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DPP Graphic Ripping

  • 153
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    19
    Years
    • Seen Jan 14, 2016
    INTRODUCTION

    Like Gba Games, in 4th generation games we can rip the graphic file.
    In fact there are a lot of file into Narc archive that rapresented graphic.
    In NDS pokemon Rom there are three important kind of file.

    1.NCGR or .RGCN that rapresented the tileset part;
    2.NCLR or .RLCN that rapresented the palette block;
    3.NSCR or .RCSN that rapresented the tilemap part.
    4.NANR or .RNAN that rapresented the animation part.

    The method for ripping graphic is very simple.
    The only difficulty is finding the right palette and map for a tile file
    1 Open your ROM into Tahaxan
    2 Search these type of file.
    3 Click first on map file, then tile, and palette

    Now we can save the image as a BMP. Like Unzl-Gba we can change the image size for insert the tiles into right position.

    Some example

    [PokeCommunity.com] DPP Graphic Ripping [PokeCommunity.com] DPP Graphic Ripping
     
    Last edited by a moderator:
    Thanks!
    I want to make a pack with all rippable graphic for Dpp
    It's a good idea or not?
     
    Thanks!
    I want to make a pack with all rippable graphic for Dpp
    It's a good idea or not?
    Yea, good idea. But it takes a long time to put the images with the right pallets :D
     
    I can't find a place to download a working tahaxan program.
     
    wow! thats 1 useful thing to know!
    I want to make a pack with all rippable graphic for Dpp
    It's a good idea or not?
    well, i believe someone actually made a rom base using d/p/pt tiles they made, so.. do u too want to do the same?
     
    What about the official Tahaxan website.. - -'
    It works you know?!

    It's sad to see that people need a 'tutorial' for this =/
    I tried there and when I try to start the program a message pops up saying "The procedure entry point_gdFree@4 could not be located in the dynamic link library bgd.dll" so, can anyone tell me what all that means to me.
     
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