Gulpin
poisonous
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- Years
- Seen Jan 16, 2017
ABOUT
In this event participants will create their very own Pokémon! They will decide on their Pokémon's type, base stats, ability, design, moveset, name, and Pokédex entry among many other things. Once the participants have finished designing their Pokémon - details and all- they will submit it to be judged to decide the winners.
In this event participants will create their very own Pokémon! They will decide on their Pokémon's type, base stats, ability, design, moveset, name, and Pokédex entry among many other things. Once the participants have finished designing their Pokémon - details and all- they will submit it to be judged to decide the winners.
THE DESIGN-A-POKÉMON TEAM
These are the people that helped put this event together. Hosts will answer any questions and help out any participants, while judges will score all of the entries to decide on the winners. Without them, this thread wouldn't be here right now.
deku - Event Host and Judge
Curious. - Event Host and Judge
Zeffy - Event Judge
These are the people that helped put this event together. Hosts will answer any questions and help out any participants, while judges will score all of the entries to decide on the winners. Without them, this thread wouldn't be here right now.
deku - Event Host and Judge
Curious. - Event Host and Judge
Zeffy - Event Judge
PRIZES
There will be first place, second place, third place, and participation emblems handed out to the winners and participants.
There will be first place, second place, third place, and participation emblems handed out to the winners and participants.
HOW THIS EVENT WILL WORK
There are many different aspects that need to be completed before you can submit your Pokémon. Every aspect will be divided into four main groups: Essentials, Breeding and Training Information, Flavor, and Moveset. Below, you will see sections with these headings where you will find information on how to complete each of these sections.
This year, there will also be a theme! You are not required to follow the theme, but you will get bonus points if you choose to do so. More information about this years theme is below.
Once you have figured out everything about your Pokémon, you will put it into a specific format (which will be detailed below) and post it here for judging.
Entry submission will take place from now (when you thread is first posted) through 11:00 AM July 16 (GMT -6). You can begin submitting as soon as you see this post, and there will be a post by a host when the submission period is closed (for those who are confused by times and time zones). Once submissions are closed, judging will take place and the results will be posted as soon as possible.
There are many different aspects that need to be completed before you can submit your Pokémon. Every aspect will be divided into four main groups: Essentials, Breeding and Training Information, Flavor, and Moveset. Below, you will see sections with these headings where you will find information on how to complete each of these sections.
This year, there will also be a theme! You are not required to follow the theme, but you will get bonus points if you choose to do so. More information about this years theme is below.
Once you have figured out everything about your Pokémon, you will put it into a specific format (which will be detailed below) and post it here for judging.
Entry submission will take place from now (when you thread is first posted) through 11:00 AM July 16 (GMT -6). You can begin submitting as soon as you see this post, and there will be a post by a host when the submission period is closed (for those who are confused by times and time zones). Once submissions are closed, judging will take place and the results will be posted as soon as possible.
THEME
This Get-Together, there is going to be something new for the Design-a-Pokémon Contest: a theme. You do not have to follow the theme, but if you do you will receive bonus points. This years theme is to base your Pokemon off of something no Pokemon is based off of yet. This Get-Together, you can also get bonus points if you make an evolution of a certain existing Pokemon, which you will have to figure out for yourself!
This Get-Together, there is going to be something new for the Design-a-Pokémon Contest: a theme. You do not have to follow the theme, but if you do you will receive bonus points. This years theme is to base your Pokemon off of something no Pokemon is based off of yet. This Get-Together, you can also get bonus points if you make an evolution of a certain existing Pokemon, which you will have to figure out for yourself!
THE ESSENTIALS
Name:
Type:
Evolution:
Name:
Every Pokémon needs a good name! Try to be creative with it, but don't go too crazy! Most Pokémon's names' are a mixture of different things that the Pokémon is based off of. For example, 'Snivy' comes from the words 'Snake' and 'Ivy', which makes sense because Snivy is a leafy (ivy) snake Pokemon.
Type:
One of the most basic aspects of every Pokémon is their type. A Pokémon's type is the basis of what it may look like, it's abilities, and a plethora of other things. Some Pokémon even have dual-types, which means they have two types, such Pignite being both the Fire and Fighting type. When thinking of a type to give your Pokémon, consider what you want it to look like. If you want to keep it simple, stick with just one type, but if you want to be creative and unique, come up with a dual-type that no Pokémon has.
Evolution:
One of the key things that makes a Pokémon a Pokémon is the ability to evolve. Not all Pokémon evolve, but it is one of the aspects that makes Pokémon different from anything else. You do not have to give your Pokémon an evolution or pre-evolution, but if you want to, consider these questions: Is there room for your Pokémon evolve into a bigger, stronger form? Do you think your Pokémon is in need of a baby form because it is stronger than most other basic Pokémon? Do you want your Pokémon to evolve once, or twice? How will it evolve? Does it evolve into or from an existing Pokémon? If you choose to have your Pokémon evolve, remember that there is a baby form (such as Riolu), a basic form (such as Oshawott), a stage one form (such as Dewott), and a stage two form (such as Samurott). Think about where your Pokémon would fit best in one of the forms, then give it evolutions and pre-evolutions accordingly. You do not have to detail your Pokémon's evolutionary relatives, though, so don't shy away from having your Pokémon evolve. You just need to have their names, an order to the family (such as Basic -> Stage 1 -> Stage 2), and how you would evolve the Pokémon from one stage to the next.
BREEDING AND TRAINING INFORMATION
Ability:
Gender Ratio:
Egg Group(s):
Steps to Hatch:
Effort Points Given:
Capture Rate:
Base Happiness:
Growth Rate:
Wild Held Item:
Base Stats:
Ability:
Every Pokémon has an ability, which does many things from helping it in battle to helping it in the field. A Pokémon can have up to three possible abilities: two that have a 50/50 chance of appearing on a Pokémon that you catch in the wild, and an ability that is available through the Dream World. Your Pokémon can have either one or two abilities depending on what you feel is best, and must have a Dream World ability. A list of abilities can be found here. Have your Pokémon's two to three abilities reflect everything else about your Pokémon. For example, don't let your fire-type Pokémon have the ability Swift Swim.
Gender Ratio:
Every Pokémon has a gender. It can be Male, Female, or Genderless. Some Pokémon are only male, such as Hitmontop, while some are only female, like Blissey. Other Pokémon are genderless, such as Voltorb or Klink. Finally, other Pokémon can be either male or female. These Pokémon need a specific gender ratio. The ratio's are 25% Male/75% Female (such as Azurill), 50% Male/50% Female (such as Absol), 75% Male/25% Female (such as Growlithe), 87.5% Male/12.5% Female (such as Squirtle), 100% Male (such as Hitmontop), 100% Female (such as Blissey), or Genderless (such as Klink). When choosing one of the gender ratios, consider if your Pokémon is mostly masculine, mostly feminine, equally feminine and masculine, or appears to be genderless. Then, choose the ratio accordingly.
Egg Group(s):
To decide with what Pokémon a certain Pokémon can breed with, they are divided into egg groups. There are fifteen different groups, which you can find in the drop-down menu on this page. View the existing Pokémon for each group, then decide which group or groups your Pokémon fits in with the most. Your Pokémon can be part of up to two egg groups. If your Pokémon can't breed, place it in the 'Pokémon That Can't Breed' group. If your Pokémon can breed with every Pokémon like Ditto, place it in the 'Ditto Group'. Make sure that your Pokémon fits in with the group that you put it with so that it makes sense. Don't put your fairy princess Pokemon in the mineral egg group, unless it has a giant tiara made of several different minerals, of course!
Steps to Hatch:
When breeding, it takes a different amount of steps to hatch different Pokémon. The number of steps ranges anywhere from 1,000 steps to 10,000 steps. The number depends on the rarity of the Pokémon, the strength of the Pokémon, and whether or not it is a baby Pokemon. Most baby Pokémon hatch in a little over 2,500 steps. Weak Pokémon such as Magikarp hatch in a little over 1,500 steps. Strong and rare Pokémon such as Dratini can take up to 10,500 steps to hatch. The best way to decide how many steps it takes your Pokémon to hatch would be to find an existing Pokémon that is the same strength and rarity as your own and use their number of steps to hatch.
Effort Points Given:
When EV training, different Pokémon give out different amounts of effort points for different stats. To decide what effort points your Pokémon should give out consider it's highest stat(s) and what evolutionary stage it is at. Baby Pokémon and most stage one Pokémon give out one effort point in their highest stat (for example, Pichu gives one Speed point). Fully evolved Pokémon give out three points in either their highest stat or two in it's highest and one in its second highest (for example Raichu gives three Speed points, and Beedrill gives out two Attack points and one Special Defense points). Pokémon that are in the middle of their evolutionary line or are the second in a two-stage evolutionary family give out two points, which can be in one or two stats (for example Pikachu give two Speed points, and Muk gives out one Hit Points point and one Attack point).
Capture Rate:
The capture rate of a Pokémon reflects how rare and how strong it is. Extremely rare Pokémon and most legendaries have the extremely low capture rate of 3. Common, weak Pokémon like Magikarp have the catch rate of 255. The capture rate is on a scale from zero to 255. The best way to determine what capture rate you should give your Pokémon is the same as steps to hatch - find an existing Pokémon similar to the Pokémon you are creating and use that Pokémon's capture rate.
Base Happiness:
Happiness determines the strength of the moves Frustration and Return, and also effects things such as evolution and the availability of in-game items. Every Pokémon has a base happiness, which is the happiness that it is at when you first catch or receive it. The happiness number ranges from zero to 255. Most Pokémon's base happiness is at 70, but if your Pokémon is one that would be generally happy or friendly, feel free to give it a higher base happiness.
Growth Rate:
A Pokémon's growth rate determines how fast it will reach level 100. There are six 'experience groups' that Pokémon are divided into. They are: 'Erratic,' where Pokémon level up at different rates for each level, but overall very fast, 'Fast,' where Pokémon level up at the same, fast rate, 'Medium Fast,' which is the same as fast, but slightly slower, 'Slow,' where Pokémon level up at the same, slow rate, 'Medium Slow, which is the same as slow but slightly faster, and 'Fluctuating,' which is the same as erratic but very slow. Choose the experience group for your Pokémon based on how fast you think that your Pokémon should grow.
Wild Held Item:
Your Pokémon doesn't need to have a wild held item, but you can give it one if you like. Try to be creative with the item that you give it - make sure that it is an item that you think your Pokémon will walk around forests or caves with!
Base Stats:
Base Stats are the stats a Pokémon has when it is level 100 without any EV's, IV's, or stat enhancements. Sound's confusing? Not really. Is your Pokémon defense-oriented? Then have it's highest stats in Defense or Special Defense. Is your Pokémon like Chansey? Then give it a jaw-dropping amount of HP. If your Pokémon is an evolution or pre-evolution of an existing Pokémon, go to that Pokemon's Pokédex page on Serebii or Veekun, and make your Pokémon's stats a little higher or lower. Also, try to be reasonable. Don't make your Spiritomb pre-evo have base stats of 100/100/100/100/100/100.
FLAVOR
Pokédex Entry:
Species:
Color:
Height:
Weight:
Art and Sprites:
Pokédex Entry:
The Pokédex entry is an essential part of every Pokémon. It describes what the Pokémon does or is known for. When writing the entry, consider what makes you Pokémon unique. Think about what things your Pokémon does that is more exciting than eating and sleeping (unless all it does is eat or sleep such as Munchlax and Snorlax). What skills does your Pokémon have? Pokédex entries are short and sweet, so don't do anything too elaborate.
Species:
A Pokémon's species usually reflects what the Pokémon is based off of. For example, Solosis is the Cell Pokémon because it is clearly based off of a cell, and Oddish is the Weed Pokémon because it is based off of a weed. When naming the species of your Pokémon, think about the animal or item that you based it off of, and go from there.
Color:
The color of a Pokémon is easy. Just take a look at the sprite of your Pokémon and pick which color is used more than any of the others. It's color has to be on this list: Black, Blue, Brow, Gray, Green, Pink, Purple, Red, White, or Yellow, so just choose the closest.
Height:
How tall do you envision your Pokémon to be? Is it a massive, hulking beast larger than Wailord, or is it so tiny that you can hardly see it such as Joltik?
Weight:
When considering the weight of your Pokémon, think about what it is made of. Is it flesh and bones like a human? Or is it made of light, cottony clouds? Once you determine what it is made of, give it a weight depending on how large it is.
Art and Sprites:
This is the biggest part of the competition - what your Pokémon actually looks like. When spriting your Pokémon, consider all of the aspects that you want it to have. If it is a defense-oriented Pokémon, give it rock-hard armor. Be realistic as well! Don't have your fire type Pokémon have raindrops all around its body. We wont judge on your art skills, but please turn in a sprite of your Pokémon. If you wish, you can turn in art of your Pokémon as well, but it isn't required. If you feel that your sprite and art doesn't convey what you want your Pokémon to look like, you can write a description of it as well. If you feel extra creative, you can turn in a shiny sprites and back sprites of your Pokémon as well!
MOVESET
Level Up Moves:
Egg Moves:
Tutor Moves:
Technical and Hidden Machines:
Level Up Moves:
Every Pokémon needs moves. Each Pokémon can learn certain moves at certain times. You need to make a list of moves that your Pokémon should be able to learn and at what level they learn the move. Be realistic! Don't have you Fire type Pokemon learn only Water type moves. Give your Pokémon a good movepool, and have fun with it. Remember that there are also 'start' moves that the Pokémon knows straight from the egg, so be sure to include those. You can also make a signature move for your Pokemon if you wish to do so.
Egg Moves:
In addition to level up moves, breedable Pokémon usually have egg moves. These are moves that your Pokémon will not normally be able to learn through evolution or through TM's or HM's, but can learn through breeding. Be creative about the moves you give your Pokémon. Why not have your Electric Pokémon be able to learn a Ghost move? Have fun! When creating this list, look at the egg group that your put your Pokemon into. Make sure that at least one of the Pokémon in that group can learn the egg moves that you give your Pokémon.
Tutor Moves:
Tutor moves are moves that your Pokémon can't learn through level up, breeding, or TM's and HM's. They are taught to your Pokémon by an in-game tutor. Go to this page to find a list of all moves that are taught by move tutors, and choose logical moves from the list that your Pokémon can't yet learn. Most Pokémon do not have tutor moves, so this section is not required for a perfect score.
Technical and Hidden Machines:
To complete your Pokémon's moveset, it needs a list of learnable TM's and HM's. This is very simple. There are 101 TM's and HM's, 95 of which are TM's, and 6 of which are HM's. A list of all of the TM's and HM's can be found here. Just click the link and go through the list and write down what TM's and HM's your Pokemon could have. Be realistic! Don't let your Pokémon be able to learn all TM's and HM's. Don't have your Rock type Pokemon learn Fly, unless it is feasible.
SUBMITTING YOUR POKÉMON
Now that you have determined every aspect of your Pokémon, you need to submit it. To submit it, put all of the information in the format below and post it in this thread, using a spoiler tag. Good luck!
[img]Put the link to the front, non-shiny sprite of your Pokemon here.[/img]
[B]Your Pokemon's name goes here.[/B]
Type 1 / Type 2
Your Pokémon -(evolution method)-> [B]Your Pokémon's evolution. Be sure to bold every evolutionary family member that is not your Pokémon.[/B]
[B]Ability:[/B] Ability 1 or Abiliy 2
[B]DW Ability:[/B]
Ratio Percent Male / Ratio Percent Female (If genderless, just put 'Genderless'.)
[B]Egg Group(s):[/B]
[B]Steps to Hatch:[/B]
[B]Effort Points Given:[/B]
[B]Capture Rate:[/B]
[B]Base Happiness:[/B]
[B]Growth Rate:[/B]
[B]Wild Held Item:[/B] if your Pokemon has no wild held item, put 'none' here.
[B]Base Stats:[/B] HP/Atk/Def/SpA/SpD/Spe Total: add up all of the base stats and put the number here.
[B]Pokedex Entry:[/B] 'Place entry here.'
[B]Species:[/B]
[B]Color:[/B]
[B]Height:[/B] US (Metric)
[B]Weight:[/B] US (Metric)
[B]Art and Sprites:[/B]
[img]front sprite[/img][img]shiny front sprite[/img][img]back sprite[/img][img]shiny back sprite[/img]
[img]other art[/img]
[B]Level Up Moves:[/B]
Level or Start | Move
[B]Egg Moves:[/B]
Put in alphabetical order
[B]Tutor Moves:[/B]
Put in alphabetical order. If your Pokemon doesn't have tutor moves, put 'Pokémon's Name has no tutor moves.'
[B]Technical and Hidden Machines:[/B]
Put in numerical order
TM# (example: 01) | Move
Now that you have determined every aspect of your Pokémon, you need to submit it. To submit it, put all of the information in the format below and post it in this thread, using a spoiler tag. Good luck!
[img]Put the link to the front, non-shiny sprite of your Pokemon here.[/img]
[B]Your Pokemon's name goes here.[/B]
Type 1 / Type 2
Your Pokémon -(evolution method)-> [B]Your Pokémon's evolution. Be sure to bold every evolutionary family member that is not your Pokémon.[/B]
[B]Ability:[/B] Ability 1 or Abiliy 2
[B]DW Ability:[/B]
Ratio Percent Male / Ratio Percent Female (If genderless, just put 'Genderless'.)
[B]Egg Group(s):[/B]
[B]Steps to Hatch:[/B]
[B]Effort Points Given:[/B]
[B]Capture Rate:[/B]
[B]Base Happiness:[/B]
[B]Growth Rate:[/B]
[B]Wild Held Item:[/B] if your Pokemon has no wild held item, put 'none' here.
[B]Base Stats:[/B] HP/Atk/Def/SpA/SpD/Spe Total: add up all of the base stats and put the number here.
[B]Pokedex Entry:[/B] 'Place entry here.'
[B]Species:[/B]
[B]Color:[/B]
[B]Height:[/B] US (Metric)
[B]Weight:[/B] US (Metric)
[B]Art and Sprites:[/B]
[img]front sprite[/img][img]shiny front sprite[/img][img]back sprite[/img][img]shiny back sprite[/img]
[img]other art[/img]
[B]Level Up Moves:[/B]
Level or Start | Move
[B]Egg Moves:[/B]
Put in alphabetical order
[B]Tutor Moves:[/B]
Put in alphabetical order. If your Pokemon doesn't have tutor moves, put 'Pokémon's Name has no tutor moves.'
[B]Technical and Hidden Machines:[/B]
Put in numerical order
TM# (example: 01) | Move
Click for example.
Tirtouga
Water / Rock
Tirtouga -(Level 37)-> Carracosta
Ability: Solid Rock or Sturdy
DW Ability: Swift Swim
87.5% Male / 12.5% Female
Egg Group(s): Water 1, Water 3
Steps to Hatch: 7905
Effort Points Given: 1 Defense
Capture Rate: 45
Base Happiness: 70
Growth Rate: Medium Fast
Wild Held Item: none
Base Stats: 54/78/103/53/45/22 Total: 355
Pokedex Entry: 'Restored from a fossil, this Pokémon can dive to depths beyond half a mile.'
Species: Prototurtle Pokémon
Color: Blue
Height: 2'3.6" (0.7 m)
Weight: 36.4 lbs (16.5 kg)
Art and Sprites:
Level Up Moves:
Start | Bide
Start | Withdraw
Start | Water Gun
Lv.5 | Rollout
Lv.8 | Bite
Lv.11 | Protect
Lv.15 | Aqua Jet
Lv.18 | AncientPower
Lv.21 | Crunch
Lv.25 | Wide Guard
Lv.28 | Brine
Lv.31 | Smack Down
Lv.35 | Curse
Lv.38 | Shell Smash
Lv.41 | Aqua Tail
Lv.45 | Rock Slide
Lv.48 | Rain Dance
Lv.51 | Hydro Pump
Egg Moves:
Bide
Body Slam
Flail
Iron Defense
Knock Off
Rock Throw
Slam
Water Pulse
Whirlpool
Tutor Moves:
Tirtouga has no Tutor Moves
Technical and Hidden Machines:
06 | Toxic
10 | Hidden Power
13 | Ice Beam
14 | Blizzard
17 | Protect
18 | Rain Dance
21 | Frustration
23 | Smack Down
26 | Earthquake
27 | Return
28 | Dig
32 | Double Team
37 | Sandstorm
39 | Rock Tomb
42 | Facade
44 | Rest
45 | Attract
48 | Round
55 | Scald
69 | Rock Polish
71 | Stone Edge
78 | Bulldoze
80 | Rock Slide
87 | Swagger
90 | Substitute
94 | Rock Smash
HM3 | Surf
HM4 | Strength
HM5 | Waterfall
HM6 | Dive
![[PokeCommunity.com] Design-a-Pokémon Contest [PokeCommunity.com] Design-a-Pokémon Contest](https://veekun.com/dex/media/black-white/564.png)
Tirtouga
Water / Rock
Tirtouga -(Level 37)-> Carracosta
Ability: Solid Rock or Sturdy
DW Ability: Swift Swim
87.5% Male / 12.5% Female
Egg Group(s): Water 1, Water 3
Steps to Hatch: 7905
Effort Points Given: 1 Defense
Capture Rate: 45
Base Happiness: 70
Growth Rate: Medium Fast
Wild Held Item: none
Base Stats: 54/78/103/53/45/22 Total: 355
Pokedex Entry: 'Restored from a fossil, this Pokémon can dive to depths beyond half a mile.'
