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Create your own moves

9,535
Posts
12
Years
    • Age 29
    • Seen May 11, 2023
    Dynamo
    Type: Electric
    Category: Psychical
    Base Power: Varies
    Accuracy: 100%
    Description: Dynamo inflicts more damage the slower the user is compared to the target.

    It's basically just an Electric version of Gyro Ball where the Pokémon would spin on an axis or something picking up momentum and charging itself like a dynamo, building up electricity before crashing into the opponent :3
     
    2,305
    Posts
    14
    Years
    • Seen Dec 16, 2022
    Reaching Bolt
    TYPE: Electric
    PWR: 85
    ACC: 100
    PP: 15/MX24
    SPECIAL

    The user creates a storm cloud to smash down on the foe. Can hit foes when sky or bounce is used. (Electric type sky uppercut)

    Dragon Beak
    TYPE: Dragon
    PWR: 75
    ACC: 100
    PP: 10
    PSYCHICAL

    The user smashes it beak at the foe with draconion power. It may also (20% chance) paralyse and confuse the foe.(Altaria's signature move)

    Cloud Force
    Type: Flying
    PWR: 90
    ACC: --
    PSYCHICAL
    Using the defence stat rather than the attack stat, the user smashes the foe to bits with, large, huge wings. Will never miss. (Altaria's other signature move)

    Bass Blast
    TYPE: Normal
    PWR: 250 (500 IRL)
    ACC: 100
    PP: 5
    SPECIAL

    With a powerful blast of bass, the move drops the health bar of the user to the minimum, as well as making the foe's health drop too, as long as they can be affected by sound. (Special version of explosion, as well as Exploud's signature move.)
     

    Rayshin

    Lurking to the max.
    271
    Posts
    11
    Years
  • Shield Bash

    TYPE: FIGHT

    POWER: 150 (200)

    ACCURACY: 50

    PP: 25

    PHYSICAL

    The user protects himself with a force manifested into a small buckler. Add 50 Power when you use Protect the turn before.

    ~Always.
     
    1,544
    Posts
    14
    Years
  • Everybody has good ones but I'm gonna make 4 more.
    Midnight Beam
    Type: Dark
    Category: Special
    Base Power: 140
    Accuracy: 100%
    PP: 5

    Description: The user feeds off the fear in the night and unleashes it's energy the next turn. Once the user builds up its energy it doesn't have to build up until switched out. This move also regains a little bit of health each turn and raises it's Special Attack.

    Super Roundhouse-Kick
    Type: Fighting
    Category: Physical
    Base Power: 120
    Accuracy: 75
    PP: 10

    Description: The user does a 180 spin and kicks the foe with all its power but does it at such high speeds its not very accurate.

    Ninja Eye
    Type: Psychic
    Category: Status
    Base Power:---
    Accuracy:---
    PP: 10
    Description: The user focuses on the foe and makes sure the foe misses, but the move fails if used a 2nd time in a row.

    Shark Tooth
    Type: Normal
    Category: Physical
    Base Power: 1 hit KO
    Accuracy: 50
    PP: 5
    Description: This is a move that only Sharpedo can learn, Sharpedo goes after the foe with its teeth and clamps on the foe automatically making it faint. If Sharpedo uses this move first then it has a 50/50 chance of hitting, if Sharpedo uses a Physical move before this move then it won't miss.

    These sound fantastic - they're very creative, love the names too :)
     

    Snowdrop

    Back and ready to babble!
    630
    Posts
    11
    Years
  • Oh how fun! :D

    Pounce
    Type: Normal
    Category: Physical
    Base Power: 70
    Accuracy: 90
    PP: 20
    Descrip: The attacker keeps their distance from the enemy and strikes at just the right time. May make the opponent flinch.

    Rip Tide
    Category: Special
    Type: Water
    Base Power: 150
    Accuracy: 85
    PP: 5
    Descrip: The attacker summons a sudden, powerful current that tears the opponent away. Attacker must rest after using.

