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Crystal hack: Digimon Crystal [COMPLETE]

I've been playing this pretty heavy and I've had no big problems so far and I've actually noticed that my levels aren't to off the level curve yea I have to do light grinding in spots but I was around most fights I did some grinding around the E4 which over leveled with my Seraphimon who has basically become my ace because he's strong as hell with recover, also all I want is darkdramon to cap off cyberdramons line because he's competing with my Seraphimon and Apollomon for who can blast the enemy to hell faster like seriously if your having a problem with Clair get a cyberdramon I got it to 45 to evolve and it blow her whole team away in one shots
 
Playing now and really enjoying it. For my favourite digimon imperialdramon have you ever thought about adding an item to allow it to mode change into fighter mode? It seems incomplete without having fighter mode available. Also is imperialdramon paladin mode in this version of the game?
 
Playing now and really enjoying it. For my favourite digimon imperialdramon have you ever thought about adding an item to allow it to mode change into fighter mode? It seems incomplete without having fighter mode available. Also is imperialdramon paladin mode in this version of the game?
Thanks for your inquiry! Not enough room in the game's code for any more mons. So Imperialdramon stays as a dragon for now. Oh and check the download link for the list of all Digimon in the game. :)
 
If someone asked, I didn't find it but where do I get HM01 Cut now that I'm in Kanto?
 
Love the game, just a quick question. Hopefully someone can help me out. Tsunomon says it evolves at 20 but when I level it up the evolution starts and cancels itself as if I was hitting the b button to cancel it, what is going on?
 
Welp, made a friend play this game and he loves it. I was here earlier giving feedback about early game and it seems that the update i didn't play early game in actually fixed the early game issues i had while gyms ramping up in bossfights seems to scale really nicely from there even if you get through it at a decent rate. Having played the other hacks but burning out at E4 of fire red i must say your quality went up a lot and the game design on how evolutions are handled outright beat what pokemon does itself.

This is actually his introduction game into digimon! Good show overall and the updates worked as intended!
 
Welp, made a friend play this game and he loves it. I was here earlier giving feedback about early game and it seems that the update i didn't play early game in actually fixed the early game issues i had while gyms ramping up in bossfights seems to scale really nicely from there even if you get through it at a decent rate. Having played the other hacks but burning out at E4 of fire red i must say your quality went up a lot and the game design on how evolutions are handled outright beat what pokemon does itself.

This is actually his introduction game into digimon! Good show overall and the updates worked as intended!
Thanks so much for the warm feedback! Glad your friend enjoyed. I would still be down to make a Digimon Platinum one day. 😁
 
I am FIENDING for it sometimes you wouldn't believe, i hope you find a way around it or another method!
Bruh, the Dex I have laid out for it alone would make any Digifan's mouth water.

[PokeCommunity.com] Digimon Crystal [COMPLETE]
[PokeCommunity.com] Digimon Crystal [COMPLETE]

Etc...

As you can probably gather, Digimon progress to the column directly to the right if they're not holding any DigiEggs (Digimentals), evolving naturally into their "canon" evolution once they reach the appropriate level. If they're a monotype, then they can divert their evolutionary path into one of the adjacent right-hand columns by holding a DigiEgg of the corresponding Element once they reach the right level.

For example, at Level 40, Greymon can Digivolve into either MetalGreymon (if he's holding nothing), WarGrowlmon (if he's holding a Steel DigiEgg), SkullGreymon (if he's holding a Dark DigiEgg), Volcdramon (holding a Rock DigiEgg), or BurningGreymon (Dragon DigiEgg). So basically nearly every Digimon in the game would have several branching evolutionary paths that only start to narrow down once it has dual typing.

That's my vision anyway. So far I have no idea how to bring it to life.

As for sprites, that's all ripped and ready to go. Stats and movepools can be banged out in about week. But as of yet, no one knows how to program the branching evolution method I want. :( So the project's on indefinite hiatus I'm afraid.
 
