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Create your own moves

Dynamo
Type: Electric
Category: Psychical
Base Power: Varies
Accuracy: 100%
Description: Dynamo inflicts more damage the slower the user is compared to the target.

It's basically just an Electric version of Gyro Ball where the Pokémon would spin on an axis or something picking up momentum and charging itself like a dynamo, building up electricity before crashing into the opponent :3
 
Reaching Bolt
TYPE: Electric
PWR: 85
ACC: 100
PP: 15/MX24
SPECIAL

The user creates a storm cloud to smash down on the foe. Can hit foes when sky or bounce is used. (Electric type sky uppercut)

Dragon Beak
TYPE: Dragon
PWR: 75
ACC: 100
PP: 10
PSYCHICAL

The user smashes it beak at the foe with draconion power. It may also (20% chance) paralyse and confuse the foe.(Altaria's signature move)

Cloud Force
Type: Flying
PWR: 90
ACC: --
PSYCHICAL
Using the defence stat rather than the attack stat, the user smashes the foe to bits with, large, huge wings. Will never miss. (Altaria's other signature move)

Bass Blast
TYPE: Normal
PWR: 250 (500 IRL)
ACC: 100
PP: 5
SPECIAL

With a powerful blast of bass, the move drops the health bar of the user to the minimum, as well as making the foe's health drop too, as long as they can be affected by sound. (Special version of explosion, as well as Exploud's signature move.)
 
Shield Bash

TYPE: FIGHT

POWER: 150 (200)

ACCURACY: 50

PP: 25

PHYSICAL

The user protects himself with a force manifested into a small buckler. Add 50 Power when you use Protect the turn before.

~Always.
 
Everybody has good ones but I'm gonna make 4 more.
Midnight Beam
Type: Dark
Category: Special
Base Power: 140
Accuracy: 100%
PP: 5

Description: The user feeds off the fear in the night and unleashes it's energy the next turn. Once the user builds up its energy it doesn't have to build up until switched out. This move also regains a little bit of health each turn and raises it's Special Attack.

Super Roundhouse-Kick
Type: Fighting
Category: Physical
Base Power: 120
Accuracy: 75
PP: 10

Description: The user does a 180 spin and kicks the foe with all its power but does it at such high speeds its not very accurate.

Ninja Eye
Type: Psychic
Category: Status
Base Power:---
Accuracy:---
PP: 10
Description: The user focuses on the foe and makes sure the foe misses, but the move fails if used a 2nd time in a row.

Shark Tooth
Type: Normal
Category: Physical
Base Power: 1 hit KO
Accuracy: 50
PP: 5
Description: This is a move that only Sharpedo can learn, Sharpedo goes after the foe with its teeth and clamps on the foe automatically making it faint. If Sharpedo uses this move first then it has a 50/50 chance of hitting, if Sharpedo uses a Physical move before this move then it won't miss.

These sound fantastic - they're very creative, love the names too :)
 
Oh how fun! :D

Pounce
Type: Normal
Category: Physical
Base Power: 70
Accuracy: 90
PP: 20
Descrip: The attacker keeps their distance from the enemy and strikes at just the right time. May make the opponent flinch.

Rip Tide
Category: Special
Type: Water
Base Power: 150
Accuracy: 85
PP: 5
Descrip: The attacker summons a sudden, powerful current that tears the opponent away. Attacker must rest after using.

Antarkick
Category: Physical
Type: Fighting
Base Power: 80
Accuracy: 85
PP: 15
Descrip: The attacker kicks the opponent with freezing feet. Has a 30% chance of freezing the opponent.

Tantrum
Category: Physical
Type: Whatever type the user is.
Base Power: 200
Accuracy: 90
PP: 5
Descrip: The attacker takes out their temper on every opponent on the field. The attacker must sleep for 2 turns after using this move.

Tectonic Shift
Category: Physical
Type: Ground
Base Power: 300
Accuracy: 100
PP: 5
Descrip: The attacker summons a gigantic quake that shakes everyone on the field. The user faints after attacking and cannot be brought back into battle.


I'll add more later xD
 
One thing that I loved was the whole idea of the Chimecho and Bronzong line, the whole bells thing...

Final Chime - Pretty much a Psychic version of Perish Song, yet only learnt by Chimecho - come on, Bronzong isn't for this move, and Chimecho needs something strong...

Pitched Chime - A Psychic version of Follow Me, learnable by the Bronzor line and Chimecho

Piercing Chime - Basically, Uproar now for Chimecho and Bronzong. Difference being it's Psychic type, and has a chance of reducing Defence and Sp. Def
 
Life Charge (Electric)
Pow: -, Acc: 65%, PP: 10/ max 16
Detail: It damages the opponent by 1/2 the total HP. The user will be healed by 1/2 of the damage points. No effect on ground types.
Desc: It hits the foe with a life-sucking electric charge. The user is healed by 1/2 the damage.

Health Switch (Psychic)
Pow: -, Acc: 100%, PP: 5/ max 8
Detail: Switches your current HP with the opponent's current HP. Status is also switched. Better if you have a lower HP than the opponent. Gives paralysis (30% chance)
Desc: HP and Status will be switched to the other party. May paralyze the user on use.
 
thunder tail
power:60
type:electric
info: the users tail get covered in electricity hitting the fow with a 50/50 chance it will paralyze them

flame tail
power: 60
type: fire
info: the users tail goes up in flames burning the foe with a 50/50 chance it will leave the foe with a burn

poison tail
power: 60
type: posion
info: the users tail is filled with poison slapping the foe with a 50/50/ chance it will leave the foe with poison

freeze tail
power:60
type:ice
info: the users tail freezes hitting the foe with a 50/50 chance it will leave the foe frozen
 
I love Meloetta so let's make her as OP as possible!

Cryptic Melody
Type:
Ghost
Category: Other
Accuracy: 85%
Effect: Removes opponent's stat boosts and confuses them.

Symphony
Type:
Fighting
Category: Other
Accuracy: 100%
Effect: Raises Attack by one stage. If used twice consecutively, transforms Meloetta into Step Forme.

Lullaby
Type:
Normal
Category: Other
Accuracy: 60%
Effect: Puts opponent to sleep. If used after Ancient Song, Symphony, or Cryptic Melody, accuracy increases to 90%.
 
Magnetic Pulse
Electric
Special
Attack Power - 75
PP 10 - Accuracy 90%
A Magnetic force is summoned and sent in a pulse wave towards the target, has a 25% chance of paralysis.
 
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