became unemployed, and with no way to find work. That was when the crime wave began- within the space of a few years, Aramani went from economic paradise to dunghill. With no way to keep criminals in check, the government began to despair- that is, until the police arrived. Headed by a mercenary leader, the new police force promised to restore order to Aramani, of a sort, within a year. With the government's consent, they immediately began a campaign to bring in freelance workers, known as bounty hunters, in order to track down criminals. The bounty hunters were paid an amount equivalent to a criminal's "rank" which was based on a point system developed by the police's former mercenary chief. Additionally, bounty hunters had their own rank raised for every criminal they caught- the higher your rank, the more you were allowed to do in order to track down a criminal. The job only required a quick physical and a quick demonstration of talent, and became so popular that former criminals began looking for it. And to make things easier, bounty hunters were hired out to areas with similar problems, for a nominal fee of course. Within a few years, the government treasury had been replenished, the police force was the highest organization in the country next to the council of officials, and the police force relied on bounty hunters to take care of their dirty work.

    However, a new threat to the land has appeared- a mysterious criminal calling himself DL has issued an ultimatum- either the country surrender itself to him, or he will plunge it into a war that will destroy it. It isn't an empty threat, either- besides being a suspected head of the criminal organization "Russian Roulette", he has captured the plans for the country's defense, and is threatening to sell them to another nation, Plunging Aramani into war once again. Angered and concerned, the country has offered an enormous bounty for the head of this man, and amnesty for any criminal who captures him. You are a bounty hunter, and have just received word of this- are you ready to take the challenge?

    Info about Aramani:

    Technology, government system, and general info: Aramani is a sort of city-country- it's basically a gigantic city with a few farms in between districts. The city is referred to simply as "the metropolis", while farm areas are referred to as "chow makers". There are several "crime district" areas, where the police never go- these are usually home to either lawbreakers or bounty hunters. Aramani is governed by both a president and a traditional "Council of Elders", both of which are elected by the people. These two branches must be in agreement in order for any law to be passed. Currently, the country is in the hands of the police force, however, as both the elders and president will listen to anything the chief says, effectively making him the most powerful man in Aramani. Aramani's technology is a bit strange- in terms of communications and transport, they are above Earth-Level, but due to the fact that gunpowder was never discovered, the weapons are a bit archaic. Common weapons include air guns, swords, and blunt objects and knives of various varieties. Due to the number of mercenaries hired during the war, Aramani has quite a few cultures within it.

    Races: Being on a planet and universe far from Earth, there are a few alien species living in the world of our roleplay. Let's take a look.

    Armania: A long-lived race that is said to be the first one to emerge on this planet, the Armania resemble humans in all respects but one: all Armania have silver hair, though some have taken to dying it in recent years, and a pair of small, silver horns jutting from their forehead. Armania are possessed of incredible longevity- in fifty years, they only age twenty. The Armania are known for being a people that has a tendency towards eccentricity and laziness- they mature emotionally and mentally at about the same rate as they age, and tend to overlook the obvious in favor of their fantasies.

    Garagana: From the land of Gargar in the north, these people are bizarre mixes of human and beast. Or rather, that's what humans call them. The Garagana are actually a group of loosely united tribes, each possessing the features of some sort of animal. Some human scientists have theorized that the Garagana were created when humans attempted experimentation meant to increase their fighting potential, but evolved into an offshoot race and killed their creators, destroying all information relating to their creation. The Garagana, on the other hand, maintain that their bestial forms are gifts from their patron deities, the Tribal Spirits, which they look to for guidance. Known for strength and healing ability, this race is usually the most unaccepted in normal society due to their highly-strung tempers and tribal religions and rituals.

    Hiratana: From Hirata in the south, these people are human, but live in a society based around discipline and the martial arts. The wreckage of what appears to be a starship was found years ago, just outside a Hiratana village, which suggests that they emigrated from some distant world. Whether this is the truth or not, no one is sure, though the Hiratana maintain that they too are natives of this world and have stated that the wreckage isn't nearly old enough to be a ship that brought their people to the planet. Hiratana are known to be technologically adept, moreso than either of the other "races", and seem to have an affinity towards conquering others. These people, along with the Armania, are the dominant members of society.

    Chi: Let's talk about special powers! The basics- chi is life energy, which every living being is born with, and which grows stronger with age- the longer you live, the more life energy you gather, hence, the more available chi you have. Life energy is gathered at the approximate rate at which you age, meaning that Garagana and humans gather it more quickly than most Armania, though there are a scant few exceptions. Chi can be replenished simply by resting and eating, or by using an external means such as water from the sacred springs in Hirata, which replenishes it almost instantly. The use of chi cannot be classically taught, as each person's chi manifests itself differently, within one of several broad disciplines. The use of chi is based mostly on discipline- the more you can control your mind, the more you can do with your chi. Chi users usually learn control by meditating until they can summon their chi "aura"- an outward manifestation of their energy. When this is accomplished, they begin experimenting with its use until they can fully manifest it and use it as naturally as they would their body. The uses of individual chi techniques are limited only by the imagination and chi type of the user. Each chi class needs a necessary inborn trait to be within the user from birth in order for them to effectively use that type of chi. Now, on to the disciplines.

    Materialization/Manipulation: This class of chi user is able to transform their chi into a solid object or being of some sort, then control it. This class of chi user usually has the least available energy, but the best control. If the object is destroyed, the person who materialized it temporarily has their available chi reduced to nothing, leaving them just enough to stay alive. Armania are usually of this class, although Hiratana have been known to use it as well. For some reason, Garagana have never been able to use this ability, it is suspected that this is because they lack the necessary inborn imagination needed to make their aura into a complex solid object. The necessary trait for this discipline is "Imagination"- without a vivid imagination, the user cannot form a vivid enough image of their chi weapon or object to make it solid.

    Regeneration/Reinforcement: These chi users cannot manipulate or launch chi outside of their body, but they can use it to accelerate their own healing process and augment their strength. Most Garagana are of this type, along with a fair number of Hiratana- however, no Armania are able to use this ability, supposedly because they lack the inborn focus needed to use this technique. The necessary trait of this ability is "Focus"- without it, the chi user would be unable to circulate their chi throughout their body effectively.

    Barrier: These chi users materialize their chi as a barrier or wall of some sort- be it a stone barrier, a glowing shield, or a wall of flames. Barrier users can also use their barriers to attack by "Rushing" the enemy with them. All races share this form of chi use evenly. The necessary trait for a barrier user is "Determination". Without enough willpower and refusal to give in, their barrier would crumble. They are usually more stubborn then angry.

    Destructive: DBZ, anyone? Destruction users can launch their chi as a powerful, destructive burst. This class generally has the most available chi, but the least control. This trait is evenly spread as well, but has fewer users then the Barrier class. Destructive chi requires two qualities-"Determination" and "Rage". "Rage", as it is called, is a name given to a berserk anger that all Destructive users are prone to. Though rare, occasionally a barrier-type chi user will become a destructive user if his anger escalates to the point where he cannot control it.

    It should be noted that even though chi users have a specific personality trait that determines their use, that trait is not always life-dominating: Rather, it is simply the most dominant aspect of their personality. (Let me clarify- not all Materialization users spend their lives in a waking dream, but all materialization users are creative and somewhat imaginative.)

    Explanations of criminal rank: This ranking system is used to determine the bounty of a criminal.

