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- Seen Oct 22, 2023
When it comes to battling, we have this system known as "critical hits." When they strike, the power of move doubles itself, and it also ignores all stats boost the opponent might have had.
What are our thoughts on critical attacks? Do we feel that they help make things more balanced and whatnot? Are we fond of them, or not so much? If so, then what would be our reasoning? If we were to make changes to this particular mechanic, how would we go about it? Would we imagine it to be helping us in long run?
As for myself, I don't precisely dislike it; in my eyes, critical hits tend to add a bit of realism and whatnot into battling, making them feel more... engaging, in a way. What I find to be most exciting about critical moves as that they have ability turn tables around in drop of a hat; you'd be winning the match one second, and opponent would have it all under control in the next.
What are our thoughts on critical attacks? Do we feel that they help make things more balanced and whatnot? Are we fond of them, or not so much? If so, then what would be our reasoning? If we were to make changes to this particular mechanic, how would we go about it? Would we imagine it to be helping us in long run?
As for myself, I don't precisely dislike it; in my eyes, critical hits tend to add a bit of realism and whatnot into battling, making them feel more... engaging, in a way. What I find to be most exciting about critical moves as that they have ability turn tables around in drop of a hat; you'd be winning the match one second, and opponent would have it all under control in the next.