Create an Ability! (The Revival)

This looks like fun...

Snow Force: Ice-type version of Sand Force. Strengthens the user's Ice-type attacks in hail.

Ignorance: If this Pokemon is affected by confusion, it ignores the chance to attack itself.
 
Defender: ThePokemon has a 50% chance to take an attack for an ally Pokemon.

Last Symphony: When HP is under 20%, boost all stats by 20%.
 
Pollutant: Powers up all Poison type moves. Opponent/ally has 15% chance of being poisoned and 5% chance of being badly poisoned at the end of the turn.
 
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Diamond Crystal: If the Pokemon uses a Rock-type move, it gets a 30% power boost

Swift Magma: Fire-type gets it's speed doubled in the Sunny weather condition.

Atomic Power: The Pokemon's attack is quadrupled.
 
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Diamond Crystal: If the Pokemon uses a Rock-type move, it gets a 30% power

Swift Magma: The Pokemon gets it's speed doubled in the Sunny weather condition.

Atomic Power: The Pokemon's attack is quadrupled.

Chlorophyll already doubles Speed in the sun. I like your Atomic Power ability, btw.
 
Backstabber: Your Pokémon's Attack and Special Attack are significantly increased for each Pokémon in your party with a Status Condition.
 
Mutation Alpha: Inverts effectiveness of this Pokemon's stab moves.
(So a grass move would hit grass, fire, flying etc super effectively and not be effective against water, rock, ground etc)

Mutation Beta: Inverts effectiveness against this Pokemon's typing.

It's basically the rules of the inverse battles split into two abilities. Offensively and defensively. Could make for an interesting shake up. The names are just for show....they could be anything that sounds remotely cool or mysterious.

Berserker: Increases attack power by 75%, however has a chance to hit itself or team members.

Entangled: Lowers speed by 25%. The ability of a Pokemon that make physical contact with this pokemon changes to the entangled ability. Grass and Bug types are not effected.

Frostbite: Lowers Attack, Defence, Sp. Attack, Sp. Defence and Speed by 10% (or 5%, not sure...) each. Deals minor damage each turn. The ability of a Pokemon that make physical contact with this pokemon changes to Frostbite. Ice types are unaffected.

Last Laugh: When this pokemon faints, the held items of the opposing team are shuffled around randomly. Does not work if the pokemon faints due to friendly fire, burn, poison or weather effects. Works if the pokemon faints due to a physical or special attack from an opposing pokemon or if it faints due to a move such as Stealth Rock.

Some of them might be OP but I figured Grass and Ice types could use a boost.
 
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Violent Mind - If Swagger, Taunt, or Torment is used on the Pokemon with this ability, it's attack will be maxed.

Wizardry - If a Pokemon with this ability faints, the next Pokemon gets fully healed, and it's item back

Pain Reversal - If the Pokemon is holding an HP decreasing item, it gains HP instead of losing HP.

Sugar Rush - The Pokemon's Speed is quadrupled

Burning Spirit - Fire-type moves do 60% more damage, regardless of Base Power or Accuracy
 
Vendetta: Raises Attack by one stage for each fainted ally (Perfect for a Dark or Fighting Type).
Untired: The holder can't lower it's own stats.
Magic Slayer: The holder is inmune to Fairy Type. It also ignores Magic Guard and Magic Bounce.
Overload: Gives priority to Electric Type Moves.
Time Freezer: Gives priority to Ice Type Moves.
Blazing Speed: Gives priority to Fire Type Moves.
Assassin: Gives priority to Dark Type Moves.
Archer: Raises Special Attack by one stage if the holder knocks out another Pokemon.
 
Sticky Trap: When the opponent makes contact with the Pokemon, the opponent will be left trapped. So basically Spider Web, but as a contact ability. Can be removed with Rapid Spin and Defog.

Sand Fort: During a sandstorm, the Pokemon's Defense stat goes up by 30%.
 
Grounded: User is immune to Electric type moves.

Self-perservation: User has a 50% chance of surviving suicidal moves.

Vengeful: When hit, using the same move against the enemy doubles its power. (this'd go great with Mirror Move)

Ultimate Irony: In the hands of the user, Splash becomes a 50% accuracy 1-hit-KO move. (Come on, this has to be a thing)
 
Magikarp's Revenge - If Magikarp is the Pokemon with this ability, Magikarp will have it's stats quintupled.

Haunted Forest - Ghost type Pokemon and Grass type Pokemon have their moves powered by 60%.

Steam Engine - Fire-type moves become Water-type moves.


Bloody Assault - If the opponent's Pokemon uses Focus Energy, your Pokemon's attack and special attack stats are maxed out.

Cumulonimbus Cloud - Electric-type moves always have a 30% chance for paralysis on the opposing Pokemon

Dragon Murder - Dragon-type moves are super effective against Fairy-types with a 30% power boost.
 
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Perfect Shot: The user never misses an attack or status move, but suffers from a -10% power drop. (Does not apply to 1 hit KO moves)
 
Perfect Shot: The user never misses an attack or status move, but suffers from a -10% power drop. (Does not apply to 1 hit KO moves)

That's a bit OP for Pokemon that can learn said OHKO moves, don't you think?
 
Bright Eyes: User unaffected by sand attack and has 150% accuracy at night.
Reunion: If user is in a double battle with another of it's species as an ally, SP.Def is doubled and pokemon is immune to confusion.
Training: When user's HP is 50% or less, Sharply boost Defense and slightly boost attack.
Punish: If opponent uses a direct attack on the pokemon, the opponent's PP drains twice as fast for the rest of the battle. The opponent can switch to remove effect.
Study: If you already registered foe in the pokedex, the opposing pokemon's moves, ability and items are revealed.
 
Eruption: Raises Special Attack by three stages in the Sunny weather condition.

Freshener: Poison-type moves can't be used at all if this Pokémon is in battle.

Inversion: Inverts type matchups (exactly the same as an Inverse Battle) when this Pokémon is sent out. The effect wears off when the Pokémon is switched out.

Natural Recovery: This Pokémon recovers 20% of it's HP when it is switched out. Healing moves also restore HP completely.
 
Here's some my friend made:

Underdog:
If the Pokemon is a lower level than the opponent, it takes half damage from attacks.

Zekai Boost:
If this pokemon's HP falls below 10%, the pokemon's attack and special attack will be increased by 2.5.
 
Said friend happens to find this forum rather interesting. Lol

Here's another!

Tapout - If this pokemon's HP falls below 30%, it will switch with a random ally. Fails if there are no ufainted allies.
 
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