I don't really know whats going on with this team.....
Damn. I gotta apply again! I had written such a well thought out, and very extravagant speech. Goddamnit. Fine.
Skills: Beta-Testing, and minor skills with most of the hacking tools, but for the love of god, don't ask me to script.
Proof of Work:Uh...I don't know how I can prove Beta-Testing? I wrote that extremely long list of Bugs/Glitches about your current Beta for Pokemon Darkstars. Does that count?
Past Experience:I'm currently Bet-Testing ThePastaThrower's hack "Pokemon City Realms" and Tyson's "Pokemon Yellow Advanced"
Contact Info:You can PM me, or e-mail me. If needed, I can give you my e-mail, but I would prefer you ask me for my e-mail through a PM.
.:Application Form:.
Skills: Storyline Designer and Beta Tester
Proof of Work: Umm.. What do you mean ?
Past Experience: Newbie . Though I am writing a fanfic . So , it counts as story , right ?
Contact Info: Just PM me .
Skills: Banner Making and Beta-testing
Proof of Work:
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Past Experience: Team illuminated darkness, now generation, elemental blaze, new era,
Contact Info: [email protected]
or pm me!
Hey, Ray, how's it going.
I'll be the scripter of this team.
Here some proof of work.
Here a beginning event to a hack I'm making
Spoiler:#dynamic 0x808BAC
#org @start
checkflag 0x1001
if 0x1 goto @end
setflag 0x1001
random 0x02
compare 0x800D 0x0
if 0x1 goto @nidoboy
compare 0x800D 0x1
if 0x1 goto @nidogirl
#org @nidoboy
hidesprite 0x06
setflag 0x1002
msgbox @1 0x6
applymovement 0xFF @move
waitmovement 0x0
msgbox @2 0x6
applymovement 0xFF @move1
applymovement 0x08 @move2
waitmovement 0x0
msgbox @3 0x6
applymovement 0x08 @move3
waitmovement 0x0
msgbox @4 0x6
applymovement 0x08 @move4
applymovement 0xFF @move5
waitmovement 0x0
msgbox @5 0x6
applymovement 0x08 @move6
waitmovement 0x0
msgbox @6 0x6
applymovement 0xFF @move7
waitmovement 0x0
msgbox @7 0x6
pause 0x30
applymovement 0xFF @move8
waitmovement 0x0
msgbox @8 0x6
applymovement 0xFF @move9
waitmovement 0x0
msgbox @9 0x6
playsong 0x109 0x0
msgbox @10 0x6
applymovement 0xFF @move10
waitmovement 0x0
applymovement 0x08 @move11
waitmovement 0x0
applymovement 0xFF @move12
waitmovement 0x0
msgbox @11 0x6
movesprite 0x07 0x06 0x1F
applymovement 0x07 @move13
waitmovement 0x0
applymovement 0x07 @move14
applymovement 0x08 @move15
waitmovement 0x0
hidesprite 0x08
setflag 0x1003
msgbox @12 0x6
fanfare 0x13D
waitfanfare
applymovement 0xFF @move16
msgbox @13 0x6
hidesprite 0x07
setflag 0x1013
givepokemon 0x20 0x5 0x0 0x0 0x0 0x0
fanfare 0x13E
msgbox @boy 0x4
waitfanfare
closeonkeypress
setflag 0x828
msgbox @name 0x5
compare LASTRESULT 0x1
if 0x1 gosub @name1
msgbox @15 0x6
release
end
#org @nidogirl
hidesprite 0x08
setflag 0x1002
msgbox @1 0x6
applymovement 0xFF @move
waitmovement 0x0
msgbox @2 0x6
applymovement 0xFF @move1
applymovement 0x06 @move2
waitmovement 0x0
msgbox @3 0x6
applymovement 0x06 @move3
waitmovement 0x0
msgbox @4 0x6
applymovement 0x06 @move4
applymovement 0xFF @move5
waitmovement 0x0
msgbox @5 0x6
applymovement 0x06 @move6
waitmovement 0x0
