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Tool: Day/Night System by AndryAndrew & HackLars - Version 1.1.0 released!!!

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HackMew's Day/Night for fire red is based on a clock in the game (IGC clock) that doesn't simulate the real hours (so in HackMew's Day-Night the night come after, for example, five hours of playing). Our Day-Night instead must follow the real hour, like it do for Ruby and Sapphire... But in Fire Red there's no RTC(Real Time Clock), so I'm trying to make my one... But I Haven't succeded in it yet -.-
 
okok but i see in the dante's site pokehacking a screen with the clock in the bag that said: the real hour with the current day(monday i think)...so my theory(maybe wrong) is that, the clock is internal, it's not like the time in ruby....but say the exact hour...now you can't follow this resonment?
 
The only way to do a clock that say the real hour IMHO is writing a ASM routine that get informations from RTC... If someone succeded in it (not HackMew, that did another thing) please contact me (if he want)...
 
well....
here's my 'genius' scheme.
1)Make a new multichoice box that has possible times (1-12) or some other way to get the time from the player as you do in R/S/E
2)In the savefile there is a record of the time you have spent playing.
3)Add the time spent playing, then divide it by 24 (b/c 24 hours in a day) ignore the quotient, you want the remainder.
4)The remainder will be the time in hours, now you only need to do something similar for minutes.
Now the only thing i can immediately see is....how are we going to store the time from the player input?
Obviously there are things i left out, like AM/PM but that would only require a simple yes/no.
Then you obviously know how to change the pallettes. I would do so myself, but asm doesn't like me much.
 
well....
here's my 'genius' scheme.
1)Make a new multichoice box that has possible times (1-12) or some other way to get the time from the player as you do in R/S/E
2)In the savefile there is a record of the time you have spent playing.
3)Add the time spent playing, then divide it by 24 (b/c 24 hours in a day) ignore the quotient, you want the remainder.
4)The remainder will be the time in hours, now you only need to do something similar for minutes.
Now the only thing i can immediately see is....how are we going to store the time from the player input?
Obviously there are things i left out, like AM/PM but that would only require a simple yes/no.
Then you obviously know how to change the pallettes. I would do so myself, but asm doesn't like me much.
But in this way you get a clock "in-game"... so it doesn't say the REAL time, but a time that depends of hours of playing... You described the "easy" way, RTC is the "hard" way...
 
Hello! It seems very good, but... the site is offline :(

Couldn't you please upload it to Rapidshare/Megaupload, or another server?

Would like to try it :/
 
But in this way you get a clock "in-game"... so it doesn't say the REAL time, but a time that depends of hours of playing... You described the "easy" way, RTC is the "hard" way...
Eh ok, that just means longer wait >_>
but i suppose your right a RTC would be a LOT more accurate, and maybe we could find a way to set time like R/S?
 
THE LINK disent work !!!!!!
 
Ugh, I only have version 1.0.0, but if Hacklars and Andyandrew does not care, I could mirror it...
Same goes with anyone that has 1.1.0, send it to me, and with Hacklars and Andyandrew's permission, I will mirror it until there site is up and running, since this is becoming quite bothersome...
(Of course, you could just man up and host the damn tool here, all the downtime is getting old you two, fix yer crap.)
 
Ugh, I only have version 1.0.0, but if Hacklars and Andyandrew does not care, I could mirror it...
Same goes with anyone that has 1.1.0, send it to me, and with Hacklars and Andyandrew's permission, I will mirror it until there site is up and running, since this is becoming quite bothersome...
(Of course, you could just man up and host the damn tool here, all the downtime is getting old you two, fix yer crap.)
ok, mirror it... the HackLars site seems doesn't work
 
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I edited open post with omega's link.
now pokehacking work, so now you have 2 mirror link to download DayNight System
 
Eh ok, that just means longer wait >_>
but i suppose your right a RTC would be a LOT more accurate, and maybe we could find a way to set time like R/S?
I thought about that for a second....
Scratch that, my method would not be accurate for long unless the player leaves the emu and comp running.
 
I tried it, it works, but I keep getting a runtime error about a nonexistent array "256" or something. Past that, it's great!...

...is there a way to change the alpha? It would be a great add on.
 
I get an error message when I open it, which is the following...

"Component COMDLG32.OCX or one of its dependencies not correctly registered: a file is missing or invalid."

Is this a normal issue?
 
Day/Night in Firered is now possible ! HackMew ( one of the best scripters of all time ) made an internal clock for FR .
 
This is absolutely amazing. Definitely one of the best ASM hacks I've ever seen (and trust me, I've seen a lot). Congratulations on this amazing feat, I can relate with how much work and time this much have taken.
 
This is absolutely amazing. Definitely one of the best ASM hacks I've ever seen (and trust me, I've seen a lot). Congratulations on this amazing feat, I can relate with how much work and time this much have taken.
I absolutely agree with you.

Just a awesome ASM hack! Just amzing.
By the way, I'll wait for a emerald version. That'd be nice!

Anyway, well done.
 
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