- 1
- Posts
- 2
- Years
- Seen Jul 27, 2022
Hi. So first of all I want to congratulate you. I've been playing this game for almost a week and it has been a blast. There are just a couple things i want to mention from my experience with the game, specifically what i assume are bugs:
1st as mentioned before on route 113 there's an item called "new item" which seems to do nothing. Around the same area I got another one. I think it was from the scientist after returning the meteor if my memory doesn't fail me?
2nd is the weird warps: i entered the trainer hill and left and the exit instead teleported me to a wall in the desert. Luckily it's just one step away from the desert, so i didn't get stuck, but i basically got early access to the desert and was able to roam there and even grind before even going through the fiery path. Then there's the sailor on the bottom right of slateport (by the buildings) who when you speak to him activates the port team aqua scene. Doesn't seem to affect the game, but it's a pretty big jump in the story.
And to finish the one I found the funniest. Ancientkazemon's type is listed as being "Cool/fairy". I wonder how that affects damage calculations XD
[Edit] oh and one last one that i forgot:
Ponchomon's needle punch (if i recall the name correctly) states that it poisons the opponent. Is it a chance of poisoning instead of a guaranteed poison? At least i haven't poisoned any digimon with it and i only made it forget it when it learned flower cannon
[Edit 2] well right after the first edit i went to my pc and i noticed something. A wild ghostmon i caught and the moonmon that is given (or was it the egg?) Have an item called "????????". It does nothing, just like the "new item". None of them can be stacked
[Edit 3] so now i'm just compiling everything i find in this one comment lmao
Plasma fists's description is in portuguese
1st as mentioned before on route 113 there's an item called "new item" which seems to do nothing. Around the same area I got another one. I think it was from the scientist after returning the meteor if my memory doesn't fail me?
2nd is the weird warps: i entered the trainer hill and left and the exit instead teleported me to a wall in the desert. Luckily it's just one step away from the desert, so i didn't get stuck, but i basically got early access to the desert and was able to roam there and even grind before even going through the fiery path. Then there's the sailor on the bottom right of slateport (by the buildings) who when you speak to him activates the port team aqua scene. Doesn't seem to affect the game, but it's a pretty big jump in the story.
And to finish the one I found the funniest. Ancientkazemon's type is listed as being "Cool/fairy". I wonder how that affects damage calculations XD
[Edit] oh and one last one that i forgot:
Ponchomon's needle punch (if i recall the name correctly) states that it poisons the opponent. Is it a chance of poisoning instead of a guaranteed poison? At least i haven't poisoned any digimon with it and i only made it forget it when it learned flower cannon
[Edit 2] well right after the first edit i went to my pc and i noticed something. A wild ghostmon i caught and the moonmon that is given (or was it the egg?) Have an item called "????????". It does nothing, just like the "new item". None of them can be stacked
[Edit 3] so now i'm just compiling everything i find in this one comment lmao
Plasma fists's description is in portuguese
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