Anti
return of the king
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- Kobe's Reality
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"I asked wolf if I could post this."
Anyway, this thread is just a place for people to weigh in on PC's competitive battling community. I think it's safe to say that it's gone through a lot of transition in the past few years. Looking to the future, I think it would be very useful if community members themselves outlined how they view the forum and where they would like to see it go, both generally ("we should use the forum more") and more specifically ("let's bring back clans"). Some important considerations might include:
*Competitiveness: determining the ideal spot for PC on the casual-competitive spectrum and defining what that might mean in practical terms (for example, if we're more casual, what does this mean for our tournament and battling groups scenes?)
*Forum-Server Relationship: determining what respective roles the forum and server will have, how to better integrate the two to form a more cohesive community, etc., and "defining what that might mean in practical terms" (which I won't keep including but will probably apply to these other considerations)
*Staff Presence: determining the community's expectations of its staff members, on both the forum and the server, and how to make the staff work better for the community
*Server Atmosphere: determining what the ideal server atmosphere is, especially in terms of the focus of the main chat, how strict or lax rules and rule enforcement should be, etc.
*Forum Content: determining what content is the most useful, fun, and entertaining for us as a community, with such wide-ranging options as RMTs, battle logs, discussions threads, community projects (like a CCAT or team-building workshops), and tutoring
*Community Events and Groups: determining what types of events we want to have, whether it be tournaments, clans, leagues, ladder races, team-building competitions, or something else that you think would add to the competitive community here
*Community Growth: determining how to grow our community and expand our player-base, especially as it pertains to how our community interacts with newer players
So yeah, don't feel obligated to cover everything, as those topics are just there to frame the discussion a little.
And to be clear, I want to encourage people to discuss both the competitive community we have now and what we want it to be (and maybe how to get from the former to the latter), but really the tread is about as broad as its title suggests.
Post away.
Anyway, this thread is just a place for people to weigh in on PC's competitive battling community. I think it's safe to say that it's gone through a lot of transition in the past few years. Looking to the future, I think it would be very useful if community members themselves outlined how they view the forum and where they would like to see it go, both generally ("we should use the forum more") and more specifically ("let's bring back clans"). Some important considerations might include:
*Competitiveness: determining the ideal spot for PC on the casual-competitive spectrum and defining what that might mean in practical terms (for example, if we're more casual, what does this mean for our tournament and battling groups scenes?)
*Forum-Server Relationship: determining what respective roles the forum and server will have, how to better integrate the two to form a more cohesive community, etc., and "defining what that might mean in practical terms" (which I won't keep including but will probably apply to these other considerations)
*Staff Presence: determining the community's expectations of its staff members, on both the forum and the server, and how to make the staff work better for the community
*Server Atmosphere: determining what the ideal server atmosphere is, especially in terms of the focus of the main chat, how strict or lax rules and rule enforcement should be, etc.
*Forum Content: determining what content is the most useful, fun, and entertaining for us as a community, with such wide-ranging options as RMTs, battle logs, discussions threads, community projects (like a CCAT or team-building workshops), and tutoring
*Community Events and Groups: determining what types of events we want to have, whether it be tournaments, clans, leagues, ladder races, team-building competitions, or something else that you think would add to the competitive community here
*Community Growth: determining how to grow our community and expand our player-base, especially as it pertains to how our community interacts with newer players
So yeah, don't feel obligated to cover everything, as those topics are just there to frame the discussion a little.
And to be clear, I want to encourage people to discuss both the competitive community we have now and what we want it to be (and maybe how to get from the former to the latter), but really the tread is about as broad as its title suggests.
Post away.