We should sell the Cut HM once everyone who wants to learn the move has done so. Right now Krakonos is the only one who can use it and with Truant, it really hampers his ability to attack anyone, much less Annoying Trees. I had a though regarding a certain move to get around that but it doesn't work in the games and if it doesn't work in the games, it won't work here unless Lycan permits it lol.
Also remember we can sell items we haven't used or that we are unlikely to use in the future.
PS: You'd dump Felix for Dawn in a heartbeat ;)
Also, seeing as we will be getting two maps(and hence two groups) for Battle#3, anyone have suggestions for how to divide the team up? To decide, I think its best to determine our overall composition:
1 Fire: Mozilla
3 Normal: Krakonos, Alex, Susato
3 Grass: Lily, Linus, Bulbasaur
2 Water: Coral, Cuddles
3 Electric: Mags, Priscilla, Felix
1 Rock: Hit
1 Ground: Nah
No Fighting
No Bug
No Ice
2 Steel: Mags, Lutin
1 Dark: Elwind
2 Psychic: Robin, Rinnia
3 Ghost: Mercy, Linus, WooWoo
1 Dragon: Nah
3 Fairy: Coral, Lutin, Mercy
1 Poison: Bulbasaur
1 Flying: Hit
So knowing above, here's what I'm thinking. We have 20 participants atm(AFAIK) so we'll have even teams and I tried to divide the Reviver Seeds and typings as best as I could. Anyways....
Team#1: Mozilla, Susato, Rinnia, Linus, Felix, Mags, Cuddles, Nah, WooWoo Elwind
Team#2: Alex, Coral, Lutin, Mercy, Hit, Priscilla, Bulbasaur, Lily, Krakonos, Robin
Hence Team composition is:
Team#1: Fire, Normal, Psychic/Fairy, Grass/Ghost, Electric, Electric/Steel, Water, Dragon/Ground, Ghost and Dark. 1 Reviver Seed + 2 Heal Pulses
Team#2: Normal, Water/Fairy, Ghost/Fairy, Rock/Flying, Electric, Grass/Poison, Grass, Normal and Psychic. 1 Reviver Seed + three people able to heal themselves if Coral gets Aqua Ring and Lily keeps Absorb or has Mega Drain.
Each team has a Steel Type, has anti-Ghost/Psychic means with Dark/Ghost moves, anti-Electric with 1 Ground type in Team#1 while Team#2 gets two Grass Types. Anti-Grass with me on Team#1 while Team#2 gets Hit and Bulbasaur. Anti-Steel for Team#1 with me but Team#2 will struggle on that(particularly since your Water type that does normal damage is weak to Steel). At least Electric, Dark and Ghost harms it for normal damage(or moves that deal fixed damage like Robin's Psywave). If anyone has team suggestions for Battle#3, feel free to chime in during Intermission.