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- Seen Oct 17, 2024
Is there a chance you will show us a documentation featuring the stats of all the Digimon?
Is there a chance you will show us a documentation featuring the stats of all the Digimon?
just recently finished the game with team of:
spritework is amazing as usual, i love the addition of new mons and graphical changes too. making the game more diverse and enjoyable to play. some suggestions after playing tho:
1. Signature moves viability.
i love signature moves because of how unique and specific they are. signature move tends to be strong and feels "familiar" with the mon itself, unfortunately a lot of signature moves in the game are just unviable and bad. they often just worse than normal pokemon moves like Pyro Blaster for example, 85BP-10PP with Flamethrower 90BP-15PP. people are just gonna replace Pyro Blaster with Flamethrower because FT was stronger and better longetivity with its high PP. If you wanna make signature move more "signature", make it better. Maybe Pyro Blater with 95BP for 15PP, or 100BP with 10PP. I really want to use the signature move with its unique animation that you created, sadly a lot of this signature just isn't worth the use (i'd be gladly to help you with signature move viability tho, i can help balance it out)
2. Digimon moveset.
several mons have bad distribution in movepool. for example Kotemon line doesn't have a good move at all until Zanbamon lv50+. I used rock smash and cut until brick break tm in sootopolis, finally secret sword and sword dance at e4. it is so late, even secret sword isn't that great for late game moveset. its movepool also limited, no TMs, no coverage. but some other got a great movepool though. Wizardmon line, Guilmon line, Meicoomon line, etc have a great movepool. i just hoped that any other mons with bad movepool got the same treatment as guilom line, etc
3. Mega evolution mechanics...?
i've seen documentation, Imperialdramon PM at lv100 and Omnimon at lv100 is just impossible. i have already beat ALL the trainer in hoenn and barely touch lv61 during e4. this is just a wild suggestion but, Imperialdramon PM and Omnimon can work as a mega evolution too. they are a strong form and can only be used once per battle, just like mega evolution
but in the end this is just a suggestion, it is up to you to decide. overall i really enjoyed the game, it is fun experience to play pokemon without pokemon. the absolute amazing sprites design, i really am lost of word. love the effort you put into visual experiences too. difficulty is great, gym leader, e4 level scaling is perfect, i love the challenge. just a minor cons at moveset and movepool.
i'll be waiting for your next work!
hello! I just finished the game today and I quite liked the game, I congratulate you with the Sprites because they really look amazing. I still have some problems with the Game:
1) The difficulty of the game: I think that the gym leaders have too much level compared to the other trainers and in my personal experience there were several times that I was 10 levels below the gym leaders.
-This could be solved simply by increasing the levels of the other trainers according to the progression of the game.
2): Variety of Attacks: The digimon don't learn much beyond attacks of their own type and I think it would be nice if they learned more attacks as they level up with a little more variety.
3): Evolutionary Levels: I think that digimon evolve very late in general and it would be good to change the formula in which they evolve because for example some evolve every 15 levels and therefore a certain variety would not be bad.
4) Habilities: In general, I think that most of them don't have interesting and/or useful Habilities, so it wouldn't hurt to swap them a bit, although I don't think this is a big problem.
Even so, I really enjoyed it and I hope you have a Really Good Day.
Is there a chance you will show us a documentation featuring the stats of all the Digimon?
Thanks, but what about the other stats (HP/ATK/DEF/SPATK/SPDEF/SPE) rather than just the BSTs?
Hello! em... I don't know if this is a bug or what but MachGaogamon evolves into Chikurimon for some reason.
Hi! I don't know if you are aware of these errors but I'll let you know just in case:
1): Mkabuterimon, wizardmon, airdramon and Gaomon's digidex entry, states that they are in their Final Form when this is not the case.
2): Frigimon's digidex entry says that it can still evolve when this is not the case.
3) Syakomon and Sunmon do not have a description of their own.
4): Kn.Chessmon, Queenchessmon and Kingchessmon do not have a designated ability.
5) Angemon, Magna Angemon and Seraphimon have Cool type instead of fairy type.
Hi! These are some more I found:
1): When you catch a monochromon it doesn't register in the digidex instead it registers M.Chimaira for some reason.
2): Dive can't be forgotten because the game still considers it a Hm Move
3): I don't know if this is a bug but Pumpmon evolves into Woodmon Basically an Ultimate evolves into a Champion which doesn't make much sense.
Have a Good Day!
Gotta say that I'm absolutely loving this game! Especially all the cool signature moves you added! It's so cool how everyone is basically strong in their own way.
There are a couple weird things. One big one is Poyomon. For some reason it evolves with digieggs into metalmamemon (red digiegg I recall?), marinechimeramon (blue digiegg I recall?), and LEAFEON??? (green digiegg). Also, Metalmamemon (either evolved from Poyomon or Mamemon) seems to not be learning new moves?
Also, is Poyomon supposed to be the Ditto of these games? I realized that I'll need two to complete the dex and I was hoping to breed another one. I put it with Poyomon and it made another Poyomon instead of a Koromon. Is that what's supposed to happen? Also, is Koromon really in the Fiery Path? I've gone through about 100 encounters without seeing one. Maybe it's 1% encounter rate or something...
Anyway, this is super cool and fun. Really fresh and enjoying using all sorts of mons.