Danny0317
Fluorite's back, brah
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Fired red part by Jotta from WaH. All I did was translate the important parts. And the RSE part
This tutorial is FR only. Emerald and Ruby part in the bottom.
Screenies soon, maybe,
Step 1.
Open NSE Classic, go to the OW you want, and open Advanced mode. You will see Pointer 1, Pointer 2, and Pointer 3. Look at pointer 3, and write it down or something.
Step 2.
Do this to them. (This is an example) 3A00A0 => A0003A. So format is (first two numbers)(middle two numbers)(third two numbers).
Step 3.
When you want the OW to change, put this:
writebytetooffset 0x 0x02020648
writebytetooffset 0x 0x02020649
writebytetooffset 0x 0x0202064A
But in the end it should look like this:
writebytetooffset 0xA0 0x02020648
writebytetooffset 0x00 0x02020649
writebytetooffset 0x3A 0x0202064A
Why? Because this:
1º-A0 2º-00 3º-3A
Step 4.
Now you need to refresh the screen. Use a fadescreen or a warp.
Step 5.
This only applies if you want to do this to an OW that uses a different pallet.
Now open, advance map, and place the OW you want to become somewhere. Now go there in visual advance and open pallet view. Find his/her pal. Now get the colors from it (not the first). Now for example, if the color is 1234, you would need to make it 34 12.
Step 6.
Do all of the pallet stuff to this.
writebytetooffset 0x 0x20377FA
writebytetooffset 0x 0x20377FB
writebytetooffset 0x 0x20377FC
writebytetooffset 0x 0x20377FD
writebytetooffset 0x 0x20377FE
writebytetooffset 0x 0x20377FF
writebytetooffset 0x 0x2037800
writebytetooffset 0x 0x2037801
writebytetooffset 0x 0x2037802
writebytetooffset 0x 0x2037803
writebytetooffset 0x 0x2037804
writebytetooffset 0x 0x2037805
writebytetooffset 0x 0x2037806
writebytetooffset 0x 0x2037807
writebytetooffset 0x 0x2037808
writebytetooffset 0x 0x2037809
writebytetooffset 0x 0x203780A
writebytetooffset 0x 0x203780B
writebytetooffset 0x 0x203780C
writebytetooffset 0x 0x203780D
writebytetooffset 0x 0x203780E
writebytetooffset 0x 0x203780F
writebytetooffset 0x 0x2037810
writebytetooffset 0x 0x2037811
writebytetooffset 0x 0x2037812
writebytetooffset 0x 0x2037813
writebytetooffset 0x 0x2037814
writebytetooffset 0x 0x2037815
writebytetooffset 0x 0x2037816
writebytetooffset 0x 0x2037817
Step 7.
Now put this in a level script.
checkflag 0x"flag"
if 0x1 goto 0x"offset2"
end
offset2:
All your WBTO stuff.
end
Extra stuff
WTBO for pal 2:
writebytetooffset 0xBD 0x020377FA
writebytetooffset 0x7F 0x020377FB
writebytetooffset 0xD7 0x020377FC
writebytetooffset 0x6A 0x020377FD
writebytetooffset 0xFE 0x020377FE
writebytetooffset 0x4A 0x020377FF
writebytetooffset 0x5B 0x02037800
writebytetooffset 0x3A 0x02037801
writebytetooffset 0xDF 0x02037802
writebytetooffset 0x12 0x02037803
writebytetooffset 0xBE 0x02037804
writebytetooffset 0x25 0x02037805
writebytetooffset 0xD7 0x02037806
writebytetooffset 0x11 0x02037807
writebytetooffset 0x0F 0x02037808
writebytetooffset 0x21 0x02037809
writebytetooffset 0x89 0x0203780A
writebytetooffset 0x31 0x0203780B
writebytetooffset 0x29 0x0203780C
writebytetooffset 0x2D 0x0203780D
writebytetooffset 0x07 0x0203780E
writebytetooffset 0x21 0x0203780F
writebytetooffset 0xE7 0x02037810
writebytetooffset 0x0C 0x02037811
writebytetooffset 0x00 0x02037812
writebytetooffset 0x00 0x02037813
writebytetooffset 0x00 0x02037814
writebytetooffset 0x7C 0x02037815
writebytetooffset 0x20 0x02037816
writebytetooffset 0x02 0x02037817
WTBO for pal 4:
writebytetooffset 0x5F 0x20377FA
writebytetooffset 0x5B 0x20377FB
writebytetooffset 0xFE 0x20377FC
writebytetooffset 0x4A 0x20377FD
writebytetooffset 0x5B 0x20377FE
