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Venom Drench
Type: Poison
Power: 100
Accuracy: 95%
PP: 7
Priority: +1
What is does, it drenches the target in a huge wave of Poison. Possibly lowering the opponent's Special Defense while doing so.
Just a couple of type-immunity-wrecking attacks for extra strategy...
Corrosion Acid
Type: Poison
Classification: Special
Power: 65
Accuracy: 90
PP: 15
Effect: This attack hits Steel-type pokémon with doubled base power.
Different-Dimension Chop
Type: Fighting
Classification: Physical
Power: 65
Accuracy: 90
PP: 15
Effect: This attack hits Ghost-type pokémon with doubled base power.
Geothermal Voltage
Type: Electric
Classification: Special
Power: 65
Accuracy: 90
PP: 15
Effect: This attack hits Ground-type pokémon with doubled base power.
Stalagmite Missile
Type: Ground
Classification: Physical
Power: 65
Accuracy: 90
PP: 15
Effect: This attack hits Flying-type pokémon with doubled base power.
Magnetic Resonance: Type: Steel
Classification: Special
Power: --
Accuracy: 80
PP: 10
Effect: Pokemon are drawn to the user, boosting the user's accuracy.
Possession
Type: Ghost
Clarification: Special
Power: 90
Accuracy: 20
PP: 10
Effect: Target gets possessed and hurts itself. Health drops by 80%
Void
Type: Dark
Clarification: Special/Status
Power: 60
Accuracy: 80
PP:15
Effect: Creates a small void in space. Victim's Accuracy and Evasiveness might be lowered.
Sidestep
Type: Normal
Clarification: Status
Power: --
Accuracy: --
PP: 8
Effect: Sidesteps out of the way. User avoids all Physical attacks.
I have two legendary exclusive moves I thought up, and their for two Fakemon Legendaries I thought up(haven't thought up of names yet)
Pheonix Legendary of Light and Fire(Pokedex entry: This Pokemon is said to have been born from the hopes of People and Pokemon. It was thought that at the end of it's life, it will burn brightly and release tons of energy and fire, but a new Pheonix will be born from it's residue.)
Hypernova (Fire-type): (equivalent to Explosion)The User will collect energy before it lets it out in a disasterous explosion. The user will faint after. (It takes one turn to charge, but on the next turn it will let out a 250 BP Fire Type Explosion that has a 40% Chance of burning, but will cause the user to faint after it's used. THe move will execute regardless of if the oppnent protects or not.)
Dragon enshrouding darkness on all.(Pokedex entry: It's wings are thought to be so wide, it can block out the sun.)
Enshroud (Dark-type): The user will cast a blinding darkness that causes all moves to miss. (The move will cause all moves to miss their targets, but it will not stop status from bringing effect to the user. If used in succession, the chance of working will be decreased to 25%)
Wormhole
Type: Psychic
PP: 10
Switches the other trainer's Pokemon out for one of your choice. It also ends wild encounters. This move can't be used to bring out the same Pokemon twice in the same match.
Typhoon
Type: Water
Classification: Special
Power/Accuracy: 100/100
PP: 10
The user drowns the field in a torrent of water. Hits all Pokemon in range.
Aura Punch
Type: Fighting
Classification: Physical
Power/Accuracy: 80/--
PP: 20
The user punches the opponent with a glowing aura. This attack never misses.
Marathon
Type: Fighting
Classification: Stat Boost
PP: 20
The user trains vigorously for extended running. This increases the Speed and Defense stat sharply.
Roundhouse
Type: Fighting
Classification: Normal
Power/Accuracy: 100/90
PP: 15
The user roundhouse kicks the opponent. If it fails, the user cannot attack next turn.
Molten Metal
Type: Fire
PP: 5
The user turns itself into a melted pile of metal. It changes from Steel to Fire type. If hit by a water move, it turns back into a steel type, but has reduced defense and sp. defense.
