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Elite Battle 2015: Gen 5 battle skin

hi, i'm using pokèmon project v. 6 gen and i have this problem when i try to catch a wild Pokemon

Exception: NoMethodError
Message: undefined method `x' for nil:NilClass
EliteBattle_Scene:831:in `pokeballThrow'
PokeBattle_Scene:3321:in `pbThrow'
PokeBattle_Battle:175:in `pbThrowPokeBall'
PItem_ItemEffects:1794
PItem_ItemEffects:1793:in `call'
Event:150:in `trigger'
PItem_Items:243:in `triggerUseInBattle'
PokeBattle_Battle:1776:in `pbRegisterItem'
PokeBattle_Battle:2890:in `pbCommandPhase_old'
PokeBattle_Battle:2847:in `loop'

how i can fix it? and thanks for your great job!
i say that you answered at this a lot of time... but i don't understand how i must update EBS :/
 
Hi there...
I Use essentials v.15.1 and installing the latest version of EBS in my project I found this bug:

Exception: NoMethodError
Message: undefined method `x' for nil:NilClass
EliteBattle_Scene:831:in `pokeballThrow'
PokeBattle_Scene:3321:in `pbThrow'
PokeBattle_Battle:175:in `pbThrowPokeBall'
PItem_ItemEffects:1794
PItem_ItemEffects:1793:in `call'
Event:150:in `trigger'
PItem_Items:243:in `triggerUseInBattle'
PokeBattle_Battle:1776:in `pbRegisterItem'
PokeBattle_Battle:2890:in `pbCommandPhase_old'
PokeBattle_Battle:2847:in `loop'

I have tested the script and I've noticed that the bug is only present when using the EBS in versions 15 and 15.1 of essentials, in v.16 + operating normally.

Sorry for my bad English , even so I hope my : Explanation understandable .
 
Is Elite battle up to date with 16.1?

When I tried using the Elite Battle mod on 16.1 the sprites ended up too big. I was using the Gen 6 addon along with it.
 
Hello Luka,

I love the special VS animation, it's exactly what I needed for my game. But I wanted to know if there is a way to also make vsSpecialLight change depending on the trainer. I have no scripting knowledge whatsoever, so your help would be greatly appreciated.

Thank you!
 
Considering that (as far as I know) Z/O is a closed-source game, no. If you had the source code for Z/O theoretically yes, you could.

What you mean source code? Do you mean the Data folder? Yeah I successfully extract it and I try it but when I try to open the game I get an error saying "PKMNHideBall" something like that.
 
What you mean source code? Do you mean the Data folder? Yeah I successfully extract it and I try it but when I try to open the game I get an error saying "PKMNHideBall" something like that.
Given you're not supposed to hack other people's games, I don't think this particular conversation needs to go any further.
 
For some reason when I use your scripts, Floats and Rect's get loaded in the BitmapCache so I get undefined method disposed? for Float/Rect.

This doesn't happen when using the Essentials UI.

Any idea how this might be happening?
 
help with a luka's script.

[PokeCommunity.com] Elite Battle 2015: Gen 5 battle skin


How can i fix this problem?
i tried to merge luka's battle system + mrmx os to make it online and when i tried to test the game changing pokemons that error popups :/ anyone knows how to fix this problem thanks.
 
Luka i ran into a bug in the battle there was a big circle and characters head was touching the pokeballs that would say your team and then the other person was off by a lot well heres error code
***Full script:
pbTrainerBattle(PBTrainers::TEAMROCKET_1,"Sammantha",_I("Great mission failed now i have to talk to boss."),false,0,false)
Interpreter:243:in `pbExecuteScript'
PokeBattle_Scene:2133:in `pbTrainerSendOut'
EliteBattle_Battle:280:in `pbSendOutInitial'
EliteBattle_Battle:184:in `pbStartBattleCore'
PokeBattle_Battle:2461:in `pbStartBattle'
PTrainer_NPCTrainers:345:in `pbTrainerBattle'
PTrainer_NPCTrainers:344:in `pbSceneStandby'
PTrainer_NPCTrainers:346:in `pbTrainerBattle'
PTrainer_NPCTrainers:343:in `pbBattleAnimation'
PTrainer_NPCTrainers:343:in `pbTrainerBattle'

Interpreter:276:in `pbExecuteScript'
Interpreter:794:in `command_111'
Interpreter:320:in `execute_command'
Interpreter:193:in `update'
Interpreter:106:in `loop'
Interpreter:198:in `update'
Scene_Map:103:in `update'
Scene_Map:101:in `loop'
Scene_Map:114:in `update'
Scene_Map:68:in `main'
 
---------------------------
test
---------------------------
Exception: NoMethodError

Message: undefined method `>=' for [39]:Array

PScreen_Party:1016:in `pbChoosePokemon'

PScreen_Party:1006:in `loop'

PScreen_Party:1034:in `pbChoosePokemon'

PScreen_Party:1380:in `pbChoosePokemon'

PokeBattle_Scene:3297:in `pbSwitch'

PokeBattle_Scene:3295:in `loop'

PokeBattle_Scene:3322:in `pbSwitch'

PokeBattle_Battle:1900:in `pbSwitchPlayer'

PokeBattle_Battle:3384:in `pbCommandPhase_old'

PokeBattle_Battle:3319:in `loop'



This exception was logged in ./errorlog.txt.

Press Ctrl+C to copy this message to the clipboard.
---------------------------
OK
---------------------------

help plsssss
 
Third edit, because it turns out it's a problem that both the EBS and base Essentials have separately.





When using Acupressure (or any move with a target value of 0x200, but the only one that fits that description officially is Acupressure), the game will let you choose a target as if it has a target value of 0x0 - i.e., allowing you to choose either of your enemies or your ally but not yourself. If you choose either of the enemies, it will act as if you didn't choose a move at all and return you to the move listing.

It should make it so that you can choose either yourself or your ally but not the enemies.
 
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Hey um,


when I copy and paste the scripts, it only pastes them on one line, and I don't know where I should space them.
 
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I might be blind, but I can't find the graphical download links? All I see is the credits...

EDIT: Okay, I tested it out, and I can't use this script without the graphics. AT ALL. Please, please can someone link me to them!? I scanned the main post 15 times now and NOTHING.
 
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