    Antarkick
    Category: Physical
    Type: Fighting
    Base Power: 80
    Accuracy: 85
    PP: 15
    Descrip: The attacker kicks the opponent with freezing feet. Has a 30% chance of freezing the opponent.

    Tantrum
    Category: Physical
    Type: Whatever type the user is.
    Base Power: 200
    Accuracy: 90
    PP: 5
    Descrip: The attacker takes out their temper on every opponent on the field. The attacker must sleep for 2 turns after using this move.

    Tectonic Shift
    Category: Physical
    Type: Ground
    Base Power: 300
    Accuracy: 100
    PP: 5
    Descrip: The attacker summons a gigantic quake that shakes everyone on the field. The user faints after attacking and cannot be brought back into battle.


    I'll add more later xD
     

    Banjora Marxvile

    hOI!!!!!! i'm tEMMIE!!
    3,496
    Posts
    16
    Years
    • Age 30
    • Seen May 4, 2024
    One thing that I loved was the whole idea of the Chimecho and Bronzong line, the whole bells thing...

    Final Chime - Pretty much a Psychic version of Perish Song, yet only learnt by Chimecho - come on, Bronzong isn't for this move, and Chimecho needs something strong...

    Pitched Chime - A Psychic version of Follow Me, learnable by the Bronzor line and Chimecho

    Piercing Chime - Basically, Uproar now for Chimecho and Bronzong. Difference being it's Psychic type, and has a chance of reducing Defence and Sp. Def
     

    goldenyellowcrystal

    A Black Crystal of Mystery
    35
    Posts
    12
    Years
  • Life Charge (Electric)
    Pow: -, Acc: 65%, PP: 10/ max 16
    Detail: It damages the opponent by 1/2 the total HP. The user will be healed by 1/2 of the damage points. No effect on ground types.
    Desc: It hits the foe with a life-sucking electric charge. The user is healed by 1/2 the damage.

    Health Switch (Psychic)
    Pow: -, Acc: 100%, PP: 5/ max 8
    Detail: Switches your current HP with the opponent's current HP. Status is also switched. Better if you have a lower HP than the opponent. Gives paralysis (30% chance)
    Desc: HP and Status will be switched to the other party. May paralyze the user on use.
     
    419
    Posts
    11
    Years
    • Seen Aug 11, 2017
    thunder tail
    power:60
    type:electric
    info: the users tail get covered in electricity hitting the fow with a 50/50 chance it will paralyze them

    flame tail
    power: 60
    type: fire
    info: the users tail goes up in flames burning the foe with a 50/50 chance it will leave the foe with a burn

    poison tail
    power: 60
    type: posion
    info: the users tail is filled with poison slapping the foe with a 50/50/ chance it will leave the foe with poison

    freeze tail
    power:60
    type:ice
    info: the users tail freezes hitting the foe with a 50/50 chance it will leave the foe frozen
     

    Saturated Hue

    acrobatic effing pirouette.
    184
    Posts
    12
    Years
  • I love Meloetta so let's make her as OP as possible!

    Cryptic Melody
    Type:
    Ghost
    Category: Other
    Accuracy: 85%
    Effect: Removes opponent's stat boosts and confuses them.

    Symphony
    Type:
    Fighting
    Category: Other
    Accuracy: 100%
    Effect: Raises Attack by one stage. If used twice consecutively, transforms Meloetta into Step Forme.

    Lullaby
    Type:
    Normal
    Category: Other
    Accuracy: 60%
    Effect: Puts opponent to sleep. If used after Ancient Song, Symphony, or Cryptic Melody, accuracy increases to 90%.
     

    blue

    gucci
    21,057
    Posts
    16
    Years
  • Magnetic Pulse
    Electric
    Special
    Attack Power - 75
    PP 10 - Accuracy 90%
    A Magnetic force is summoned and sent in a pulse wave towards the target, has a 25% chance of paralysis.
     
    Last edited:
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