Excommunicate
Type: Normal
PP: 10
The user banishes the enemy, switching it out with another Pokemon. It also makes it's held item useless. It can only be used once however.
Illusion
Type: Ghost
Classification: Stat Boost
PP: 5
Turns the user into the Ghost type. Also enhances evasiveness.
Fire Rune
Type: Fire
Classification: Entry Hazard
PP: 10
An entry hazard that will cause a severe burn to any Pokemon that touch it. Flying and levitating Pokemon are unaffected by it.
Asteroid Strike
Type: Psychic
Classification: Special
Power/Accuracy: 150/90
The user summons asteroids down from Space. It sharply lowers sp. attack.
Dawnbreaker
Type: Fairy
Classification: Type Change
PP: 10
If the other Pokemon is a ghost type, it allows the user to hit them with normal and fighting moves.
Sun Stroke
Type: Grass
Classification: Healing
PP: 5
The user photosynthesizes, significantly recovering health. Cannot be used twice in a row.
Gunpowder
Type: Steel
Classification: Entry Hazard
PP: 10
The user lays out a massive amount of gunpowder on the floor. If a fire move is used, it will cause a massive explosion, damaging both sides. Fire types are unaffected by the blast.
-Demonic Fireballs:
The user summons a bunch of large fireballs imbued with the power of the Overlord darkness, then smashes them into the enemy, causing a large explosion. This move is simultaneously Fire and Dark
Type: Fire/Dark, Special. Power: 130
Accuracy: 95
Effects: I totally stole Overlord's Wrath from Disgaea
lol XD I knew someone would notice, but the inspiration wasn't originally from that. Originally the inspiration was from dragons in mythology said to have caused eclipses by eating the sun or the moon. Two such in my culture is "Bakunawa" and "Minokawa"
Anyway, similar it may seem it is very different as I thought it's wings were said to be so big it can cover the sun.
Fluctuating Field
Normal/Special
PP:5
Effect: All Pokemons (Touching the field) will have their ability changed into Moody. Once field is gone the "gains/loses" are removed.
Frostbite
Ice/Special
PP: 15
P/A: 80/100
Effect: Ice version of Scald.
Ragnarok:
Ground/Physical
Power: 125
Accuracy: 75
PP: 5
Description: The user throws a large heavy sword of earth like a javelin thrower.
Regia Sludge:
Poison/Special
Power: 80
Accuracy: 100
PP: 10
Description: The users emits a horrific green colored sludge from its mouth. It does super-effective damage to steel types. (I want this for ma hydregon xD)
Specter Punch:
A powerful punch that ignores Ghost typing when hitting. (If Pokemon is pure Ghost, it will be converted to normal for the punch.)
Type: Fighting
Classification: Physical
Power: 95
Accuracy: 100
PP: 10
Day of the Dragon Type: Bug, nah just kidding it's Dragon
PP: 1
Power: --
Accuracy: --
Effect: Switch your dragon type on the field with one dragon type from your pc that also knows the Day of the Dragon technique. The Speed, Defense, and Special Defense of this new Dragon type are all sharply reduced and it can't be switched out or perform the Day of the Dragon technique.
K-Turn Type: Bug
PP: 10
Classification: Physical
Power: 30
Accuracy: 100
Effect: When you use this move the speed and evasion of your pokemon will increase for the next 2-5 turns. These stats will reset when it is over. (Example: Ninjask is making K-Turns! will appear.) You can use other moves during this period so it is not the same as uproar and rollout etc.
Chemistry Type: Poison
PP: 10
Classification: Status
Power: --
Accuracy: --
Effect: When you use this move the power of acid and acid spray increase to 60. They also will have a 50% chance of leaving the opponent with a burn. Acid armor in addition to rising defense will leave the target with a burn if they use a physical move on the pokemon who used Chemistry.
Vector:
Type: Psychic
Classification: Special
Power: 200
Accuracy: 10%
PP: 3
Description: Pokemon uses vectors to faint opponent instantly. Cuts down defense and special defense every time this move is used.