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[Graphics] [Fire Red]How to edit the in-battle textbox ?

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    So yeah, I really want to edit the in-game battle text box, that is the one which says that some one challenges you, what will your Pokemon do, etc ?

    I've read somewhere that it's a tilemap, but I'm not sure and any help is appreciated!
     
    So yeah, I really want to edit the in-game battle text box, that is the one which says that some one challenges you, what will your Pokemon do, etc ?

    I've read somewhere that it's a tilemap, but I'm not sure and any help is appreciated!

    I believe you can find those offsets and edit via NSE if I'm not mistaken. I myself, do not know the offset.
     
    The battle text-box is at offset 0xD00000. That's for the text-box in-battle. It is a compressed image. I don't know the offset for the palette but I believe it is a compressed palette (the ones with stray bytes). I've searched it through VBA-M log and edited it in NSE 2.1. However, saving/importing the new textbox in a new offset (and changing pointer) will freeze when you got to the titlescreen. I haven't solved this problem but just save it without looking for a new offset or replacing pointers. I'm using NSE 2.1 for editing. I hope this helps.

    [PokeCommunity.com] [Fire Red]How to edit the in-battle textbox ?
     
    The battle text-box is at offset 0xD00000. That's for the text-box in-battle. It is a compressed image. I don't know the offset for the palette but I believe it is a compressed palette (the ones with stray bytes). I've searched it through VBA-M log and edited it in NSE 2.1. However, saving/importing the new textbox in a new offset (and changing pointer) will freeze when you got to the titlescreen. I haven't solved this problem but just save it without looking for a new offset or replacing pointers. I'm using NSE 2.1 for editing. I hope this helps.

    [PokeCommunity.com] [Fire Red]How to edit the in-battle textbox ?


    Maybe by importing it with unlzgba instead of NSE ?
     
    There is a working tutorial for this:

    https://www.pokecommunity.com/threads/141611

    The battle text-box is at offset 0xD00000. That's for the text-box in-battle. It is a compressed image. I don't know the offset for the palette but I believe it is a compressed palette (the ones with stray bytes). I've searched it through VBA-M log and edited it in NSE 2.1. However, saving/importing the new textbox in a new offset (and changing pointer) will freeze when you got to the titlescreen. I haven't solved this problem but just save it without looking for a new offset or replacing pointers. I'm using NSE 2.1 for editing. I hope this helps.

    Perhaps it had to do with my understanding of compressed images, but editing the images via NSE did NOT work for me - it didn't crash the game, but it glitched the in-game text box and did not reflect the changes I had made to the sprite tiles
     
    There is a working tutorial for this:

    https://www.pokecommunity.com/threads/141611



    Perhaps it had to do with my understanding of compressed images, but editing the images via NSE did NOT work for me - it didn't crash the game, but it glitched the in-game text box and did not reflect the changes I had made to the sprite tiles

    in battle text box can't be edited the same way normal text boxes..Like sky high said u can edit that through
    1. NSE

    2..Unlz (but have to use same offset and also can't change palette if edited through Unlz .palette have to be edited manually ). So if u use Unlz make sure ur edited image isn't bigger in size than in game image.So that u can insert that in same offset without any problem.
     
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