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Create your own Pokemon move

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Two moves to go with my Narwhal PKMN fantasy
Tsunami Star
Type/Water
the PKMN throws a star as powerful as a tsunami.
PP/5
Accuracy/Depends on how fast your PKMN is.
Secondary Effect/The opponent is drowning (new effect, like burn or poison)
Doesn't work on faster Pokemon, or other Ninjwhals.
 
Bug Eater
Grass
Physical
90 Bp / 100 Acc

Attacker Bites foe, releasing acid and chews up foe.

Secondary Effect: This move is super-effective on Bug Types.

Carnivorous plants like Victreebel and Carnivine learn this.

and

Heart Break
Normal
Status
- bp / 95 Acc

Attacker develops bond with foe and faints causing foe to faint as well

Secondary Effect: Never misses if foe is attracted.

Only Luvdisc learns it.
 
Name: Mal Mishap
Type: Dark
Physical/Special: Special
Base power -- accuracy --

Description: The Pokemon must possess two Types and cannot be in Baby Stage to learn this move. In battle the user switches one of his/her Types to one of the opponents weaknesses by random selection. The Pokemon then adapts physical traits portraying the switched in Type and converts its BUG moves to the ICE type and its own Weakness/Resistance to correspond with it. This move only lasts as long as the opposing Pokemon or when the user faints or switched out.


ex: Beautifly randomly switches BUG to ICE against Roselia.
Beautifly now has resistance to ICE and weakness to FIGHT, FIRE, ROCK, and STEEL

Bug Buzz Type BUG becomes Bug Buzz Type ICE

Secondary Effect: Adds one move from the Type movepool in place of Mal Mishap.

Ex: Until the move is turned off due to enemy KO, Beautifly switches out or Beautifly faints, Mal Mishap is replaced with a random move from the Movepool corresponding with her new Type.

Mal Mishap becomes Icy Wind

 
Ivy Grab,
Ivy vines come up out of the ground pull then enemy down.
75 power
95 accuracy
70% chance of getting the enemy pokemon stuck in the ground for two turns.
 
Lucky Wave
Normal
Special
70 Bp / 100 Acc/ 10 PP

Secondary effect: This move always goes last. If the user took damage during the turn, the move instead heals 1/2 the user's total HP.

A TM move which most Normal types and many others can learn. Chansey learns it by leveling up.
 
Air Compress
Flying
Physical
80 BP, 100 Accuracy

Compresses the air around the foe's pokemon, making it difficult to breath. Lasts 2-5 turns.

Has 45% chance of slowing the foe's pokemon.
 
Lockdown

Steel-Type
Power: -- Accuracy: 100
Effect:
The user armors up to protect itself from attacks for one turn. May fail in succession.
 
AQUA PUNCH:

TYPE: Water
BP: 75
ACC: 100
PP: 15
PHYS/SPC: Physical

Has a 20% chance lowering Speed.

TOXIC PUNCH:

TYPE: Poison
BP: 75
ACC: 100
PP: 15
PHYS/SPC: Physical

20% chance of inflicting Poison.

ICY TORRENT:

TYPE: Water
BP: 80
ACC: 100
BP: 20
PHYS/SPC: Special

50% chance of Freezing the opponent.
 
Behemoth Beam
Dragon
Special

105/100

The user charges all of it's energy into a superpowerful beam of destrucion.
 
I've come up with a good number of moves while going through this thread.

Penance:The user loses 1/6 of its HP. In return, all of its stats are boosted one stage.
Dark
Status
N/A Acc. N/A Power.

Flare:The user conjures an extremely bright fire ball and hurls it at the opponent. Lowers the foe's accuracy by two stages.
Fire
Status
90 Acc. 50 Power

Hero's Strike:A double battle move. If the users partner is attacked the same turn, this attack's power is doubled.
Fighting
Physical
95 Acc 70 Power

Acupuncture:The user jabs the foe with a sharp claw or talon that sharply lowers a random stat.
Normal
Physical
100 Acc 20 Power

I'll think of more later.
 
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Silent wisper
ghost
Special
Power: 15
Accuracy: 100

Descripion: The pokémon sends the foe asleep for 2 turns

Secondary Effect: Does a small amout of damage.


Yes I know, crap move xD
 
Catastrophe
Dark
Special
Power: 130
Accuracy: 75
PP: 5

No secondary effect. Need some more Dark Special moves. :D

Earth Spire
Ground
Physical
Power 90
Accuracy: 95
PP: 15

High critical-hit rate.

Dark Pledge (Must have at least half HP left to work.)
Dark
-
Power: -
Accuracy: 100
PP: 5

Pokemon faints automatically, and the next pokemon brought out has it's Atk, Sp. Atk, and Spd raised one stage.
 
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Blaze Bullet
Type: Fire
Power: 20
Accuracy: 100
PP: 15
Description: Launches several fire bullets at opponent, can hit 2-5 times, 30% chance of burn

Tsunami
Type: Water
Power: 140
Accuracy: 85
PP: 5
Description: The pokemon slams its body into the water to cause a tidal wave. May cause paralysis in user and opponent.

Jungle Blast
Type: Grass
Power: 120
Accuracy: 10
PP: 10
Description: User disappears in jungle (a la dig/fly etc) for one turn and comes charging out at opponent. Could cause dual posioning.

Rebuild
Type: Steel
Power: -
Accuracy: -
PP: 5
Description: User faints but fully heals rest of pokemon party of all HP, status problems & PP

Majestic Virus
Type: Ghost
Power: 100
Accuracy: 85
PP: 15
Description: has 100% chance of inflicting opponent with any status problem.
 
Name: Wing Dart
Type: Flying
Category: Physical
Power: 75
Accuracy: 95
PP: 10

Description: User throws its feathers at foe 1-5 times.
Secondary effect: May Burn, Freeze, or poison depending on User's Type.
 
How about:
Ancient claw
Type: Rock
Power: 80
Accuracy: 100
Effect: 30% chance to make the foe flnch
Description: The user uses it's ancient power to slack the oponent with sharp clawsm pincers, ect.
A move exclusive to fossil pokemon!
 
Thunderstorm
Type:Electric
Power:80
Accuracy:90
PP:15

Secondary Effect:May Paralyze or blind the opponent
Description:The user throws a ball of thunder into the sky and it starts a thunderstorm.
its a Special Move.
 
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Bullet Strike
Steel Type
85% Accuracy | 70 Power | Does SE against Steel,Dragon and Fighting Types.

Slip Strike
Normal Type
100% Accuracy | 70 Power | Hits through Protect,Detect and Substitute put lowers Base Power by Half if it does.


Acid Plunge
Poison Type
100% Accuracy | 70 Power | Does Neutral against Steel

Type Invert
Normal Type
100% Accuracy | -- Power | Randomly changes the Type of all the Pokemon on the field.
 
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