Species: Prototurtle Pokémon
Color: Blue
Height: 2'3.6" (0.7 m)
Weight: 36.4 lbs (16.5 kg)
Art and Sprites:
![[PokeCommunity.com] Design-a-Pokémon Contest [PokeCommunity.com] Design-a-Pokémon Contest](https://veekun.com/dex/media/black-white/564.png)
![[PokeCommunity.com] Design-a-Pokémon Contest [PokeCommunity.com] Design-a-Pokémon Contest](https://veekun.com/dex/media/black-white/shiny/564.png)
![[PokeCommunity.com] Design-a-Pokémon Contest [PokeCommunity.com] Design-a-Pokémon Contest](https://veekun.com/dex/media/black-white/back/564.png)
![[PokeCommunity.com] Design-a-Pokémon Contest [PokeCommunity.com] Design-a-Pokémon Contest](https://veekun.com/dex/media/black-white/back/shiny/564.png)
![[PokeCommunity.com] Design-a-Pokémon Contest [PokeCommunity.com] Design-a-Pokémon Contest](https://veekun.com/dex/media/sugimori/564.png)
Level Up Moves:
Start | Bide
Start | Withdraw
Start | Water Gun
Lv.5 | Rollout
Lv.8 | Bite
Lv.11 | Protect
Lv.15 | Aqua Jet
Lv.18 | AncientPower
Lv.21 | Crunch
Lv.25 | Wide Guard
Lv.28 | Brine
Lv.31 | Smack Down
Lv.35 | Curse
Lv.38 | Shell Smash
Lv.41 | Aqua Tail
Lv.45 | Rock Slide
Lv.48 | Rain Dance
Lv.51 | Hydro Pump
Egg Moves:
Bide
Body Slam
Flail
Iron Defense
Knock Off
Rock Throw
Slam
Water Pulse
Whirlpool
Tutor Moves:
Tirtouga has no Tutor Moves
Technical and Hidden Machines:
06 | Toxic
10 | Hidden Power
13 | Ice Beam
14 | Blizzard
17 | Protect
18 | Rain Dance
21 | Frustration
23 | Smack Down
26 | Earthquake
27 | Return
28 | Dig
32 | Double Team
37 | Sandstorm
39 | Rock Tomb
42 | Facade
44 | Rest
45 | Attract
48 | Round
55 | Scald
69 | Rock Polish
71 | Stone Edge
78 | Bulldoze
80 | Rock Slide
87 | Swagger
90 | Substitute
94 | Rock Smash
HM3 | Surf
HM4 | Strength
HM5 | Waterfall
HM6 | Dive
PARTICIPANTS
Destiny Demon | Gothios
Fireworks | Hamahorn
xXJumboShrimpXx | Please choose one as your main entry
Toujours | Gladiash
.Aero | Unnamed
Shokotan pichu | Collosotide
Destiny Demon | Gothios
Fireworks | Hamahorn
xXJumboShrimpXx | Please choose one as your main entry
Toujours | Gladiash
.Aero | Unnamed
Shokotan pichu | Collosotide
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