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Elite Battle 2015: Gen 5 battle skin

I've tested this on several sprites and it does work. I'm sure it works on larger sprites as well, because both Wailord and Rayquaza fit on the screen with no problems.

My Backsprites are still huge, where did you get your sprite pack from?
 
My Backsprites are still huge, where did you get your sprite pack from?
Backsprites are always zoomed to be larger than the frontsprites. For perspective. That's how it should be considering you have front and backsprites of similar dimensions. Setting both the front and backsprites to be of equal proportions is just stupid, and you'd be better off using the regular battle system for that.
 
Backsprites are always zoomed to be larger than the frontsprites. For perspective. That's how it should be considering you have front and backsprites of similar dimensions. Setting both the front and backsprites to be of equal proportions is just stupid, and you'd be better off using the regular battle system for that.

Ah! I understand now. Thank you for clarifying.
 
Hey the backgrounds dont seem to be working then i do player vs player battles only working with wild pokemon battles how would i fix this?

Only seems to work with the default backgrounds ????


Spoiler:
 
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"image removed"

"image removed"

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Well the sprites function properly, but they are all small compared to the battlefield, even the Trainer sprite is small. I assume that is not suppose to be like that right?

I pretty much downloaded this as part of the Generation 6 Add-On

its a change with the Gen 6 project, you have to change it in the settings called BATTLERZOOM, set it to 2.0
 
"image removed"

"image removed"

"image removed"

Well the sprites function properly, but they are all small compared to the battlefield, even the Trainer sprite is small. I assume that is not suppose to be like that right?

I pretty much downloaded this as part of the Generation 6 Add-On

Since you downloaded this from Gen 6 and not his stand alone scripts, your reports are better suited to the Gen 6 thread. Check your settings

Code:
#===============================================================================
# *If your pokemon sprites are not blown up to 2x resolution, change this
#  to 2.0.  Otherwise, leave be.
#===============================================================================
BATTLERZOOM  = 1.0

You are using x1 resolution sprites, so you should change this to 2.0 instead. I will need to think of how to say this in the main post so this doesn't confuse people
 
Is there any way for us to turn off the trainer animations?
 
Is there any way for us to turn off the trainer animations?

If you just don't use an animated sprite, it should be fine, no? When I tried, I kept the default sprites from gen 3, and they wasn't animated since it has only one frame. Just too big (but easy to fix, just downscale the sprite).
If you want to use the trainer pack provided by Luka, you'll have to cut the sprite and keep only the frame you want.
 
Hey guys, using Following Pokemon creates that error in battle when pressing control. The game tries to add a follower, but it cant since you're in battle. Then, that rising thing happens again, where the UI menu begins to rise with every command.
 
In some battles, the battle background is not placed in the center of the screen correctly. Instead it is in the upper left, leaving the screen mostly black. Any idea what the problem is?
 
Im getting this error
---------------------------
Exception: RuntimeError
Message: Field Monster is not a positive integer
File PBS/pokemon.txt, section 2, key Compatibility
Monster,Grass

Compiler:219:in `csvPosInt!'
Compiler:2331:in `pbCompilePokemonData'
Compiler:2314:in `each'
Compiler:2314:in `pbCompilePokemonData'
Compiler:2312:in `loop'
Compiler:2390:in `pbCompilePokemonData'
Compiler:2296:in `each'
Compiler:2296:in `pbCompilePokemonData'
Compiler:2295:in `each'
Compiler:2295:in `pbCompilePokemonData'

This exception was logged in
C:\Users\jose\Saved Games/Project1/errorlog.txt.
Press Ctrl+C to copy this message to the clipboard.
---------------------------
OK
---------------------------

is it compatible with the 6th gen add ons????
 
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Update Time!

You can now enjoy the Safari Zone. Sorry it took so long. You can use both the new and old UI.
Scene, UI and Sprite scripts have been updated to add the new changes. Also some bitmap skewing things have been changed/fixed.

I have changed the way battle backgrounds get loaded. You can now use images of 256 x 192 (or 512 x 384) dimensions.
 
Last edited:
Update Time!

You can now enjoy the Safari Zone. Sorry it took so long. You can use both the new and old UI.
Scene, UI and Sprite scripts have been updated to add the new changes. Also some bitmap skewing things have been changed/fixed.

I have changed the way battle backgrounds get loaded. You can now use images of 256 x 192 (or 512 x 384) dimensions.
Damn i already finish making 1024x786 bg's but thanks for scaling it to smaller size!, and i cant wait to test the safari!
Is there anyway to only keep trainer sprites x0.5 zoomed, since they appear big when using elite battle system
 
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You can still use those same (1024 x 786) battle bgs.

Is there anyway to only keep trainer sprites x0.5 zoomed, since they appear big when using elite battle system?
 
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