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- Seen Oct 3, 2016
Hi, everyone.
I have a question that is not answered by anyone (at least it seemed so to me). After a lot of googling, I decided to take it here to get help. Here it goes:
We all know that we can use Advance Map to add hidden item to the game. It's simple and the beauty of it is its one-off effect -- works like a flag: once you pick up a hidden item, it would be gone forever.
I just don't understand. How would the game tell if I had already picked up this hidden item every time it loads my .save file? I am pretty sure a flag mechanism is used in hidden item and the flag no. is in my .save file.
If my guess turn out to be corret, then here comes the problem: (if) the hidden item did take up a flag number, I must know what number it is, otherwise I would mess it up with other scripts that involve the use of flags.
Would anyone please tell me how the hidden item mechanism works and how do I find out what flag number it used? Thank you for your time.
BTW, what is "hidden id"?
I have a question that is not answered by anyone (at least it seemed so to me). After a lot of googling, I decided to take it here to get help. Here it goes:
We all know that we can use Advance Map to add hidden item to the game. It's simple and the beauty of it is its one-off effect -- works like a flag: once you pick up a hidden item, it would be gone forever.
I just don't understand. How would the game tell if I had already picked up this hidden item every time it loads my .save file? I am pretty sure a flag mechanism is used in hidden item and the flag no. is in my .save file.
If my guess turn out to be corret, then here comes the problem: (if) the hidden item did take up a flag number, I must know what number it is, otherwise I would mess it up with other scripts that involve the use of flags.
Would anyone please tell me how the hidden item mechanism works and how do I find out what flag number it used? Thank you for your time.
BTW, what is "hidden id"?