msgbox @6 0x6
applymovement 0xFF @move7
waitmovement 0x0
msgbox @7 0x6
pause 0x30
applymovement 0xFF @move8
waitmovement 0x0
msgbox @8 0x6
applymovement 0xFF @move9
waitmovement 0x0
msgbox @9 0x6
playsong 0x109 0x0
msgbox @10 0x6
applymovement 0xFF @move10
waitmovement 0x0
applymovement 0x06 @move11
waitmovement 0x0
applymovement 0xFF @move12
waitmovement 0x0
msgbox @11 0x6
movesprite 0x07 0x06 0x1F
applymovement 0x07 @move13
waitmovement 0x0
applymovement 0x07 @move14
applymovement 0x06 @move15
waitmovement 0x0
hidesprite 0x06
setflag 0x1002
msgbox @12 0x6
fanfare 0x13D
waitfanfare
applymovement 0xFF @move16
msgbox @13 0x6
hidesprite 0x07
setflag 0x1013
givepokemon 0x1D 0x5 0x0 0x0 0x0 0x0
fanfare 0x13E
msgbox @girl 0x4
waitfanfare
closeonkeypress
setflag 0x828
msgbox @name 0x5
compare LASTRESULT 0x1
if 0x1 gosub @name1
msgbox @15 0x6
release
end
#org @move
#raw 0x11
#raw 0x11
#raw 0x13
#raw 0x13
#raw 0x2E
#raw 0xFE
#org @move1
#raw 0x11
#raw 0xFE
#org @move2
#raw 0x2D
#raw 0x62
#raw 0x1E
#raw 0x2D
#raw 0xFE
#org @move3
#raw 0x0C
#raw 0xFE
#org @move4
#raw 0x4E
#raw 0xFE
#org @move5
#raw 0x1D
#raw 0x2E
#raw 0xFE
#org @move6
#raw 0x4E
#raw 0x10
#raw 0x2D
#raw 0xFE
#org @move7
#raw 0x2D
#raw 0xFE
#org @move8
#raw 0x2E
#raw 0xFE
#org @move9
#raw 0x62
#raw 0xFE
#org @move10
#raw 0x11
#raw 0x4F
#raw 0xFE
#org @move11
#raw 0x11
#raw 0x2D
#raw 0x1F
#raw 0x1D
#raw 0x51
#raw 0xFE
#org @move12
#raw 0x1D
#raw 0x1F
#raw 0x1F
#raw 0x1E
#raw 0x30
#raw 0xFE
#org @move13
#raw 0x51
#raw 0xFE
#org @move14
#raw 0x52
#raw 0xFE
#org @move15
#raw 0x55
#raw 0xFE
#org @move16
#raw 0x66
#raw 0xFE
#org @1
= Hey! Is that a pokemon?!
#org @2
= Oh, wow! There's a...uh...what\nwas it again?... Oh yeah, It's a\lNidoran! Wow, I better get a\lcloser look.
#org @3
= Aww, you're scared. Don't worry\nlittle guy, I won't hurt you.
#org @4
= Come on, It's okay. There's\nnothing to be afraid of.
#org @5
= AAARG! Why did it attack me!
#org @6
= AHHH! I need help!
#org @7
= Help! Help! Someone help me! I'm\nbeing attacked!
#org @8
= No one can save me this\ntime\hB0What am I going to do?!
#org @9
= I have an idea! I'm going to\ntake this pokemon down, then\lcatch it! I'll save myself and\lcomplete the trial. Two birds\lwith one stone.
#org @11
= Yes! It's disoriented! Time to\nthrow it!\n[red_fr]Go! Pokeball!
#org @10
= Here we go!
#org @12
= Come on\hB0Come on\hB0
#org @13
= Score! It captured
#org @boy
= You obtained a Nidoran\hB5!
#org @girl
= You obtained a Nidoran\hB6!
#org @name
= Hmm, should I nickname this\nlittle guy?
#org @15
= Sweet! Now that I got the\npokemon, I should head over to\lDAD. He'll be so proud that I\lcaught a pokemon!
#org @name1
call 0x1A74EB
return
#org @end
release
end
And here are some scripts I made that work together to make a puzzle using the rocket warehouse arrow tiles. The player basically presses a button and it changes tiles on the map, that will move you to different areas.
Spoiler:#dynamic 0x812D85
#org @start
lock
msgbox @1 0x5
compare LASTRESULT 0x1
if 0x1 goto @push
if 0x0 goto @end
#org @1
= It looks like an embedded switch,\ndo you want to push it?
