Scythe_Ironclaw
For Iron Legion!
- 56
- Posts
- 17
- Years
- Mom's basement
- Seen Dec 8, 2021
Some Questions: Can we edit:
Scrips?
Sprites?
Textures/Tiles?
Add/Edit Maps?
Music?
Map Tags?
Map Music?
3D Objects/Placement?
Collisions?
Text?
Map Section Size (I.E. Twileaf is 34x34x1 Tiles/Blocks, I want it to be 34x42 cuz I want to!)
Things I found:
We can Edit Wild Encounters. Using that ROM Extracter thing, I used another program found at Wack A Hack and edited the wild encounters. I also Used another program to edit the starters.
Forget TURTWIG, PIPLUP, and CHIMCHAR! Welcome the 2nd generation! CHICKORITA, CENTIQUILL, and TOTODILE!
Funny thing that I have done:
Edit the "Old Rod" fishing spot encounter in Twinleaf Town to be able to encounter:
-Lv 5~8 Feebas
-Lv 5~8 Quilfish
-Lv 5~8 KYOGRE! That's right! KYOGRE!
The Northern Section of the route south of Floraroma Town is SWARMED WITH MUNCHLAX!
I call this version of a Pokemon Pearl Hack; "Pokemon Sexxy Version"
Something I would like to do:
Hack Pokemon Pearl, Add the "Lillycove City Cameo Music" from Platinum and create Lillycove City!
(Then start working on a Pokemon Crystal Remake called Pokemon Topaz)
Oh! And why are Diamond/Pearl like this?: Diamond,+Pearl+Platinum.
Platinum!? Platinum would fit in with Gold and Silver, as they are metals.
Diamond+Pearl+Topaz
and:
Gold+Silver+Platinum.
Now, as for how the maps are:
Each map does NOT have an elevation limit.
When a "Block" is placed down it is registered as "Mapname" "Map Size (Say 10x10) and let's lay
the map down like this
0123456789
111111111111
222222222
333333333
444444444
555555555
666666666
777777777
888888888
999999999
Now for the elevation/collision
N=Normal W=Water X=No Pass 0~9=elevation
N1 N1 N1 N1 X1
N1 N1 X2 N2 X2
N1 X2 N2W2 X2
N1 N1 X2 W2 X2
N1 N1 X2 W2 X2
N1 N1 X2 N1 X2
N1 N1 N1 N1 N1
"Mystery Zone" is all ways at height=0
The Leftmost Side of Mysteryzone if you head directly WEST of TWINLEAF TOWN is a WARP ZONE consisting of EVERY ROUTE IN THE GAME but without graphics. If you head EAST out of bounds of the overworld map YOU WILL APPEAR BACK ON THE WEST SIDE and then THE WARP ZONE and finnaly TWINLEAF TOWN! NORTH and SOUTH appear to be reserved for HOUSES/BUILDINGS/CAVES
Pressing (Y) to open the TOWN MAP (Refreshing the Overworld Texture Set) and then closing the map in the Mystery Zone will cause graphics to look odd. Some 2D Objects (Trees) show that they are 2D-3D Objects. I.E. 1-Polygon Objects.
* A Fun thing to do: Snowless Snowpoint Town: Go Out of Bounds, Press Y and make the graphics reset in the mystery zone, NOW WITHOUT ENCOUNTERING POKEMON OR OPENING THE MAP, OR MAKING THE GRAPHICS REFRESH return to Snowpoint Town and look at that! YOU ARE SINKING THE THE GRASS! LULZ! Also The route south of Snowpoint Town seems to have a problem with Global Warming LULZ!
*Doing this inside a building or in anywhere else becides the world map can have odd effects:
Most often, THE MAP DISSAPEARS!
One notible thing is this though;
1. Go to "Raveged Path"
2. Walk Into Mystery Zone
3. Open Map (To Refresh Graphics)
4. Walk Back to "Raveged Path"
TADAH! BETA RAVEGED PATH! LULZ!
Scrips?
Sprites?
Textures/Tiles?
Add/Edit Maps?
Music?
Map Tags?
Map Music?
3D Objects/Placement?
Collisions?
Text?
Map Section Size (I.E. Twileaf is 34x34x1 Tiles/Blocks, I want it to be 34x42 cuz I want to!)
Things I found:
We can Edit Wild Encounters. Using that ROM Extracter thing, I used another program found at Wack A Hack and edited the wild encounters. I also Used another program to edit the starters.
Forget TURTWIG, PIPLUP, and CHIMCHAR! Welcome the 2nd generation! CHICKORITA, CENTIQUILL, and TOTODILE!
Funny thing that I have done:
Edit the "Old Rod" fishing spot encounter in Twinleaf Town to be able to encounter:
-Lv 5~8 Feebas
-Lv 5~8 Quilfish
-Lv 5~8 KYOGRE! That's right! KYOGRE!
The Northern Section of the route south of Floraroma Town is SWARMED WITH MUNCHLAX!
I call this version of a Pokemon Pearl Hack; "Pokemon Sexxy Version"
Something I would like to do:
Hack Pokemon Pearl, Add the "Lillycove City Cameo Music" from Platinum and create Lillycove City!
(Then start working on a Pokemon Crystal Remake called Pokemon Topaz)
Oh! And why are Diamond/Pearl like this?: Diamond,+Pearl+Platinum.
Platinum!? Platinum would fit in with Gold and Silver, as they are metals.
Diamond+Pearl+Topaz
and:
Gold+Silver+Platinum.
Now, as for how the maps are:
Each map does NOT have an elevation limit.
When a "Block" is placed down it is registered as "Mapname" "Map Size (Say 10x10) and let's lay
the map down like this
0123456789
111111111111
222222222
333333333
444444444
555555555
666666666
777777777
888888888
999999999
Now for the elevation/collision
N=Normal W=Water X=No Pass 0~9=elevation
N1 N1 N1 N1 X1
N1 N1 X2 N2 X2
N1 X2 N2W2 X2
N1 N1 X2 W2 X2
N1 N1 X2 W2 X2
N1 N1 X2 N1 X2
N1 N1 N1 N1 N1
"Mystery Zone" is all ways at height=0
The Leftmost Side of Mysteryzone if you head directly WEST of TWINLEAF TOWN is a WARP ZONE consisting of EVERY ROUTE IN THE GAME but without graphics. If you head EAST out of bounds of the overworld map YOU WILL APPEAR BACK ON THE WEST SIDE and then THE WARP ZONE and finnaly TWINLEAF TOWN! NORTH and SOUTH appear to be reserved for HOUSES/BUILDINGS/CAVES
Pressing (Y) to open the TOWN MAP (Refreshing the Overworld Texture Set) and then closing the map in the Mystery Zone will cause graphics to look odd. Some 2D Objects (Trees) show that they are 2D-3D Objects. I.E. 1-Polygon Objects.
* A Fun thing to do: Snowless Snowpoint Town: Go Out of Bounds, Press Y and make the graphics reset in the mystery zone, NOW WITHOUT ENCOUNTERING POKEMON OR OPENING THE MAP, OR MAKING THE GRAPHICS REFRESH return to Snowpoint Town and look at that! YOU ARE SINKING THE THE GRASS! LULZ! Also The route south of Snowpoint Town seems to have a problem with Global Warming LULZ!
*Doing this inside a building or in anywhere else becides the world map can have odd effects:
Most often, THE MAP DISSAPEARS!
One notible thing is this though;
1. Go to "Raveged Path"
2. Walk Into Mystery Zone
3. Open Map (To Refresh Graphics)
4. Walk Back to "Raveged Path"
TADAH! BETA RAVEGED PATH! LULZ!