davidthefat
I Love C++
- 437
- Posts
- 15
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- Seen Mar 3, 2012
"It has been said that something as small as the flutter of a butterfly's wing can ultimately cause a typhoon halfway around the world."
- Chaos Theory
We all make choices everyday, whether it is to sleep 5 more minutes or eat cereal instead of eggs and sausage. Those choices affect our lives in greater amounts than you can imagine. Now in a typical Pokemon game, the storyline is very linear, its always the same results, you beat the elite four and become the champion. Now the game gives you a false sense of control with certain dialogues, that let you choose yes or no, but you all know it will not change the storyline at all. Like in Pokemon Sapphire and Ruby, in the beginning, Professor Birch asks you to go visit May, I remember saying "No" dozens of times, but he keeps repeating the question. It will only get out of the loop if you say "Yes". Now doesn't that suck? Or imagine when you DON'T save the professor, that will change the story quite a bit. Now imagine a game where you truly make decisions that will affect the storyline dramatically. We can go indept into the specifics, but I am just throwing this out there. Anyone play Elder Scroll 4: Oblivion? Or even Morrowind? They have a disposition system that the NPCs will like you better if your disposition is higher, that can affect game play. The merchant might cut you a little slack and sell you the product cheaper, or the guard will not kill you if you resist arrest. Now those do not dramatically change the story, but in Dragon Age Origins, they do. They have dialogues and most give your 2 to 5 or 6 responses to choose from. They also affect if certain members of your party like you better or worse, which can also lead to relationships. Having certain people join your party or not changes game play, your race and job and origin changes everything. Now that would truly make a game stand out: a dynamic storyline. That adds replay value; you can restart the game and see what would happen if you did this instead of the other one. That would add much more dept than what starter you chose, it can be what home town you chose, what gender affects you, even can go into what age/job, the usual "10 year old new trainer" or you can choose to be the professor or even join a gang. There are so many possibilities.
Adding On To That:
I believe in communities, everything gets done better when everyone pitches in. I think this is more than possible as a community project. People have to realize the potential a community has, like the old sticks parable. A single stick will break easily but a bundle of sticks will not. I don't think 10 people teams will not suffice, but with good coordination, team of 100 can work.
Discuss:
- Chaos Theory
We all make choices everyday, whether it is to sleep 5 more minutes or eat cereal instead of eggs and sausage. Those choices affect our lives in greater amounts than you can imagine. Now in a typical Pokemon game, the storyline is very linear, its always the same results, you beat the elite four and become the champion. Now the game gives you a false sense of control with certain dialogues, that let you choose yes or no, but you all know it will not change the storyline at all. Like in Pokemon Sapphire and Ruby, in the beginning, Professor Birch asks you to go visit May, I remember saying "No" dozens of times, but he keeps repeating the question. It will only get out of the loop if you say "Yes". Now doesn't that suck? Or imagine when you DON'T save the professor, that will change the story quite a bit. Now imagine a game where you truly make decisions that will affect the storyline dramatically. We can go indept into the specifics, but I am just throwing this out there. Anyone play Elder Scroll 4: Oblivion? Or even Morrowind? They have a disposition system that the NPCs will like you better if your disposition is higher, that can affect game play. The merchant might cut you a little slack and sell you the product cheaper, or the guard will not kill you if you resist arrest. Now those do not dramatically change the story, but in Dragon Age Origins, they do. They have dialogues and most give your 2 to 5 or 6 responses to choose from. They also affect if certain members of your party like you better or worse, which can also lead to relationships. Having certain people join your party or not changes game play, your race and job and origin changes everything. Now that would truly make a game stand out: a dynamic storyline. That adds replay value; you can restart the game and see what would happen if you did this instead of the other one. That would add much more dept than what starter you chose, it can be what home town you chose, what gender affects you, even can go into what age/job, the usual "10 year old new trainer" or you can choose to be the professor or even join a gang. There are so many possibilities.
Adding On To That:
I believe in communities, everything gets done better when everyone pitches in. I think this is more than possible as a community project. People have to realize the potential a community has, like the old sticks parable. A single stick will break easily but a bundle of sticks will not. I don't think 10 people teams will not suffice, but with good coordination, team of 100 can work.
Discuss:
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