    E Rank: 1-50 points. The basic pickpocket or Dine N' Dash crooks falls into this category. Not worth much.

    D Rank: 50-500 points. Now we're moving up in the world. These crooks range from house burglars to low-rank mob people. Not exactly easy to get along with. Worth a fair amount of money.

    C Rank: 500-1500 points: Whoah, now we're talkin'! These guys are definitely considered fairly dangerous, and include murderers, gang members, etc. Worth enough money to make a car payment.

    B Rank: 1500-5000 points. Most multiple-killers fall into the B-Rank category, and they're worth quite a bit of money- probably enough to pay the bills for a few months, at least, presuming that you haven't been living extravagantly.

    A Rank: 5000-10000: A-Rank is reserved for criminals who are considered extremely dangerous, even by professional standards. It has less to do with the crimes commited than it does the danger involved with the capture. Most criminals with a background in combat through chi are placed in this category, and a fair number of "big wheel" mob members are up there too, not so much because of their combat experience but because they are guarded by underlings. Most A-Ranks are worth enough that you can pay off your house or car if you take one down, and the bounty maxes out at half a million.

    S Rank: 10000-15000: Only S-Ranked bounty hunters are allowed to pursue these with government consent. All S-Ranked criminals can use chi formidably, and are considered a serious threat to society. If you can take one down and bring him in, he's worth enough money to buy your house, car, a fine night out, and a big screen TV, with enough left over to live off of for a month- maxing out at three million credits.

    Star Rank: 15000+. Star Rank criminals- the most despicable beings on Earth. Only one is currently known- DL has been elevated to this status officially by police. The bounty for a star-ranker is upwards of six million credits.

    And Finally, a blurb on phones:

    Every bounty hunter has a cell phone issued to them which contains access to a file on all criminals with a bounty currently offered. The phone has text and picture capability, and rings when a criminal with a substantial bounty appears on the scene. The criminal file contains information including appearance, bounty offered, and a list of crimes, past and recent, as well as information on the weapons and tactics of the person mentioned.

    It should also be noted that all bounty hunters are at least proficient in some form of martial art, or in the use of one or more types of weapons.

    Rules:

    1. Normal rp rules- this includes no god-modding, powerplaying, etc.

    2. No "bunnying" without permission of the other user, and notifying me.

    3. My word is law. I say what goes, not you. In other words, no mini-modding OR mini-running the rp. Unless your name happens to have the word "Moderator" beside it, and you have a specific reason for doing so.

    4. I want at least six lines in your rp post unless you can say everything you need to in less, and proper grammar. If you can't do this, run the post through a spellcheck on a word processor or something. I want understandable posts.

    5. If you have a concern, notify me. I want to hear you.

    6. If you enter into a fight with another character, you must use proper "fighting etiquette". This means ending your post with an attack being launched instead of making it contact immediately, especially if said attack could do major damage if it contacts. Likewise, you are not allowed to avoid attacks indefinitely. You and the other player must decide on a winner over PM system before fifteen posts, or I will cut in and decided for you. If the fight is really cool though, I may allow you to extend it for a few extra if you want.

    7. Character death is not permitted without my consent, unless the character is your own.

    8. If your character dies but you want to rejoin, PM me a sign-up for another character and I'll see if I can fit you in.

    9. Romance is fine, but no hentai please.

    10. If you screw up in the roleplay too often, I will summon the power of the Cruel Angel of Thesis and kick you out of the RP for good. Your character will die an embarassing death.

    11. I reserve the right to refuse you because I don't like you. (.0000000000001 percent chance of this occuring.)

    12. And finally, you may manipulate NPCs as long as they aren't connected with the police station ('cause only I can do that), or you aren't using them instead of your main character in the posts. If you do that, I want a new sign-up.

    Sign-Up sheet.

    Full name: (Can be from any Earth culture, cannot be an anime ripoff.)

    Age: (As long as you're above sixteen or its Armanian equivalent, you should be Okay.)

    Personality: (most important category- six lines, please, unless you can say everything you need to in less. No Mary Sues/Gary Stus. They will be shot on sight.)

    Gender: (It's either one or the other people.)

    Race: (No cliche Gargar unless you can do them well, please.)

    Appearance: (Pics are fine, remember that your character is a bounty hunter, and is probably a bit eccentric. Do a good job of describing him.)

    Rank: (E-S, and make it logical- S Class bounty hunters are obviously more experienced and older then E Class.)

    Criminal Rank (If former criminal): (If your character was a crook at some point, give his rank here. Remember, his age has to be logical- he has to be old enough to commit the crimes he got his rank for, and then wait until he has either served his sentence or waited until the statute of limitations on his crime ran out. You should also give us a list of past offenses here.)

    History: (Standard four lines, and feel free to keep part of your character's history under wraps and reveal it throughout the rp. If the rest of your sign-up looks good, you can skip this category altogether. Remember to update this section as your character's history is revealed, though.)

    Chi Class: (Choose from the above.)

    Abilities: (Give a sampling of what your character can do. If he has specific attacks, list them here and explain them in detail. Be logical- an E Class bounty hunter will probably not be able to use attacks of the same caliber as a B Class would. Feel free to add new attacks as the rp progresses, just give them some logic. Feel free to leave blank and update as needed if your sign-up is Okay without 'em.)

    Rp Sample: (Show your stuff! I'll only ask for one if I really need it, but if you are weak in other areas, a good rp sample is a great way to change my mind.)
     
    I'd like to reserve, but I need a bit of clarification.

    What sort of weapons would an S-Rank use? Cuz thats what I'm going for. I need to learn how to RP as older people...

    Two: What sort of clothes do you want?
    Three: Is Chi elemental, or just generic DBZ super special awesome energy?

    That is probably all. Interesting RPG... never seen one quite like this before. Great premise, Thesis.
     
    I'd like to reserve, but I need a bit of clarification.

    What sort of weapons would an S-Rank use? Cuz thats what I'm going for. I need to learn how to RP as older people...

    Two: What sort of clothes do you want?
    Three: Is Chi elemental, or just generic DBZ super special awesome energy?

    That is probably all. Interesting RPG... never seen one quite like this before. Great premise, Thesis.

    Well, weapons really vary more individual by individual than they do by rank. An S-Rank bounty hunter would be using whatever weapons they wanted and could afford, I'd presume.

    As for your second question, clothing is up to you. The Metropolis is an ethnic and cultural hodge-podge, and some bounty hunters are more than a little eccentric, so you can wear anything from cowboy boots to modern-day-clothing to a yukata. Not really a problem, yah?

    As for chi, the specific chi abilities vary by the user, and the concept is extremely similar to Nen from HunterxHunter, so I'd suggest looking that up if you wanted a better understanding of it. Some users, like destruction and barrier, can transmute their chi into solid objects of a limited variety or into pure energy, but other users just bolster their body with it or transform it into a specific object of some kind. So really, it varies user to user, but it has to fall into one of the four main disciplines.
     
    ((Ooc: Can I be younger for a C-level? And if anything about my history bothers you, like the whole priestess thing {which is based on religion – most people assume that gods and deities only speak with several, holy people} or anything else in my sign-up, I'll gladly change it. This sounds interesting. Oh, and can you double as a criminal?))

