Explorer of Time
Advocate of Ideals
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The Pokemon series has spanned nine generations across six generations of Nintendo consoles. Though the Pokemon designs might have stayed the same for the sake of consistency, everything else has had quite a lot of changes, from monochrome 2D sprites on the original Game Boy to detailed 3D models of everything for the Switch games, and quite a bit in-between. Which art style was your personal favorite?
My own favorite is the entirely 2D, non-tile-based, graphics of the Pokemon Ranger trilogy, in late Gen 3 and throughout Gen 4. I've always liked 2D sprite art best, compared to 3D, and the Ranger games had the most advanced 2D sprite art before the series moved to 3D. Ranger also untethered the map design from grid-based maps well before the mainline series did, allowing much more creative freedom in area design, and though the Pokemon sprites were small, there was a lot of effort put into them and their animations. Here's an example screenshot from Shadows of Almia, taken from Bulbapedia.
![[PokeCommunity.com] Favorite graphical style? [PokeCommunity.com] Favorite graphical style?](https://data.pokecommunity.com/attachments/89/89885-217600def286b7cf1ce0c8ce0ee0f5ae.jpg)
My own favorite is the entirely 2D, non-tile-based, graphics of the Pokemon Ranger trilogy, in late Gen 3 and throughout Gen 4. I've always liked 2D sprite art best, compared to 3D, and the Ranger games had the most advanced 2D sprite art before the series moved to 3D. Ranger also untethered the map design from grid-based maps well before the mainline series did, allowing much more creative freedom in area design, and though the Pokemon sprites were small, there was a lot of effort put into them and their animations. Here's an example screenshot from Shadows of Almia, taken from Bulbapedia.
![[PokeCommunity.com] Favorite graphical style? [PokeCommunity.com] Favorite graphical style?](https://data.pokecommunity.com/attachments/89/89885-217600def286b7cf1ce0c8ce0ee0f5ae.jpg)