writebytetooffset 0x3A 0x20377FF
writebytetooffset 0xF 0x2037800
writebytetooffset 0x21 0x2037801
writebytetooffset 0x9F 0x2037802
writebytetooffset 0x5A 0x2037803
writebytetooffset 0xBA 0x2037804
writebytetooffset 0x3D 0x2037805
writebytetooffset 0x11 0x2037806
writebytetooffset 0x29 0x2037807
writebytetooffset 0x12 0x2037808
writebytetooffset 0x77 0x2037809
writebytetooffset 0xC 0x203780A
writebytetooffset 0x66 0x203780B
writebytetooffset 0xE7 0x203780C
writebytetooffset 0x24 0x203780D
writebytetooffset 0x18 0x203780E
writebytetooffset 0x6B 0x203780F
writebytetooffset 0x31 0x2037810
writebytetooffset 0x4A 0x2037811
writebytetooffset 0x29 0x2037812
writebytetooffset 0x2D 0x2037813
writebytetooffset 0xFF 0x2037814
writebytetooffset 0x7F 0x2037815
writebytetooffset 0x0 0x2037816
writebytetooffset 0x0 0x2037817
Now compatible with emerald and ruby, a different method.
Okay, create a person event in your map that you want to become. Put a level script or script tile in your map that the player can't avoid. Make it have this.
setflag 0x(flag) (and make it the Person ID of the OW you wanna change into)
hidesprite 0x(person event)
and make sure it doesn't repeat.
Now put a script tile below the person. The person is hidden and has a flag on them so it's not a problem. Now in that script tile, make sure it has this:
fadescreen 0x1
hidesprite 0xFF
clearflag 0x(flag)
showsprite 0x(person event)
fadescreen 0x0
And that should do the job.
The effects go away once a warp happens. It is good to put a level script having the things.
This tutorial is FR only. Emerald and Ruby part in the bottom.
Screenies soon, maybe,
Step 1.
Open NSE Classic, go to the OW you want, and open Advanced mode. You will see Pointer 1, Pointer 2, and Pointer 3. Look at pointer 3, and write it down or something.
Step 2.
Do this to them. (This is an example) 3A00A0 => A0003A. So format is (first two numbers)(middle two numbers)(third two numbers).
Step 3.
When you want the OW to change, put this:
writebytetooffset 0x 0x02020648
writebytetooffset 0x 0x02020649
writebytetooffset 0x 0x0202064A
But in the end it should look like this:
writebytetooffset 0xA0 0x02020648
writebytetooffset 0x00 0x02020649
writebytetooffset 0x3A 0x0202064A
Why? Because this:
1º-A0 2º-00 3º-3A
Step 4.
Now you need to refresh the screen. Use a fadescreen or a warp.
Step 5.
This only applies if you want to do this to an OW that uses a different pallet.
Now open, advance map, and place the OW you want to become somewhere. Now go there in visual advance and open pallet view. Find his/her pal. Now get the colors from it (not the first). Now for example, if the color is 1234, you would need to make it 34 12.
Step 6.
Do all of the pallet stuff to this.
writebytetooffset 0x 0x20377FA
writebytetooffset 0x 0x20377FB
writebytetooffset 0x 0x20377FC
writebytetooffset 0x 0x20377FD
writebytetooffset 0x 0x20377FE
writebytetooffset 0x 0x20377FF
writebytetooffset 0x 0x2037800
writebytetooffset 0x 0x2037801
writebytetooffset 0x 0x2037802
writebytetooffset 0x 0x2037803
writebytetooffset 0x 0x2037804
writebytetooffset 0x 0x2037805
writebytetooffset 0x 0x2037806
writebytetooffset 0x 0x2037807
writebytetooffset 0x 0x2037808
writebytetooffset 0x 0x2037809
writebytetooffset 0x 0x203780A
writebytetooffset 0x 0x203780B
writebytetooffset 0x 0x203780C
writebytetooffset 0x 0x203780D
writebytetooffset 0x 0x203780E
writebytetooffset 0x 0x203780F
writebytetooffset 0x 0x2037810
writebytetooffset 0x 0x2037811
writebytetooffset 0x 0x2037812
writebytetooffset 0x 0x2037813
writebytetooffset 0x 0x2037814
writebytetooffset 0x 0x2037815
writebytetooffset 0x 0x2037816
writebytetooffset 0x 0x2037817
Step 7.