    Full name: Larika (Kay) Acabado

    Age: 27

    Personality: Kay was always determined to prove herself, mainly because of all the times she had been teased and laughed at because she was not only a Garagana, whose people believed in deities and destinies, but she was also a woman. A woman, no less, that didn't really look like one at all. Her personality was split, depending upon her emotions. When nobody was bothering her, she was cool, calm, and if not exactly calculating, she was cautious. However, once she gets fired up, she struggles with the instincts of the large feline to get rid of the annoying fly that dared to defy her. The sad truth was that she got fired up extremely easily, and a small, meaningless comment could be transformed in her mind instantly into a harsh sneer.

    She always became extremely defensive and stubborn when she felt like she was attacked, not listening to a word the so-called "attacker" said until it was too late and she had caused a scene. She became even more agitated once she entered the metropolis, knowing that most of the police who approved bounty hunters looked askance at her race, and most didn't believe a woman could make it as an E-level, let alone to a C-level hunter.

    However, she did have a few good points about her. For example, she never held a grudge – what kind of animal did? Although her human mind never forgot the incidents, they didn't really seem all that important in hindsight, and what had passed, had passed, and ripping them into pieces the next time they met wouldn't change anything except become a C-rank criminal instead of a bounty hunter. Also, when faced with a problem, she would find a solution and carry it through without a fuss. She knew what had to be done, and if she had to be the one to do it, then she would do it to the best of her abilities without complaint. The best thing was that nobody had to keep much of an eye on her when she was doing it, for she didn't get sidetracked easily. She never lost her focus, it just changed from time to time when she didn't need it.

    Gender: Female

    Race: Garagana

    Appearance: The most prominent feature of Kay was the obvious cheetah DNA imbedded within her. Covering her body was a layer of golden and black fur, although places like her face, hands and feet were more sparsely covered. She was underdeveloped in the way of a narrow waist and breasts, and could often be mistaken for a male if she averted her face. All four of her limbs were formed to be slightly more cat-like than usual along with slightly stubby fingers and retractable claws. Like a cheetah, when she ran on all fours; her spine would show itself to be quite springy and her speed surpassed that of a trained athlete.

    As for her head, her nose was dark brown and both smaller and flatter than was normal. Kay had incredibly thin lips, from which protruded two gleaming fangs, and wide, yellow eyes with slits for pupils, accompanied by pointed ears that were fixed higher up her head than most were used to. This meant that her night-vision, hearing and smell were much keener than any of the other races. Her hair was the same, sandy yellow as the fur that covered her body, although no traces of black were visible, and reached her upper back. Last, but certainly not least, several thin whiskers sprouted from her cheeks close to her nose, much like the thin, spotted tail that sprouted from her tailbone.

    To allow for movement and constant change from being on all fours to standing on two feet, all her clothes were loose and sturdy. Her reddish-brown shirt used to have sleeves, but they were ripped off, seeing as they would be a nuisance if she kept them on. Creamy-tan trousers were donned, although she preferred to run barefoot. Whenever she needed to travel through the city, however, she threw a rich, earthy brown, hooded cloak over her outfit, which managed to cover almost every part of her body. If she kept her head down and nobody looked too closely, she could be mistaken for some kind of human.

    Rank: C

    Criminal Rank (If former criminal): E – pickpocket, charged for assault. Charges were dropped for lack of proof, however, and she only had to spend a fortnight in a minimum security prison.

    History: Growing up in Gargar, she believed in the ancient deities fiercely – especially her tribe's patron, a big cat, and nothing anybody else said could change that. Her mother became one of the holy priestesses of the clan, and was rarely allowed to talk to others of the clan except during ceremonies, let alone seek people out and mingle. This was after Kay's father entered the metropolis himself, and ended up killing five people before a bounty hunter caught him and locked him away. When he was released, he disappeared off the face of the earth. So, at eleven years old, she was left without either mother, or father. Rather than let the clan foster her to another, she decided to explore and see what other options were available. Several painful incidents followed as she revealed this to everybody.

    Finally, at seventeen, she became an E-ranked bounty hunter after living in the large city for three years.

    Chi Class: Regeneration/Reinforcement

    Abilities: Self-regeneration – speeding up the process of natural healing; Channelling – the ability to heal others as long as both parties involved have an open wound; Reserve – the ability to store away unused energy or chi for further use later on; Reversal – can transform her own chi into raw energy or vice-versa.


    Other: Kay is adept at using multiple daggers, and although she is also quite adept at using swords, she preferred just to use several blades – one in each hand – to do battle with an opponent. Her least favourite weapon was the air-gun. The mechanical weapon was heavy and alien in her hands.

    RP Sample: (If asked for)
     
    Last edited:
    Hmmm...

    Well, I like it. Only two things that I have to point out and be finicky about, the first being that if Kay's mother were an owl it would kind of be impossible for her to not be part owl as well, so you may want to fix that. Also, I kind of intended the Garagana to be more like a series of tribes that allied with each other, each one having a different animal "patron", and intended for them to consider their appearance as "complete" (no Garagana would call themselves "bestial", because they consider themselves not to be a mix between human and beast but to be both at the same time, completely human, completely beast). But I like your character's personality as is, and I think she'll fit in quite nicely. Just edit the owl bit and you're ACCEPTEDORZ.
     
    Wait, so I get the owl part, and the patron part... But I've had a look over it and could not find anywhere that said she called herself bestial. If you mean the reason why she covered herself in a cloak, that's just to avoid attention and everything...

    And wait, so are there priestesses or should I change that part as well?
     
    Wait, so I get the owl part, and the patron part... But I've had a look over it and could not find anywhere that said she called herself bestial. If you mean the reason why she covered herself in a cloak, that's just to avoid attention and everything...

    And wait, so are there priestesses or should I change that part as well?

    For the first, I suppose it was me identifying the tone of your writing about Kay than Kay herself that made me think I needed to throw that out (that and I forgot to state that in the first place when I wrote up the plot XD), so no need to worry about that. I think I mostly said it because I had this image of Garagana being kind of proud of their appearance, and therefore feeling no need to hide it from anyone even if it does attract attention, but there's no reason why one individual Garagana might feel more like keeping herself to herself. As to the second, I don't think it would be too out-of-place for a specific Garagana tribe to have priestesses to their patron spirit, so no, I don't think that's too out of place.
     
    Okay then, I've finished tweaking those little bits. I can't wait for more people to sign-up and join and for this to start.
     
    You made. A new RP. And didn't tell me?! I'm hurt. Very hurt. This is my reservation for your wonderful RP

    Sign-Up sheet.

    Full name: Reeth Heirman (pronounced Air-Man) "The Beast of Hampshire"

    Age: 21

    Personality: He iz real strong, strongest of them all becuz his parentz died when he was kid. and killz people but makez friends ez.
    Quite the character when it comes down to it, Reeth isn't the hardened bounty hunter that one would expect to have been formed from dealing with lowlifes on a daily basis. He is quite the philosopher when outside of the battle scene. He can often be found at a local pub, sitting in a corner table and reading notable psychological and philosophical literature. As a gargar, his species is quite often obviously frowned upon, usually being cocnsidered mindless beasts. Because of this mentality and association he received merely because of his looks, he abandoned his loose pack mentality and much prefers the solitude of his travels. He always speaks with a calm and educated tone of voice, never allowing his emotions to get the best of him on either end of the spectrum. He could almost be seen as heartless in the way he greets every new situation without so much as batting an eye of indifference. One would think his mindset that he acquired over his travels would hinder his ability to perform his duties adequately. This assumption is quite untrue though. Reeth is a fierce tactician and lethally accurate in all of his calculations. He is a firm believer and supporter of having a mission completely in check with his plans laid out step by step with multiple fall back plans in case something goes wrong. He is a man who hesitates only to educate his foe on his misdeeds before exacting judgment upon them.