As for sprites, that's all ripped and ready to go. Stats and movepools can be banged out in about week. But as of yet, no one knows how to program the branching evolution method I want. :( So the project's on indefinite hiatus I'm afraid.
I think it may be annoying to have to swap around held items like that, wonder if you can do something less cumbersome but with the same idea. I enjoy your current balance setup immensely and the far more slots to add more evolutions inbetween would be amazing as it is already very engaging and flexible. I'd unironically say things like emerald's pichimon letting you get all the lategame water types like if you can get a relicanth early fixes the replayability and choice issues nintendo has while not just selecting a different early spread.

If there's a way to do something this intricate, even if simplified, it'd be a natural massive evolution. Restrictions bring us maybe better ideas in the end, even if on paper it seems weird, but as a player or how it plays out could be amazing! There's 'evolve when knowing a certain move' and other weird ways like in certain locations maybe generalized to caves or mountains given the region or just wormadam code, genders, stats see pokemon infinite botamon for a direct look, legitimately just a rng check using personality values like wurmple, you can get crazy with it and cut off anything op or too weird early, one step further from the current hacks and maybe one day you can do a hgss or other bigger hack for your crazy big open ended idea?

I personally in crystal thought i changed lines from mokumon's to coronamon's and kept smokescreen on him as the benefit from doing so, you can wire it up so ending up with moves you shouldn't have like the story games, like your previous evolutions change your options and the journey together works out great. Even if my guess was WRONG.

Also i imagine it'd be weird to accidently get the same mega at the end or want to always go to an ultra if an option, potentially having the open-endedness actually LIMIT what players want and maybe the balancing choices, see cyber sleuth for that issue. Overall a bit of style, texture changes like in Emerald go very far for feeling like an improved version of the original systems. Overall reaching this mass of 'my great idea i want but the game engine cant support it' is a huge milestone in any developer's life, ive been there too!
 
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Minor update~

Some old sprites have been replaced with the incredible art from RastaDog77 on Twitter, a Korean pixel artist. Here's just some of them:

Go give RastaDog77 a follow on Twitter if you like pixel art!


(Oh, and RastaDog, if by some chance you happen to be reading this, I want to thank you so much for your incredible work. Please let me know if you don't want me to include your sprites in this rom, and if not, just say the word and I can take them out)
[PokeCommunity.com] Digimon Crystal [COMPLETE][PokeCommunity.com] Digimon Crystal [COMPLETE][PokeCommunity.com] Digimon Crystal [COMPLETE][PokeCommunity.com] Digimon Crystal [COMPLETE][PokeCommunity.com] Digimon Crystal [COMPLETE][PokeCommunity.com] Digimon Crystal [COMPLETE][PokeCommunity.com] Digimon Crystal [COMPLETE][PokeCommunity.com] Digimon Crystal [COMPLETE][PokeCommunity.com] Digimon Crystal [COMPLETE][PokeCommunity.com] Digimon Crystal [COMPLETE][PokeCommunity.com] Digimon Crystal [COMPLETE][PokeCommunity.com] Digimon Crystal [COMPLETE][PokeCommunity.com] Digimon Crystal [COMPLETE][PokeCommunity.com] Digimon Crystal [COMPLETE][PokeCommunity.com] Digimon Crystal [COMPLETE]
 
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Is there a way to check/edit IVs? PkHeX resets the base stats to the pokémon that's used as the base for the digimon.
 
I'd probably play it if the moves were different, but just changing the sprites while keeping the moves turns me off.
 
Hello, just started playing this a few days ago and I am in LOVE with this. I was wondering where I could find the Digi-Egg/ Digimental of Miracles so i can evolve Veemon into Magnamon?
 
Hello, just started playing this a few days ago and I am in LOVE with this. I was wondering where I could find the Digi-Egg/ Digimental of Miracles so i can evolve Veemon into Magnamon?
Sun Stone. :)
 
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