#org @push
setmaptile 0x08 0x10 0x2A1 0x0
special 0x8E
checkflag 0x1057
if 0x1 goto @changeup
checkflag 0x1058
if 0x1 goto @changeright
msgbox @2 0x6
setflag 0x1057
setflag 0x1058
release
end
#org @changeup
setmaptile 0x05 0x0A 0x2A0 0x0
special 0x8E
msgbox @2 0x6
clearflag 0x1058
release
end
#org @changeright
setmaptile 0x08 0x10 0x2A9 0x0
special 0x8E
setmaptile 0x0B 0x10 0x2A9 0x0
special 0x8E
msgbox @2 0x6
clearflag 0x1057
release
end
#org @2
= The panels have moved!
#org @end
release
end
Spoiler:#dynamic 0x812D95
#org @start
lock
msgbox @1 0x5
compare LASTRESULT 0x1
if 0x1 goto @push
if 0x0 goto @end
#org @1
= It looks like an embedded switch,\ndo you want to push it?
#org @push
setmaptile 0x12 0x0E 0x2A1 0x0
special 0x8E
setmaptile 0x0B 0x10 0x2A8 0x0
special 0x8E
checkflag 0x1057
if 0x1 goto @changeup
checkflag 0x1058
if 0x1 goto @changeright
msgbox @2 0x6
setflag 0x1057
setflag 0x1058
release
end
#org @changeup
setmaptile 0x12 0x0E 0x2A0 0x0
special 0x8E
msgbox @2 0x6
clearflag 0x1058
release
end
#org @changeright
setmaptile 0x12 0x0E 0x2A9 0x0
special 0x8E
msgbox @2 0x6
clearflag 0x1057
release
end
#org @2
= The panels have moved!
#org @end
release
end
Spoiler:#dynamic 0x812DA5
#org @start
lock
msgbox @1 0x5
compare LASTRESULT 0x1
if 0x1 goto @push
if 0x0 goto @end
#org @1
= It looks like an embedded switch,\ndo you want to push it?
#org @push
setmaptile 0x02 0x006 0x2A1 0x0
special 0x8E
checkflag 0x1057
if 0x1 goto @changeup
checkflag 0x1058
if 0x1 goto @changeright
msgbox @2 0x6
setflag 0x1057
setflag 0x1058
release
end
#org @changeup
setmaptile 0x02 0x06 0x2A0 0x0
special 0x8E
msgbox @2 0x6
clearflag 0x1058
release
end
#org @changeright
setmaptile 0x02 0x06 0x2A9 0x0
special 0x8E
msgbox @2 0x6
clearflag 0x1057
release
end
#org @2
= The panels have moved!
#org @end
release
end
Hope to work for you.
But do the people who work on this with you going to know the details of the game? 0.o
No replies ? ( I really hate the 25 character rule )
Hey, Ray, how's it going.
I'll be the scripter of this team.
Here some proof of work.
Here a beginning event to a hack I'm making
Spoiler:#dynamic 0x808BAC
#org @start
checkflag 0x1001
if 0x1 goto @end
setflag 0x1001
random 0x02
compare 0x800D 0x0
if 0x1 goto @nidoboy
compare 0x800D 0x1
if 0x1 goto @nidogirl
#org @nidoboy
hidesprite 0x06
setflag 0x1002
msgbox @1 0x6
applymovement 0xFF @move
waitmovement 0x0
msgbox @2 0x6
applymovement 0xFF @move1
applymovement 0x08 @move2
waitmovement 0x0
msgbox @3 0x6
applymovement 0x08 @move3
waitmovement 0x0
msgbox @4 0x6
applymovement 0x08 @move4
applymovement 0xFF @move5
waitmovement 0x0
msgbox @5 0x6
applymovement 0x08 @move6
waitmovement 0x0
msgbox @6 0x6
applymovement 0xFF @move7
waitmovement 0x0
msgbox @7 0x6
pause 0x30
applymovement 0xFF @move8
waitmovement 0x0
msgbox @8 0x6
applymovement 0xFF @move9
waitmovement 0x0
msgbox @9 0x6
playsong 0x109 0x0
msgbox @10 0x6
applymovement 0xFF @move10
waitmovement 0x0
applymovement 0x08 @move11
waitmovement 0x0
applymovement 0xFF @move12
waitmovement 0x0
msgbox @11 0x6
movesprite 0x07 0x06 0x1F
applymovement 0x07 @move13
waitmovement 0x0
applymovement 0x07 @move14
applymovement 0x08 @move15
waitmovement 0x0
hidesprite 0x08
setflag 0x1003
msgbox @12 0x6
fanfare 0x13D
waitfanfare
applymovement 0xFF @move16
msgbox @13 0x6
hidesprite 0x07
setflag 0x1013
givepokemon 0x20 0x5 0x0 0x0 0x0 0x0
fanfare 0x13E
msgbox @boy 0x4
waitfanfare
closeonkeypress
setflag 0x828
msgbox @name 0x5
compare LASTRESULT 0x1
if 0x1 gosub @name1
msgbox @15 0x6
release
end
#org @nidogirl
hidesprite 0x08
setflag 0x1002
msgbox @1 0x6
applymovement 0xFF @move
waitmovement 0x0
msgbox @2 0x6
applymovement 0xFF @move1
applymovement 0x06 @move2
waitmovement 0x0
msgbox @3 0x6
applymovement 0x06 @move3
waitmovement 0x0
msgbox @4 0x6
applymovement 0x06 @move4
applymovement 0xFF @move5
waitmovement 0x0
msgbox @5 0x6
applymovement 0x06 @move6
waitmovement 0x0
msgbox @6 0x6
applymovement 0xFF @move7
waitmovement 0x0
msgbox @7 0x6
pause 0x30
applymovement 0xFF @move8
waitmovement 0x0
msgbox @8 0x6
applymovement 0xFF @move9
waitmovement 0x0
msgbox @9 0x6
playsong 0x109 0x0
msgbox @10 0x6
applymovement 0xFF @move10
waitmovement 0x0
applymovement 0x06 @move11
waitmovement 0x0
applymovement 0xFF @move12
waitmovement 0x0
msgbox @11 0x6
movesprite 0x07 0x06 0x1F
applymovement 0x07 @move13
waitmovement 0x0
applymovement 0x07 @move14
applymovement 0x06 @move15
waitmovement 0x0
hidesprite 0x06
setflag 0x1002
msgbox @12 0x6
fanfare 0x13D
waitfanfare
applymovement 0xFF @move16
msgbox @13 0x6
hidesprite 0x07
setflag 0x1013
givepokemon 0x1D 0x5 0x0 0x0 0x0 0x0
fanfare 0x13E
msgbox @girl 0x4
waitfanfare
closeonkeypress
setflag 0x828
msgbox @name 0x5
compare LASTRESULT 0x1
if 0x1 gosub @name1
msgbox @15 0x6
release
end
#org @move
#raw 0x11
#raw 0x11
#raw 0x13
#raw 0x13
#raw 0x2E
#raw 0xFE
#org @move1
#raw 0x11
#raw 0xFE
#org @move2
#raw 0x2D
#raw 0x62
#raw 0x1E
#raw 0x2D
#raw 0xFE
#org @move3
#raw 0x0C
#raw 0xFE
#org @move4
#raw 0x4E
#raw 0xFE
#org @move5
#raw 0x1D
#raw 0x2E
#raw 0xFE
#org @move6
#raw 0x4E
#raw 0x10
#raw 0x2D
#raw 0xFE
#org @move7
#raw 0x2D
#raw 0xFE
#org @move8
#raw 0x2E
#raw 0xFE
#org @move9
#raw 0x62
#raw 0xFE
#org @move10
#raw 0x11
#raw 0x4F
#raw 0xFE
#org @move11
#raw 0x11
#raw 0x2D
#raw 0x1F
#raw 0x1D
#raw 0x51
#raw 0xFE
#org @move12
#raw 0x1D
#raw 0x1F
#raw 0x1F
#raw 0x1E
#raw 0x30
#raw 0xFE
#org @move13
#raw 0x51
#raw 0xFE
#org @move14
#raw 0x52
#raw 0xFE
#org @move15
#raw 0x55
#raw 0xFE
#org @move16
#raw 0x66
#raw 0xFE
#org @1
= Hey! Is that a pokemon?!
#org @2
= Oh, wow! There's a...uh...what\nwas it again?... Oh yeah, It's a\lNidoran! Wow, I better get a\lcloser look.
#org @3
= Aww, you're scared. Don't worry\nlittle guy, I won't hurt you.
#org @4
= Come on, It's okay. There's\nnothing to be afraid of.
#org @5
= AAARG! Why did it attack me!
#org @6
= AHHH! I need help!
