- 39
- Posts
- 11
- Years
- Seen Mar 2, 2017
These gyms, well, so much for having to take time out and "train" your Poke'mon.
I've now played Poke'mon Red, Blue, and now Y. ANd to date, there has only been ONE Gym leader who gave me problems, that was Brock. Ok maybe Cerulean City was tough too, because I chose Charmander for my first Poke'mon who was weak to both Rock Poke'mon and Water. Thats the only time I ever felt I really had to "train" before a Poke'mon battle, as I'd spend 2-3 hours taking out Kakuna's, Weedles, Caterpies and Metapods with Charmander and other Poke'mon I had before I'd take a shot at Brock. If I had gone with Squirtle, that battle would have been a cakewalk as well.
I could probably count on one hand, through hundreds of hours of gameplay across 3 poke'mon games, how often all my poke'mon actually fainted in one of the hand held device games.
Anyways, I go into these gyms and its suppose to be a major accomplishment that you beat a gym leader. Sure doesn't feel like it!
I just finished the grass gym (first time playthrough) and I only used a level 40 or so Charizard and I only had to use flamethrower one time to make a grass pokemon insta-pass out. Cleared out the whole gym without taking much damage at all with a single Charizard.
The fighting pokemon gym, I used my Haunter, he wouldn't even obey me, but he cleared that gym out single handedly with taking next to no damage. Most the time he was loafing around or wouldn't listen to my commands.
I kind of wish this game was moddable, this has reminded me why I prefer PC games because they ARE moddable for these types of things, such as increasing difficulty.
One thing I would do, is make it so, I dunno you could use the Poke'mon centers services maybe like once a day, instead of take a little damage, run back to it, heal up, and go back for more. Perhaps have them actually charge poke'dollars to heal your poke'mon up so healing poke'mon isn't like getting a drink of water. There certainly are no free veterinarians where I'm from for that matter and there shouldn't be in this game.
This simultaneously would make money much scarcer and more useful in the game as well, there are VERY few games I've played in the last 25 years of my life (Civilization IV: Colonization is the game with the single best economy I have ever played), that have had a good economy that has ingame cash seem as hard to earn as real-life cash. Heck if it were up to me I'd have save points in the game that you had to make it to and pay poke'dollars to save as well, similar to the system in Grand Theft Auto 2. You at least had to make $50,000 in that game to break even before you could save and leave the game.
Limit the amount of potions and stuff you can carry in the game. Seems ridiculous I can carry all this Poke'mon medicine that I carry around without an 18 wheeler helping me out.
For that matter, dungeons and caves and such, should take some actual preparation before you set foot in them, that forces you to buy a bunch of potions and ether and stuff, before you walk in. I do recall all my poke'mon fainting in the mountain where you get the moonstone in Poke'mon Red and Blue once due to lack of preparation.
As soon as you walk in, the entrance gets blocked, and so the only way to beat it is to finish the whole cave, not make some way in, take some damage and run back to a poke'mon center to heal up. Get rid of the NPC's in the midway points in Caves that are the equivalent of Poke'mon centers too.
Another idea for restrictions is either restrict the amount of poke'mon we can bring with us into a gym, or give the gym leader and all of his trainers a maximum of 6 pokemon. The 6 pokemon team vs 1 or 2 is laughable when the NPC's act like its such a huge surprise that they lost the battle.
Also if you're working for a Poke'mon badge that goes up to level 70 (Clemonts Gym in particular), have the poke'mon you're facing at level 70 then, so if they do have a weakness to your poke'mon they at least have a high level to help negate some of it. If that causes your poke'mon to level up too fast, the game designers could have made it so it took more xp per level to level up to counter that.
Right now I guess I'm just training for WiFi battles because the NPC's and Gym Leaders in this game offer no real challenge if you ask me.
I've now played Poke'mon Red, Blue, and now Y. ANd to date, there has only been ONE Gym leader who gave me problems, that was Brock. Ok maybe Cerulean City was tough too, because I chose Charmander for my first Poke'mon who was weak to both Rock Poke'mon and Water. Thats the only time I ever felt I really had to "train" before a Poke'mon battle, as I'd spend 2-3 hours taking out Kakuna's, Weedles, Caterpies and Metapods with Charmander and other Poke'mon I had before I'd take a shot at Brock. If I had gone with Squirtle, that battle would have been a cakewalk as well.
I could probably count on one hand, through hundreds of hours of gameplay across 3 poke'mon games, how often all my poke'mon actually fainted in one of the hand held device games.
Anyways, I go into these gyms and its suppose to be a major accomplishment that you beat a gym leader. Sure doesn't feel like it!
I just finished the grass gym (first time playthrough) and I only used a level 40 or so Charizard and I only had to use flamethrower one time to make a grass pokemon insta-pass out. Cleared out the whole gym without taking much damage at all with a single Charizard.
The fighting pokemon gym, I used my Haunter, he wouldn't even obey me, but he cleared that gym out single handedly with taking next to no damage. Most the time he was loafing around or wouldn't listen to my commands.
I kind of wish this game was moddable, this has reminded me why I prefer PC games because they ARE moddable for these types of things, such as increasing difficulty.
One thing I would do, is make it so, I dunno you could use the Poke'mon centers services maybe like once a day, instead of take a little damage, run back to it, heal up, and go back for more. Perhaps have them actually charge poke'dollars to heal your poke'mon up so healing poke'mon isn't like getting a drink of water. There certainly are no free veterinarians where I'm from for that matter and there shouldn't be in this game.
This simultaneously would make money much scarcer and more useful in the game as well, there are VERY few games I've played in the last 25 years of my life (Civilization IV: Colonization is the game with the single best economy I have ever played), that have had a good economy that has ingame cash seem as hard to earn as real-life cash. Heck if it were up to me I'd have save points in the game that you had to make it to and pay poke'dollars to save as well, similar to the system in Grand Theft Auto 2. You at least had to make $50,000 in that game to break even before you could save and leave the game.
Limit the amount of potions and stuff you can carry in the game. Seems ridiculous I can carry all this Poke'mon medicine that I carry around without an 18 wheeler helping me out.
For that matter, dungeons and caves and such, should take some actual preparation before you set foot in them, that forces you to buy a bunch of potions and ether and stuff, before you walk in. I do recall all my poke'mon fainting in the mountain where you get the moonstone in Poke'mon Red and Blue once due to lack of preparation.
As soon as you walk in, the entrance gets blocked, and so the only way to beat it is to finish the whole cave, not make some way in, take some damage and run back to a poke'mon center to heal up. Get rid of the NPC's in the midway points in Caves that are the equivalent of Poke'mon centers too.
Another idea for restrictions is either restrict the amount of poke'mon we can bring with us into a gym, or give the gym leader and all of his trainers a maximum of 6 pokemon. The 6 pokemon team vs 1 or 2 is laughable when the NPC's act like its such a huge surprise that they lost the battle.
Also if you're working for a Poke'mon badge that goes up to level 70 (Clemonts Gym in particular), have the poke'mon you're facing at level 70 then, so if they do have a weakness to your poke'mon they at least have a high level to help negate some of it. If that causes your poke'mon to level up too fast, the game designers could have made it so it took more xp per level to level up to counter that.
Right now I guess I'm just training for WiFi battles because the NPC's and Gym Leaders in this game offer no real challenge if you ask me.
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