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- NSW, Australia
- Seen Apr 10, 2025
~ Final Destination ~
Sequel to "Caffeine Arena"
This may be my final attempt at a team, so I want it to be successful. It's basically just an offensive team that hits hard, with no underlying strategy.
The Squad
*image removed**pokemonelite2000 image removed*"image removed"*pokemonelite2000 image removed*"image removed"
Sequel to "Caffeine Arena"
This may be my final attempt at a team, so I want it to be successful. It's basically just an offensive team that hits hard, with no underlying strategy.
The Squad
![[PokeCommunity.com] Final Destination ~ Archer [OU] [PokeCommunity.com] Final Destination ~ Archer [OU]](https://archives.bulbagarden.net/w/upload/f/f7/Spr_3e_286.gif)
![[PokeCommunity.com] Final Destination ~ Archer [OU] [PokeCommunity.com] Final Destination ~ Archer [OU]](https://archives.bulbagarden.net/w/upload/f/f7/Spr_3e_286.gif)
Breloom (M) @ Choice Scarf
Ability: Poison Heal
EVs: 4 HP/252 Atk/252 Spd
Jolly nature (+Spd, -SAtk)
- Spore
- Superpower
- Seed Bomb
- Stone Edge
Comments: My useful lead. I refuse to run common leads and this is no exception. Fast sleep shuts down non-Lum Berry leads, Seed Bomb OHKOs Swampert, Stone Edge does a ton to Gyarados/Zapdos and other stuff that commonly switches in. Superpower is the most powerful STAB.
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Rotom-H @ Leftovers
Ability: Levitate
EVs: 252 HP/168 Def/88 Spd
Bold Nature (+Def, -Atk)
- Thunderbolt
- Overheat
- Shadow Ball
- Reflect
Comments: I chose this over Zapdos because it isn't weak to Stealth Rock, to be honest. Plus it gives me a decent switchin for fighters and predicted Explosions. Reflect over Will-o-wisp to give me a more flexible bulk-boost. I am considering a TrickScarf/Specs set, to run with the more offensive theme.
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Salamence (M) @ Life Orb
Ability: Intimidate
EVs: 80 Atk/176 Spd/252 SAtk
Naive nature (+Spd, -SDef)
- Draco Meteor
- Outrage
- Fire Blast
- Earthquake
Comments: MixMence is great for generally breaking holes in stuff both early and late game. Given the high rate of Bullet Punch and Ice Shard, this can just switch out more easily than DDMence, unless I opt to use Outrage, but I usually scout a bit first. My EVs outspeed Jolly Lucario with Ice Punch
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Gyarados (M) @ Life Orb
Ability: Intimidate
EVs: 6 HP/252 Atk/252 Spd
Adamant Nature (+Atk, -SAtk)
- Dragon Dance
- Waterfall
- Ice Fang/Stone Edge
- Earthquake
Comments: This provides me with another Scizor check as well as a reliable switchin to Heatran, which is a pain. I usually go with Ice Fang, as it lets do a number on Latias, who usually expects to wall this. Plus, the higher accuracy than Stone Edge is always nice. It's more of a preference thing. This can function as either an early game opener, or a late-game sweeper. The latter probably suits the situation better, given the 'breakdown' theme on the rest of the team.
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Scizor (M) @ Choice Band
Ability: Technician
EVs: 248 HP/252 Atk/8 Spd
Adamant nature (+Atk, -SAtk)
- U-turn
- Pursuit
- Bullet Punch
- Superpower
Comments: Generic Scizor is generic. Scizor is my backup for revenging and taking a few resisted hits. It hasn't stood out on this team, so I am considering another bulky Steel, probably Metagross. Debatable Position.
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Suicune @ Life Orb
Ability: Pressure
EVs: 4 HP/252 SAtk/252 Spd
Timid Nature (+Spd, -Atk)
- Calm Mind
- Surf/Hydro Pump
- Ice Beam
- HP Electric
Comments: Suicune is great for several reasons. Firstly, it provides another (albeit not perfect) check to Gyarados, which is important. It also fits well into the team, as Blissey is fairly easy to take out, as the rest of my team isn't bothered by it. (Aside from Rotom, who's not sweeping) Gyarados also puts the hurt on bulky waters, making Suicune's sweep easier and vice-versa. I'm not sure whether to go with Hydro Pump or Surf, as Timid takes away some power, and I loved using Hydro Pump on Starmie in the past, but it's risky and I should be able to get in a few CM's anyway.
Before you decide to be a hero, jumping in to tell me I have no underlying strategy, I'm quite aware of this. There is indeed no special theme or intention to sweep with a particular Pokémon, however the idea of the team is to pummel the opposition with hard-hitting moves, such as Mence's Outrage/Draco Meteor, Scizor's U-Turn, etc or try to sleep stuff with Breloom, so the team is a crippled as possible when Gyara or Suicune come in to sweep.
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