#org @7
= Help! Help! Someone help me! I'm\nbeing attacked!
#org @8
= No one can save me this\ntime\hB0What am I going to do?!
#org @9
= I have an idea! I'm going to\ntake this pokemon down, then\lcatch it! I'll save myself and\lcomplete the trial. Two birds\lwith one stone.
#org @11
= Yes! It's disoriented! Time to\nthrow it!\n[red_fr]Go! Pokeball!
#org @10
= Here we go!
#org @12
= Come on\hB0Come on\hB0
#org @13
= Score! It captured
#org @boy
= You obtained a Nidoran\hB5!
#org @girl
= You obtained a Nidoran\hB6!
#org @name
= Hmm, should I nickname this\nlittle guy?
#org @15
= Sweet! Now that I got the\npokemon, I should head over to\lDAD. He'll be so proud that I\lcaught a pokemon!
#org @name1
call 0x1A74EB
return
#org @end
release
end
And here are some scripts I made that work together to make a puzzle using the rocket warehouse arrow tiles. The player basically presses a button and it changes tiles on the map, that will move you to different areas.
Spoiler:#dynamic 0x812D85
#org @start
lock
msgbox @1 0x5
compare LASTRESULT 0x1
if 0x1 goto @push
if 0x0 goto @end
#org @1
= It looks like an embedded switch,\ndo you want to push it?
#org @push
setmaptile 0x08 0x10 0x2A1 0x0
special 0x8E
checkflag 0x1057
if 0x1 goto @changeup
checkflag 0x1058
if 0x1 goto @changeright
msgbox @2 0x6
setflag 0x1057
setflag 0x1058
release
end
#org @changeup
setmaptile 0x05 0x0A 0x2A0 0x0
special 0x8E
msgbox @2 0x6
clearflag 0x1058
release
end
#org @changeright
setmaptile 0x08 0x10 0x2A9 0x0
special 0x8E
setmaptile 0x0B 0x10 0x2A9 0x0
special 0x8E
msgbox @2 0x6
clearflag 0x1057
release
end
#org @2
= The panels have moved!
#org @end
release
end
Spoiler:#dynamic 0x812D95
#org @start
lock
msgbox @1 0x5
compare LASTRESULT 0x1
if 0x1 goto @push
if 0x0 goto @end
#org @1
= It looks like an embedded switch,\ndo you want to push it?
#org @push
setmaptile 0x12 0x0E 0x2A1 0x0
special 0x8E
setmaptile 0x0B 0x10 0x2A8 0x0
special 0x8E
checkflag 0x1057
if 0x1 goto @changeup
checkflag 0x1058
if 0x1 goto @changeright
msgbox @2 0x6
setflag 0x1057
setflag 0x1058
release
end
#org @changeup
setmaptile 0x12 0x0E 0x2A0 0x0
special 0x8E
msgbox @2 0x6
clearflag 0x1058
release
end
#org @changeright
setmaptile 0x12 0x0E 0x2A9 0x0
special 0x8E
msgbox @2 0x6
clearflag 0x1057
release
end
#org @2
= The panels have moved!
#org @end
release
end
Spoiler:#dynamic 0x812DA5
#org @start
lock
msgbox @1 0x5
compare LASTRESULT 0x1
if 0x1 goto @push
if 0x0 goto @end
#org @1
= It looks like an embedded switch,\ndo you want to push it?
#org @push
setmaptile 0x02 0x006 0x2A1 0x0
special 0x8E
checkflag 0x1057
if 0x1 goto @changeup
checkflag 0x1058
if 0x1 goto @changeright
msgbox @2 0x6
setflag 0x1057
setflag 0x1058
release
end
#org @changeup
setmaptile 0x02 0x06 0x2A0 0x0
special 0x8E
msgbox @2 0x6
clearflag 0x1058
release
end
#org @changeright
setmaptile 0x02 0x06 0x2A9 0x0
special 0x8E
msgbox @2 0x6
clearflag 0x1057
release
end
#org @2
= The panels have moved!
#org @end
release
end
Hope to work for you.
But do the people who work on this with you going to know the details of the game? 0.o
Just to point out some mistakes that you made that can break a script.
After every script paragraph, like when it jumps to a different pointer, you need to add end to the end.
Just to point out some mistakes that you made that can break a script.
After every script paragraph, like when it jumps to a different pointer, you need to add end to the end.