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Beginning Questions

Prof Oakley

JourneyofPossibilities Creator
  • 75
    Posts
    12
    Years
    On RPG Maker XP with pokemon essentials I have a few questions.
    I'm working on my beginning town and almost have the maps all made but I don't know how to make it so the game starts in the player's house map instead of that room with all the computers and people.

    Also would like to know how to change the pokemon evolutions so no pokemon is evolved by trading and making it so they level or use an item to evolve. I found the line in the script dealing with evolutions but I don't want to change it and have it mess up my game.

    Thanks in advance for any help you provide.
     
    Evolutions are set in the pokemon.txt file inside the pbs folder. To change the evolutions you change the section called Evolutions for each pokemon you don't want to trade evolve

    As for the starting town, you should have a map called into which you go to when you press new game. There will be an event on that map, usually in the top left corner. near the bottom of that even is a command called transfer player. you edit that command and select the map and location where you want the player to start
     
    Thanks :D I got the map worked out and for the evolutions for say Kadabra to evolve into Alakazam at level 30
    This-> Evolutions=ALAKAZAM,Trade,
    Would change to this ->Evolutions=ALAKAZAM,Level,30

    and would I then have to change the pokemon(with regional dexes) file too?
     
    As long as you don't rename the file "pokemon (with regionional Dexes).txt" in pokemon.txt the file will never be used, so the change to this file is optional, but useful for later if you planning to integrate regional numbers to your project.
     
    Ok, now how do I make prof oak come out and do his 'Don't go into the grass' speech and walk the player into the lab and choose
     
    You can also use my tutorial https://pokemonessentials.wikia.com/wiki/Tutorial:Evolution_stone_that_activates_trade_evolution to convert all the trade evolution to be a stone item (some like Onix you need to hold the Metal Coat and use the stone).
    Ok, now how do I make prof oak come out and do his 'Don't go into the grass' speech and walk the player into the lab and choose
    Put an autostart event in grass that use the move event command to move the Oak event and the player. You need to use something like switch to don't make the autostart event to happened again.
     
    Thanks, I already have the evolutions set to be a level or just use the item it would trade with. If it doesn't work I'll look at your tutorial for trade items.
     
    You can't "Use" some items like Metal Coat without making an edit at items.txt

    I added in the Linkstone item, but I can't find the PokemonDefaultItems script, did it change to something else in the new version of essentials?
     
    Found it. I probably should have guessed it would be that when I couldn't find the one in the tutorial.
     
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