    Gender: Male

    Race: Gargar Wolf/human mix

    Appearance: Reeth always keeps his looks in check, being sure there is no mistaking his person. He has a mop top of silky soft gray hair which whittles down his head, stopping just at his neck in the back and drooping halfway over his eyes in the front. From a distance, he would even be mistook an old man. On the top of his head, sticking up from the high angles of his head, just outside of the center spiral of his hair, lay two droopy dark gray wolf ears. The ears usually retain the floppy state unless something in the area disturbs Reeth or he is trying to hear something a great distance away. Underneath the shade of his mop top hair lays his thoughtful and youthful face. He has dull grayed eyes which attribute to his general mis-perception of appearing like an old man without looking closely. He has a small button-like brown dog's nose that sits in the center of his face just above him mouth which is usually cocked to the side in a small grin, exposing his over sized and rather sharp canines that hang over his bottom lip, whether he wants them to or not. He has healthily tanned Caucasian skin and retains a physically fit form, weighing roughly around 150 pounds, exhibiting a lean and muscular form to compliment his average 5'7 height. For the typical choice of apparel, in an attempt to retain some sense of civility, Reeth actually dresses very nicely, although the equipment he carries quickly sets off the image. He wears thin fitting, suave black dress shirt with exceptionally long sleeves and unbuttoned cuffs, to conceal his hands and fingertips which end with sharp claws at the tips. Holding up a pair of tattered blue jeans, he wears a set of crossed brown suede belts, each holding a side of the slim jeans and containing a soft buttoned pouch holding various things. The pouch on his right side is always for the most important articles he owns. His most recent piece of literature, the small parchment containing 15 names, and his cell phone which gives him bounty information. His left pocket holds his spending cash and other various trinkets, some for hygiene like sharpening or trimming his claws or combing through his thick hair. It will also hold any random essentials for a current mission. Protruding from his backside out of a ripped hole is Reeth's bushy tail. Relatively long, it is a shaggy dull gray tail which comes to a point, showing off a cute little white tip. The torn and tattered jeans trail down, covering the majority of his hairy feet which hold a pair of brown flip flop sandals which are easily kicked off during close combat. Finally, adorned across his back with a thick brown leather strap is a lengthy fire arm simply known as Ivory. On account of Reeth rarely liking to get his hands dirty, he prefers to execute most of his higher ranking missions using this particular weapon. A long barreled sniper rifle complete with green tinted scope. Its an older gun with mis-aligned sight on the scope, mostly signifying that Reeth hasn't exactly escaped poverty.

    Bounty Hunter Rank: B - He moved quickly in the ranks after being forced to atone for his actions in a tragic incident that landed him under a lot of heat.

    Criminal Rank: A - Reeth obtained an incredibly high bounty on his head after one faithful night in his early teens. He had lost control of his ability in the dead of night and murdered many people in a far off boonies town. Only known as The Beast of Hampshire, He fought off multiple bounty hunters for months until he was finally cornered by authorities while sleeping one night. He was offered a way out and that was to capture or kill every criminal on a list of 15. He's done all but 3.

    History: Reeth's history isn't a complicated one in the slightest. Before the Hampshire incident he lived in the northern forest with his mother and father and group of other wolf form Gargars who could scarcely call themselves a pack. While growing up, all the wolves thought of were fighting and power and that was all his parents thought of too. It didn't take long for Reeth to develop a curiosity to why the wolves were that way. He began to ask questions and analyze the pack's way of thinking but was always quickly dismissed. As he grew older, of course his curiosity grew greater. He began sneaking off to a nearby village, stealing literature and teaching himself how to read in the dead of night. He grew into his pubescent years and acquired knowledge above the others in his pack and was soon seen as a threat to the well being of the pack. He finally decided to leave the pack. (more so kicked out, but he'll never say that) Reeth fled to the nearby village where he had trouble being accepted at first but the villagers grew to love him and his helpfulness. Everything in Reeth's life was going perfectly in the tiny town of Hampshire. That is until one night, at the age of 14, a surge of energy in his body that being with his own kind could have been better handled, took over his body, turning him into an incredible beast of unbelievable strength. He quickly and involuntarily slaughtered a majority of the villagers in the creature's fit of rage. The morning came and Reeth awoke, covered in blood. He had no idea what happened but the villagers sure did. They turned their tunes against him quite quickly, chasing him out of their town and immediately slapping a Class A bounty on him. He dropped from the happy child growing up in a small town to a lonely, scared, and spiteful young boy with a Class A bounty on his head, who quickly lost all compassion for anyone who stood between him and survival. It was only a matter of months before the authorities caught up with him and presented him with the list. Due to the severity of the crime, his young age was not taken into consideration... thrusting him into a heartless and unforgiving world. He has knocked names off the list through the years, hardening him as a bounty hunter and an individual, but has the top 3 left. Araxian (The Rock) Cardwell at #3, Brianca Swermont -The Metropolis Succubus at #2, and DL himself at #1.

    Chi Class: Regeneration/Reinforcement and slight skills in destructive.

    Abilities:
    Feral Claw(Reinforce) - Reeth focuses his chi into the claws on his fingers, sharpening them beyond razors and uses them to tear and puncture and rip. A very bloody assault, it is most often used in a single strike.

    Beast of Hampshire(Reinforce) - The infamous form which earned Reeth his nickname. He named the form after that faithful night. It is a large 6 foot wolf which stands on its hind legs, sporting silky white fur. Its upper torso is incredibly bulky and muscular and claws are nothing to be scoffed at either. The wolf has large dripping fangs which tear through anything. Its fur stands on end and it is amazingly agile. Reeth has absolutely no control while in this form outside of now knowing how to summon its strength. Its eyes are black as coal, signify the futility in trying to communicate with Reeth while he is like this. The form wreaks havoc until its thirst for murder dies or 25 minutes pass. Its only been released voluntarily 3 times.

    Rp Sample: Ask and you shall receive, but you know my style.
     
    Last edited:
    Alright, good job, but off in one area: I'm gonna have to ask you to drop your second chi technique, because (and I forgot to mention this) no Chi user can have more than one class. Although, I think you're the first person to come up with a Werewolf-style reinforcement technique, but since that's just strengthening I suppose it's OK. Otherwise, ACCEPTED, as long as Ivory isn't firing real bullets (no gunpowder and all that.)
     
    those were actually my two main concerns about the application, i'm going to omit both of them from the profile, sorry if i was stretchin your rules a bit =P i'll PM you when they're done, i'm kinda busy right now
     
    edit: Alllrighty, I suggest you don't read this sign-up until I explicitly say I'm done, because a lot of the things like the years he spent as a criminal etc. are pretty messed up. xD; My math isn't 100% right now, I'll fix it once I get his history nailed down.

    Full name: Vaness Luka Hebe (Vah-ness, Loo-kah, Hee-Bee.) Oftenly referred to by his middle name.

    Age: 19

    Personality: Luka is a dreamer, easily swept away by his fantasies and easily distracted by the smallest things. His keen senses don't help his tendency to become engrossed in every little thing, as even the slightest sound or smell that's out of his everyday experience will attract his attention. He enjoys staring out into space, thinking about everything and nothing, but is often far from interested in sharing or discussing what's going through his incomprehensible mind. Luka's slight and laid-back personality is somewhat feminine at first, though his voice and mannerisms are still predominantly male. At times, his feminine mannerisms can be acquitted to his case of schizophrenia. His irrational curiosity and thought process that jumps left and right is categorized as the disorganized thought process symptom in schizophrenics, and at very rare times when his imagination is carried away by these thoughts, he experiences hallucinations. They are never quite as bizarre as one might expect, he simply seems to lose all reaction, as though his mind has shut off. His hallucinations are always that of an endless, pure white room, with absolutely nothing of interest within it, henceforth causing his lack of reaction. If there is nothing to capture his interest, Luka becomes a living human doll, incapable of doing anything without someone to boss him about. However, depending on what is capturing his interest, Luka will either show his schizophrenic tendencies in full blown colors of the rainbow, or reveal his second unfortunate mind-twisting disorder. While on hunts for criminals that the young teenager is very keen on meeting or killing, the fact that Luka suffers from Dissociative Identity Disorder becomes quite apparent.

    Luke is the second personality that resides in Luka, the one and only other identity. Unlike Luka, who is very much the type whom one could easily step all over without exerting any effort, Luke is brash and loud-mouthed, stubborn and completely self-centered. He has no problem doing things that Luka would never do, such as kill a criminal without a good reason or curse in the presence of children, and Luke prides himself on never following rules or orders. A wild bucking bronco, Luke is at first uncontrollable, but keeps Luka's already half obliterated mental state in mind when he goes on his rampages. To Luke, there is no species, person, human, thing, or animal on the face of the earth that might be more important than himself other than Luka, who is his 'container'. Luka's opinion, however, is of no importance. The body he shares with Luka is the most important thing, and Luke makes a point to avoid getting even the slightest scratch on it, often yelling in boundless fury if Luka gets so much as a papercut on their finger. He doesn't hesistate to berate Luka for the latter's habit of giving the benefit of the doubt more than three times, and Luke is often the most stressed out whenever Luka's somewhat naïve ways get the two in trouble- Luke often being the one to bail them out of it. In general, Luke is a very irritable person who can't see past his own blown up ego, while Luka is a very patient person, all smiles who doesn't mind going out of his way to help someone out. The two clash, and it never ceases to cause problems for themselves, and the people around them.

    Gender: Male

    Race: Hiratana

    Appearance: It would not be difficult to label Luka as a depressing person, due to his tendency to dress in nothing but dark colors, often sticking with earthy tones or black. He prefers to hide his spindly frame under a slim fitting coffee colored double-breasted trench coat that reaches just past the middle of his thighs. The black silk-lined lapels of the jacket are notched, turned over and ironed flat. The black belt that is supposed to buckle around the middle and cinch the waist in is left dangling from the loops on either side of Luka's waist, as cinching the jacket would effectively defeat its purpose. Very sensitive about the fact that he's practically skin and bones, Luka easily suffers bouts of sudden depression whenever his broomstick-figure is mentioned, claiming that his lack of visible muscles make him feel like weaker than other Hiratana. He is not particularly tall for his age, but his lanky and angular body cause his height seem somewhat exaggerated. Under his trench coat, Luka wears a black ribbed turtleneck, the scrunchy collar showing that the garment is obviously too big for him. Luka has made a habit of pulling the collar over his chin whenever he remembers at the most random times, though it almost always slides down without his notice. When he removes his jacket, the turtleneck is revealed to be short sleeved, reaching just past the middle of his bicep. His right ear lobe is pierced and a small silver hoop earring hangs from it, though one can barely ever tell. His midnight black hair that hangs between and around his eyes cover his ears entirely, the front pieces that frame his face just barely grazing his chin. The rest of the layered haircut ends at the base of his neck, most of the strands jutting out from behind shoulders to graze the cotton clothing over his collarbones.

    Luka's eyes are a story within themselves. They are always swirling with different emotions, though one that is ever present is a slight sense of melancholy. They add the brightest splash of color to his wardrobe, both being bright azure. His pupils seem very small and if his eyes were not so heavy lidded, a constantly sharp and angry look might be engraved into Luka's otherwise baby-faced features. But because this stand out color bothers Luka to no ends, Luka almost always wears a beige Gatsby hat upon his head, often turning the brim down to hide his eyes. The young hunter is very adept at seeing, even with his brim impairing nearly half his vision, and often refuses to open his eyes all the way without the accessory. A pair of dark gray pants deceive his attempt to hide his frame however, seeing as he dislikes wearing belts that remind him of how meager he looks, and thus is forced to wear a pair of pants that actually fit about his waist decently so that he need not pull the waistline of his pants up every other second. On his feet are a pair of plain 1-inch heeled black loafers, cut and made from bicast leather. His spidery fingers are hidden by a pair of pleated black suede gloves. While with the addition of the jacket and Gatsby hat, the flexible movement that is essential for Luka's fighting style seems to be slightly imparied, Luka is insistent on appearing less fragile and thus has yet to find the desire to change his style for the better of his occupation.


    Rank: C-Rank, though only a hunter for four years due to his desire to not return to the prisons or asylums he'd been shut up in, Luke killed the criminal who had sheltered him during his year of avoiding officials to step up in the ranks. (It wasn't particularly difficult, considering that the criminal was not aware of Luke's change of heart.) He also killed the old man who had paid Luka's way out of jail, stepping up another rank. Those who know of this story are wary of Luka, and though he is C-Ranked, Luka rarely takes on C-Ranked murderers, preferring simpler jobs that he can handle with ease, such as pettier C-Ranked criminals or sex offenders. Seeing as his greater accomplishments were done from the inside out, quite literally with Luke being the one who executed them all, Luka's ranking is more accurately attributed around the E area when ridiculously good luck isn't on his side. Luke, however, has no issues dealing with C-ranked criminals, and is the main source of income.

    Criminal Rank: C-Rank, attained this ranking at the age of 8 after murdering his father and attempting to murder his younger brother. One year was spent on the run, and he was picked up by an older B-ranked criminal. After being captured, he spent five years being transferred between an asylum and high security prison (high security by the request of the asylum who had noticed his second personality's violent tendencies. He was isolated from other prisoners during this time, much to Luke's disappointment). After the five years had passed, Luka was bailed by a wealthy old man who was an old C-Ranked Gang member who had never been caught, and the ex-employer of his father.

    History: Poor. That's what Luka's family was. One could hardly tell that they were though, because his father was one of the many live-in technicians that kept a wealthy Hiratana's home running smoothly at all times. However, he was neither the brightest, nor the quickest, and thus was no star amongst his co-workers. It was his two sons who shone like a bright polished trophy, particularly the eldest. Even amongst Hiratana, he excelled at martial arts and had sharp senses, and was the top student in the class he'd been enrolled in, sponsored by his father's employer. Luka, the older brother, and Joale, the younger. Their mother had died giving birth to Joale, and neither of them remembered her. Luka was the seemingly quiet type who always walked into class with a new injury, be it a bruise, cut, or broken bone, there was always something new to see, and this was the main thing that impaired his success the most. Luka's father had long hated his sons for outshining him in everything. It was by such wonderful sheer luck that such skilled beings were under his jurisdiction. Luka suffered the abuse in silence, fearing his father's wrath should he speak up. The timid boy had a friend on his side to help him through it though. An imaginary friend who could take down anyone, even Luka's father if he really wanted to. His friend was strong, and nobody bossed him around and told him what to do without getting in deep trouble. At this point in Luka's life, however, Luka had neglected to give his friend a name. Thinking it a trivial thing, he preferred to concentrate on martial arts. He was smart enough to know that imaginary friends were just that; imaginary. By the time he was 7, it was apparent that Luka suffered from domestic violence, as a simple tendency to be quiet and unassuming warped into an impenetrable wall and complete silence, a habit of flinching whenever anyone reached out to him. Luka spent the rest of the year away from his family, under the wing of a foster family that the wealthy man had hired. Luka was supposed to be his future, invincible body guard. There was to be no one to get in the way of that ideal, not even his own father.

    The year away from home was spent without improvement. Luka refused to speak to anyone but his friend, who still refused to tell Luka his name. And no matter how many people he tried to convince, nobody believed that his 'imaginary' friend, for quite a long time, had no longer been imaginary. He continued to succeed, but barely registered that he was doing so, engrossed with making sure his friend never left, often talking to himself. His lips were sealed towards anyone else but Joale. Joale was not nearly as successful in his studies as Luka, and thus, the old man had not bothered with the weaker of the two. He'd been left at home, and whenever Joale came to visit during the duration of that year, Luka would crack his only smiles. He came every time with a new injury, and brushed it off every time Luka's foster family inquired after them. Worrying over Joale, doing as the old man commanded, and talking to his imaginary friend was the only thing Luka's life consisted of. Everything else, eating, sleeping, was only done on command. He returned at the end of the year, only to find the living conditions in his shack of a home on the edge of the old man's property worse than before. Joale was not allowed to smile at Luka's return. And Luka's father was not allowed to beat Luka without risking losing his job and any other job in the umbrella of companies that the old man owned. Luka was the old man's gem that would be endlessly polished until it shone blindingly. Their father turned to the next alternative and took out his frustration on Joale. A month passed in this way, and Luka did nothing, said nothing. He did not speak to his friend, he did not speak to Joale, he didn't even speak to the old man.

    It was Luka's 8th birthday, and his father was drunk beyond belief. When he was drunk, the house was somewhat peaceful, as peaceful as it ever got. But drunk beyond belief was different from drunk. Their father stumbled in and the beating upon Joale resumed, Luka watching on the sidelines without a sound. His eyes widened in surprise when his father turned upon him though, and Luka crashed into the wall from the magnitude of the hit he'd taken directly to his jaw. The two brothers made not a sound as their father swayed about the room, taking turns between them. Luka blinked in surprise and dodge an attack automatically when he heard his friend laugh. Luke. His name was Luke, his friend told him, and then nothing happened. At least, in Luka's memory. When things started happening again, Luka was staring down at the dead body of his father. He didn't remember that, nor did he remember being so soaked in blood. Joale's eyes were wide with fear as they watched his older brother pressed into the furthest corner of the house.

    That was enough to confirm Luka's deed. And thus, things stopped happening again, and the next time he woke up, he was sitting in a white padded room, wearing a very uncomfortable jacket, and his hair was a lot longer than he remembered. He couldn't move, and muffled voices were talking about him, using big words like she-zoh-fuh-reh-nee-ah and dis-associate-ive personality deez-order. He didn't understand what was going on, and stared blankly at the little metal square on the wall he faced, waiting patiently for something to happen. Something always did. The door opened and the people dressed in white commented on him, saying things like, "He's calmed down" and "Is this the other personality?". They asked for his name, and after a moment's silence, Luka gave them his name hesitantly. They nodded in agreement- it was definitely not the same boy they'd captured earlier. Keep him here when he's Luka, one of the men had ordered, bring him to the prison when he's Luke.

    Luka didn't understand at all. Luka was Luka. He was himself. He remembered something about himself. Luka inquired as to the location and wellfare of his little brother, and they replied that he was missing. Gone. They told him the whole story. He'd killed his father and attempted to get rid of the witness Joale, or more accurately, Luke had. They told him that he was now almost 10 years old. That wasn't right, in Luka's opinion, because his last birthday had been his eighth. He voiced this protest. It took a full day of explanations for Luka to understand. It took another day for Luka to comprehend his illnesses and why he had them.

    And the rest, is history.

    Which means I'm just going to reveal it later because this history is already ridiculously long. and angsty.

    Chi Class: Materialization/Manipulation

    Abilities: Luka's chi most often materializes as a small bird that sits perched on his shoulder. The bird has no name, and looks like your ordinary bird. Luka controls the chi to act like a regular bird whenever the nameless bird is pointed out, but it has no self-awareness, and cannot move on it's own. However, when it is applied in battle, it changes into three long blades that attatch themselves to the end of Luka's right fingers.

    Rp Sample: (Show your stuff! I'll only ask for one if I really need it, but if you are weak in other areas, a good rp sample is a great way to change my mind.)
     
    Last edited:
    Looks good so far.

    I'm just starting to feel awkward because of the C-rank bounty hunters that are, say, eight years younger than my character. And the B-ranked one that's six years younger. Could I change my age?
     
    Oh sorry, was that my bad? xD;

    I actually have no problems with changing Luka's hunter rank, if it's a problem. *shot'd* It wouldn't contradict with anything at all. xD;
     
    ya... mine was purposefully young because of his dicey history, but I can change as well
     
    Yeah, well I kinda understand why Kansas did it, but I was wondering if it was really sensible to put a, well, in some states of the USA, not even legal guy to chase down murderers and such-like.

    If you were told a nineteen-year-old had captured a hardened, allusive, thirty-five year old gangster...

    But I could just change my own age...
     
    Sign-Up sheet.

    Full name: Centi Lupe Centera

    Age: 24

    Personality: Very serious, talks only when he thinks he needs to, but will ask alot of questions when confused. He likes to stay behind to observe everything, he has a strong nose and can sniff out danger, and almost anything else. But he is deafly afraid of swimming. He has a bad habit of growling at things he doesn't like. And has long fingernails that he sharpens every morning.


    Gender: male

    Race: Hiratana

    Appearance: A scruffy faced-curly-haired teen. Wears a dark black sweater with fur around the hood and the cuffs, the sweater is only zipped half-way, in which underneath he wears an extremely teared up black shirt. He also wears dark blue baggy pants and slick black army boots. He has a greenish-red colored eyes, and has deep bags under his eyes. He has a dark carribean-hispanic skin color, has alot of hair everywhere. His hair is extremely curly and long, almost like an afro, the color is a kind of brown creme.
    Birthmark: He has a mysterious scar that runs down from hi left cheek to his neck. It glows when he uses his powers

    Rank: B rank

    Criminal Rank (If former criminal):E rank, pick-pocketing

    History: i want to update this throughout the rp

    Chi Class: Materialization/Manipulation

    Abilities:
    Shadow manipulation-can make and move shadows at will, the shadows can hold a target still for a few minutes.
    Sand Manipulation-controls any nearby sand(he cant make it yet) and may shape it into any shape thinkable.

    Rp Sample:
    Samuel enters a dark cave, the only sound is the drip..drip..dripping of an icicle melting. He steps slowly farthur in, he cant even believe hes doing this. He flicks a match, frawth! and lights up the room. He looks around, it's completely empty. But then suddenly a noise makes Samuel rethink, footsteps coming from farther in, the sounds get louder, and louder. The sounds are heading towards Samuel.

    Samuel:"Shoot! What do i do? oh man...uh...a rock..ill hide there..oh soot i better be quiet!"
    Dark Figure 1:"Who's That, huh! Whos there show yourself!"
    Dark Figure 2:"I think it was just a zubat or something, forget about it."
    Dark Figure 3:"No! I heard it too, and... I saw whoever it was run behind that rock" The third figure points at the rock in which Samuel is hiding behind.

    Samuel thinks as hard as he can: 'Oh man they found me! how do i get out of this?!'
    The three figures walk to the rock, the first figure grabs Samuel and throws him against a nearby wall. Thump!
    Samuel:"AHHH!!!....oof!" As Samuel gets up his body begins to cahnge..his hair grows into a mane, his nose gets larger, his legs and arms turn red and yellow, his eyes turn bright yellow. Soon where Samuel stood, now stands a large Arcanine.

    P.S. this rp sample is from one of my Pokemon rps
     
    @Centi: Your sign-up is lacking description in every field. I'm sorry, I can't accept you, especially considering that the History Field concession is available only to those whose sign-ups make me stare and wonder how on earth anyone had the patience to sit there and type all that up. In addition, Materialization/Manipulation is defined as the ability to summon and control a weapon or other object made entirely of chi, not the ability to mentally control existing objects. Sorry, but DENIED until you edit your sign-up- PM me for details on what I want.

    @The Age Question: This really wasn't an issue in this RPs original version because everyone was playing Armania characters with the exception of one lone RPer. However, I'm not going to force anyone to change their ages- if you want to, do it, as long as you think it makes sense. As for the logic involved, well... Aramani ain't the U-S of A. Since the country's gone to the dogs only very recently, the police force isn't too concerned about who signs up for a bounty and who doesn't, within reason. C-Rank criminals aren't all murderers- we're also talking, say, pedophiles, thieves, and anyone who's committed enough low-rank crimes that their points have leaped up to C-Level. Also, C-Rank is about the mid-hunter level, so I don't really require a huge amount of experience under your character's belt if you want that.

    Anyway, point is, no need to change any of your ages unless you want to. My character is Armania anyway, so age really doesn't matter as much. XD

    @Loki: reserved, and welcome to the force... ROOKIE. (XD, always wanted to say that).

    Anyway, once Loki and Brad finish their sign-ups, and I post mine, I think we'll be good to start. SO DON'T ASK ANY STUPID QUESTIONS BETWEEN NOW AND THEN. VERY GOOD. >.<

    Hope this turns out better than last time! :3
     
    I think I've managed to explain Luka's ranking. dumb luck?! So that should be a little better. Once I put in Luka's ridiculously long history which I'll be sure to do tonight, it'll make sense as to why he's so young, and the crapped out explanation in the rank sections will make more sense. xD; I may have to end up making him 20 in order fit everything in though, so in the end, I guess the age thing is remedied. (I made him 19 originally because Evas' character is 21, and really... it's just a 2 year difference. =A=)

    ....

    Rookie?! D:<

    o. onozudidnawt.
     
    Oh my, I remember this...and the silly reasons that we shan't get into as well. ;3 Ahh...I know I shouldn't, but...bleah, screw it; I've been on RPing hiatus way too long anyway and by the looks of it there will only be two weekends ahead when I don't get computer access. So yeah, if weekly posting is fast enough for you, count me in; if not then I understand, but I loved this silly old thing to pieces for the short while it lasted so I couldn't resist. ^^

    ...and besides, the few RPs I'm still running with seem kind of dead at the moment. xP

    Anyways, all of the below may (and probably will be) edited for greater eloquence, detail and quality later on. Just wanted to get the basic idea of my character out there before I forget it myself. xD

    Full name: Kindra "Kin" Glantine

    Age: 41

    Gender: Female

    Race: Armania

    Personality: A sweet, innocent, rather shy child...is what those who don't know Kin better would describe her as. She is fully aware of how disarming her childlike appearance can be and has cultivated her behavior to exploit those sentiments to their fullest, filling her mannerisms with cute little tilts of the head, carefree skipping, and of course bashful little smiles and doe-eyed fawning, with a trembling lip and radiant smile to touch the hearts of all but the most cynical and hardened individuals. Kin never seems to get into serious arguments with anyone, rarely going beyond stamping her foot and pouting (most adorably, one might add) in negotiation techniques. As many have learned the hard way, however, the real Kin is another matter altogether. Cunning and cynical beyond her years, she actually looks down on most people around her, using her sweet little child act to manipulate others into doing her dirty work for her, even as she resents being treated as a child above all and would wish for nothing more than to exact great vengeance upon those countless fools who treat her like an ignorant brat. This internal conflict of depending on the very thing she hates the most is the root of a lot of deep-rotted anger management issues in Kin's psyche, ones which a few unfortunate criminals have experienced the hard way. Strong-willed and stubborn as she is, however, the petite bounty hunter usually manages to keep these vicious tendencies reined in, a rather unusual characteristic for a destructive chi user, satiating herself by making the lives of her unknowing tormentors a royal pain the way only an annoying little child can. Pranks ranging from malicious to downright cruel haunt those whom Kin has deemed as mocking her, and even though they can never be firmly traced back to her, those working with Kin on a more regular basis usually develop enough prudence to mind their words around her.

    On the field, Kin still sticks to her sneaky ways, compensating for her young age and weak physique with ample amounts of trickery and self-made traps. An amateur tinkerer since young age, she is quite adept at assembling snares and small, one-shot gadgets given the appropriate materials, a talent which she is not shy about showing off and should these fail to get the job done, she can always fall back on her arsenal destructive chi techniques. This is a last resort, however, as Kin far prefers to bring her marks in alive; not only is it less messy, but it also helps keep her reputation under hostile radar and saves plenty in material damage fees.

    Despite her sociopath ways, Kin is not quite as hardened as she'd like to believe. She places considerable value on what others think of her, a lot more than she'd ever care to admit, so should she take a shine to someone she will make sure to do everything in her power to make that someone approve of her as well, often attempting to discredit those she deems too close to her target of affection in the process. For better or for worse, Kin always goes all-out with whatever she puts her mind to, and with her inherent stubbornness, she is not likely to drop these ideas in a hurry. Logic and reasoning do little to steer Kin away from any course of action she has set her heart on, most likely only marking the objector as a scapegoat should the scheme go awry. In Kin's little world, mistakes are what happen to other people and other people alone.

    Appearance: Standing at a meager 1,47 meters with a lithe and petite frame even considering her age, Kin seems to have aged slowly even for one of her own kind, looking far more like your average bratty little twelve-year old than the accomplished bounty hunter she actually is. Her silvery hair descends down her head to about shoulder length in a mass of untamed curls that all but conceals the tiny pair of curved horns on her forehead and a pair of wide, pale green eyes set into a slim, tanned and usually slightly dirtied face add to the appearance of an innocent little child born into bad times. When Kin smiles, however, this look is somewhat disrupted as the set of disturbingly curved canines at the sides of her mouth come into view and as such, she prefers to keep these teeth out of sight to maintain the innocent image.

    As attire goes, Kin usually looks like she has just crawled up from a bargain bin of second-hand clothes, usually donning a worn, mustard-colored dress shirt a few sizes too large for her, the sleeves of which extend over her hands while the hem dangles almost at her ankles like a bizarre skirt. On top of the shirt, she wears a more form-fitting dark orange vest, the inside of which has a number of small pockets that conceal an assortment of wires, tools, and assorted trap components which she uses for her work while a thick, maroon-colored scarf is wrapped around her neck, its ends extending a fair bit down on each side. Below these rests a simple pair of black trousers, the multiple stitches on their surface evidence of plentiful wear and tear, a pair of equally worn sneakers peeking out from underneath. For the purpose of carrying more of her worldly possessions, she also has a beige knapsack which usually doesn't stay far from her person.

    Rank: C-rank (low end of that one, though)

    Criminal Rank (If former criminal): D-Rank, mostly petty theft, disruptive behavior, and small-time scams with a few choice burglaries.

    History: Kin's personal history, much to the chagrin of the police department's background investigation team, is riddled with assumptions and unanswered questions. The exploits of her family are certainly no secret; after all, Glantine Arms was one of the few companies that stood to gain from Armania's extensive history of warfare, rising from obscurity to the very highest peaks of the economy with the steady updraft of lucrative state contracts and the Glantines themselves certainly did not keep their newfound success low-key, living like lords even as the nation that had brought them their immense wealth was decaying around them. As tends to be the case with the nouveau rich, however, the family didn't manage to hold its lofty perch for long. With the new era of relative peace and stability, demand for the kind of heavy warfare tools that Glantine Arms specialized in plummeted while the burden of debt grew ever taller and even in Kin's early childhood, the family was clearly in a downward spiral. The family crisis was further escalated by a series of heated arguments that eventually caused Kin's older sister, Lethe, to denounce her family and escape to lead her own life, a decision which was too much for her mother's frayed nerves to bear, plunging the woman into a nervous breakdown that reverted her mind to a childlike state. Mr.Glantine, on the other hand, took to desperate measures to ensure his family's livelihood, gambling what little fortune he got his hands on in a desperate attempt to hit a lucky break. This mythical 'break' never came, however, as Mr.Glantine finally faced an untimely death after staking the last thing he had; his life. What little property debtors hadn't taken was confiscated by the state, and custody of Kin was transferred to the state childcare institution.

    Needless to say, Kin did not take well to the spartan childcare center, nor its caretakers, and though her stay at the institution was short, it was made all the more memorable by her constant arguing and troublemaking. Arrogant and temperamental, she made few friends among the other orphans and soon took to escaping the oppressive setting at every opportunity in favor of roaming the streets of Armania. With things being as they were, it was only a matter of time until she finally disappeared from the official radar for nearly two years and getting officially declared dead, only to re-emerge among a gang of street children squatting in an abandoned communal building within the Shades, one of many slum districts within the city. After her first conviction, Kin's name began popping up with increasing frequency. A petty theft there, a pillaged apartment there, and eventually a full-grown law enforcer hospitalized after being struck down with an unknown chi technique. Though standard procedure would have been to simply convict the girl for attempted murder, there were those among the officials who were intrigued by a child as young as Kin wielding destructive chi of such magnitude and it was probably these who extended the offer to recruit Kin for the bounty hunter division, arguing that it would be more beneficial to have such a loose cannon safeguarding public order than disrupting it. Mistrusting of this offer though she was, Kin found the prospect of the charges hanging over her even less appealing and consented.

    Despite the initial turbulence of her new position, Kin seems to have come to terms with the bounty hunter's line of work and even seems to hold a certain grudging respect for her superiors. She still remains secretive about her personal affairs, however, slipping off to her old slum haunts whenever the situation presents itself.

    Chi Class: Destructive

    Abilities: Fueled as they are by her internal anger, Kin's techniques are primarily volatile in nature, combining shock and surprise factor with explosive force and often spreading wider than intended. What she lacks in control, Kin makes up for with raw chi presence, however, making her an unpredictable and dangerous opponent.

    Blasting Vein: The most unpredictable and widely destructive of Kin's attacks. By means of this technique, Kin sends a highly compressed stream of chi into any solid surface. Rather than exploding directly, however, the energy seeps into every diminutive crack and crevice it finds on its target before expanding violently, shattering it from the inside out in an explosion of heated scrap. It should be noted, however, that this technique requires initial flaws within the target in order for the chi to get inside, and thus won't work against a truly solid obstacle. Due to its wide and often hard-to-measure area of impact, this technique also requires a measure of preparation to be used even relatively safely and as such, Kin usually restricts it for use in her deadlier traps or as an elaborate diversion.

    Fairy Fire: A personal favorite of Kin's. With a quick focus of chi, Kin can use this technique to spawn a tiny ball of silvery fire on each of her fingertips, projectiles which spread effortlessly with the slightest of breezes, easily launched just by blowing at them. While they burn at a relatively low temperature and are incapable of truly burning most things, usually creating little more than an uncomfortable tickling sensation, the flames are extremely resilient and stick doggedly to anything they land on. Blowing and stamping will merely cause the flames to multiply, further adding to the chaos they cause, and as they glow far brighter than most conventional fire, they are ideal for marking opponents who attempt to flee or hide themselves. Kin herself far prefers this technique for its ability to spread confusion and panic, however, and it has served as cover for her own getaways on more than one occasion.

    Firecracker: There's really nothing deep or complex about this technique, no deep self-exploration or precious mentor who passed on their prized attack to a beloved pupil. Kin simply needed something to help her even out the odds in hand-to-hand combat and with her inner anger burning as strong as ever, her chi manipulation was quick to oblige. By using this technique, Kin can add an edge to her otherwise somewhat lackluster kicks and punches by releasing a quick burst of chi with each strike. This release results in a tiny but focused explosion that sends the opponent reeling, accompanied by a loud, shrieking sound, not at all unlike that of released fireworks, and a small cloud of thick, black smoke. Prone to improvisation as she is, Kin has recently discovered that she can also use this method to propel herself forward for extra leverage and momentum. Given the unstable nature of the attack, her control over her movements is rather limited when using this technique in this way, and it is not unheard of for Kin to miss her target.

    Rage Buster: Perhaps the biggest shock for those who think that Kin's weak physique would give them an edge against her in melee combat, the Rage Buster technique is truly a textbook example of destructive chi. When backed into a corner, Kin can tap into her inner rage and pent-up frustration, releasing it all in one, devastating blast of chi that pushes outwards from her body, slamming into anyone and everyone unfortunate enough to be in her vicinity with devastating force. Though the strength and scope of this technique is dependent on the intensity of Kin's anger and desperation, it seems incapable of reaching more than about half a meter from her body, and what's more, the technique is highly costly as it releases nothing less than the absolute maximum of chi that Kin can muster at the time, rendering it a last-ditch attack to be used only in the worst of scenarios, Given the uncharacteristically defensive nature of the technique as well as its' creator's stubborn and persistent personality, some have gone as far as to call this technique proof that Kin is actually a barrier user who's fallen out of her discipline. The temperamental little bounty hunter herself has yet to dignify any theories of this nature with anything but the most scathing of remarks.

    Rp Sample: Oh come now, don't tell me you've gone and forgotten about Aerin...there's an RP sample for you. XD And then there's the x amount of far better written posts I've done in CARD GAMES and Alarayne among others. :3
     
    Last edited:
    Status
    Not open for further replies.
    Back
    Top