- 39
- Posts
- 17
- Years
- Seen Sep 10, 2009
huh? nsbmd *does* work if you copy-pasta the right parts. (read: the part thats the actual bmd0). You cannot really recognize a lot it's no textures and buildings after all. but that's a different problem and actually THAT is one of the problems that needs to be solved like all these things:... I have a bmd viewer, but it never works to display maps.
- finding out what file descripes what map (filename<->route city name)
- finding the appropiate texture file for each mapfile
- finding out how "imports" work gabe_k obviously made some progress here as the white house shows
i'd love to know more about that.
-any info about collision (probably not so hard to find but to my knowledge noone actually did that yet) warps etc and how they are linked to script files (and what are the script files)
-more info on how to edit polygons is IMHO not required it the meshes are nsbmd format that's well documented,
lets focus on things that are not
also to anyone contributing use the filesystem not raw ofsets. Even if you first found it in raw ofsets. it's way more flexible and helpful if you talk about the ofsets in file xyz & you get way more information that way