Now put this in a level script.
checkflag 0x"flag"
if 0x1 goto 0x"offset2"
end
offset2:
All your WBTO stuff.
end
Extra stuff
WTBO for pal 2:
writebytetooffset 0xBD 0x020377FA
writebytetooffset 0x7F 0x020377FB
writebytetooffset 0xD7 0x020377FC
writebytetooffset 0x6A 0x020377FD
writebytetooffset 0xFE 0x020377FE
writebytetooffset 0x4A 0x020377FF
writebytetooffset 0x5B 0x02037800
writebytetooffset 0x3A 0x02037801
writebytetooffset 0xDF 0x02037802
writebytetooffset 0x12 0x02037803
writebytetooffset 0xBE 0x02037804
writebytetooffset 0x25 0x02037805
writebytetooffset 0xD7 0x02037806
writebytetooffset 0x11 0x02037807
writebytetooffset 0x0F 0x02037808
writebytetooffset 0x21 0x02037809
writebytetooffset 0x89 0x0203780A
writebytetooffset 0x31 0x0203780B
writebytetooffset 0x29 0x0203780C
writebytetooffset 0x2D 0x0203780D
writebytetooffset 0x07 0x0203780E
writebytetooffset 0x21 0x0203780F
writebytetooffset 0xE7 0x02037810
writebytetooffset 0x0C 0x02037811
writebytetooffset 0x00 0x02037812
writebytetooffset 0x00 0x02037813
writebytetooffset 0x00 0x02037814
writebytetooffset 0x7C 0x02037815
writebytetooffset 0x20 0x02037816
writebytetooffset 0x02 0x02037817
WTBO for pal 4:
writebytetooffset 0x5F 0x20377FA
writebytetooffset 0x5B 0x20377FB
writebytetooffset 0xFE 0x20377FC
writebytetooffset 0x4A 0x20377FD
writebytetooffset 0x5B 0x20377FE
writebytetooffset 0x3A 0x20377FF
writebytetooffset 0xF 0x2037800
writebytetooffset 0x21 0x2037801
writebytetooffset 0x9F 0x2037802
writebytetooffset 0x5A 0x2037803
writebytetooffset 0xBA 0x2037804
writebytetooffset 0x3D 0x2037805
writebytetooffset 0x11 0x2037806
writebytetooffset 0x29 0x2037807
writebytetooffset 0x12 0x2037808
writebytetooffset 0x77 0x2037809
writebytetooffset 0xC 0x203780A
writebytetooffset 0x66 0x203780B
writebytetooffset 0xE7 0x203780C
writebytetooffset 0x24 0x203780D
writebytetooffset 0x18 0x203780E
writebytetooffset 0x6B 0x203780F
writebytetooffset 0x31 0x2037810
writebytetooffset 0x4A 0x2037811
writebytetooffset 0x29 0x2037812
writebytetooffset 0x2D 0x2037813
writebytetooffset 0xFF 0x2037814
writebytetooffset 0x7F 0x2037815
writebytetooffset 0x0 0x2037816
writebytetooffset 0x0 0x2037817
Now compatible with emerald and ruby, a different method.
Okay, create a person event in your map that you want to become. Put a level script or script tile in your map that the player can't avoid. Make it have this.
setflag 0x(flag) (and make it the Person ID of the OW you wanna change into)
hidesprite 0x(person event)
and make sure it doesn't repeat.
Now put a script tile below the person. The person is hidden and has a flag on them so it's not a problem. Now in that script tile, make sure it has this:
fadescreen 0x1
hidesprite 0xFF
clearflag 0x(flag)
showsprite 0x(person event)
fadescreen 0x0
And that should do the job.
The effects go away once a warp happens. It is good to put a level script having the things.
Last edited: