Duel Masters: Individual Card Discussion

Actually, it would work great in a light/nature deck along with supporting tulip and some Commands. You deffentally could get them out within the next one or two turns, depending on whats out.
 
Why would you put nature in there? :\ With Nature you wouldn't really need light mana speed.
 
My friend runs it great, you get out blockers at extreme speeds, plus have a hitter like Nacturnal Giant and Avalanche Giant and your set. The only thing you need to worry about is Paladin/Geer decks, but every deck has its weaknesses. Plus add some cutters in and you have your self a deck.
 
Are we talking about the same card? I'm talking abotu Glory Snow. If you are running nature, you'll already have so much mana speed the likely hood that your opponent will have more mana than you will be very little. Meaning Glory Snow is a little too situational in that circumstance.
 
Yes we are, but you questioned me about a nature/light deck.
 
I need to start remembering this thread. New card.

Twin-Cannon Skyterror
Mana Cost:7
Mana Number:1
Power:7000
Speed Attacker (This creature does not get summoning sickness)
Double Breaker (This creature breaks two shields)

Sexy, broken, and a gamebreaker all tied up into one neat little rare card, it's a Speed Attacker, and a Double Breaker, it's so awesome *drool*, it gets a 9.5/10.
:D
 
Well, Pogi was grounded, I don't steal his weeks like he does mine, so someone else can do it or we can keep discussing this card.

Nature's mana acceleration is a powerful thing to behold, and it does push things forward quite a bit.
:D
 
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I really don't want to do it because I don't want to sink to the level of kiniving thief, because I stole his week, so go ahead and pick Kenny, sorry dpkuro, I just think that Kenny would pick a better card, it's not that I think you're bad, but I just think that Kenny would make a better pick.
 
Okay....let's see then...nature...blinding night....

mystic inscription
cost: 6
number: 1
Add the top card of your deck to your shields faced down.
rare, blinding night

Stats:
Interestingly enough, the "drawback" of losing 1 CA of sundrop armour is virtually erased for just 2 more mana. I can see however the problem with this, as you can't actually control what you put into your shields (unlike the armour, where you drop shield triggers down) section, and definitely the 6 mana cost is high on the curve to do anything significant on the turn you play this card.

Combos:
Any sort of deck manipulation.

Overall:
Costing at 6, I don't see how it can do as much as it can be projected to do. However, this card proves to hurt less than the armour in terms of CA, and that can be used to describe the extra 2 cost. Even at that, it's only as good as a whole bunch of mana can do, which means more acceleration is needed to play this card effectively...well and it's a rare. lol

6/10
 
Sorry I was late about the card. New card.

Gran Gure, Space Guardian
Mana Cost:6
Mana Number:1
Light
Guardian
Power:9000
Blocker
This creature can't attack players.

This is a good card, it can handle low-mid power creatures, and some higher ones, a good blocker, and can double as creature destruction, because it can't attack shields but it can attack cretures, not as good a Bale, but it's not an evo, so it's a bit easier to get out, it get an 8.5/10.
:D
 
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